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Originally Posted by
Joe Redifer
If a CD sounds compressed, it was mastered that way.
...Well yes. I wasn't saying otherwise. I was suggesting this is how they're often (intentionally) mastered.
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You may cite examples of the vinyl sounding better, but you do need to re-EQ for the capabilities of CD. Vinyl is usually over-compensated on the high end due to the medium itself. Put that same master recording EQ on CD and it will sound very harsh. However you can record a vinyl from a record player directly to a CD and the CD will sound every bit as good to everyone but the biggest golden-ears, especially during a blind test.
I never mess with my EQ for either, much less for switching twixt them. The LP to CD transfer is all very well for a suggestion, but then few CDs outside the classical field are recorded after the fashion of vinyl (which generally had more oldfashioned ie better recording practices because it was the older medium; newer practices optomize recording for playback on cheap equipment and in distracted circumstances such as the car, revels, and afoot with headphones).
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There are plenty CDs that are properly mastered and do not sound compressed and the Sega CD plays them fine. Dark Wizard is admittedly not a shining example of dynamic range, but the Neo Geo is much more limited to when it comes to dynamic range.
I thought we agreed on liking its limitations.
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While it certainly has better sound capabilities than, say, the Genesis, I find that the Genesis has more games with great music than the Neo Geo does. So does the TurboGrafx-16, NES and SNES.
I prefer some Genesis music as well, hence my original mention/exception of that in games made by Sega; I also mentioned Taito/Toaplan in that mix. With Sega and Taito/Toaplan's games excluded from the comparison I think it would be very tight as all the Samurai Spirits games (counting Retsuden) have excellent music, whilst a lot of the G/MD top dogs (ahem) are barrens to me, yet there are compensations such as Sol Deace, Junction, Rolling Thunder 2, and Dangerous Seed.
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Metal Slug doesn't do it for me. It is appropriate for the game, but I wouldn't want to listen to THAT music if I weren't playing the game. It doesn't stand well enough on its own. And even when I am playing the game, I never think "Wow, this sounds technically impressive" because, well, it isn't.
I don't judge music on its extralusory merits, video game music is for playing video games: when I'm not playing them I'm not listening to it. Metal Slug's music I do find noticeably rich, unlike say the forgettable belauded background noise of such famous games as Soukyugurentai, RSG, and Thunderforce IV--though there are a couple remarkable metal riffs in TFIV's Ruins and I think lv 7 (wherever the fly boss with the feelers is) stolen from the `80s...you'd have to ask someone who knows that music better to identify them. Incidentally that's TFIV on Saturn where the music's brought out far better than on the MD. Metal Slug's not tuneful but then it oughtn't be, it's the noise fueling some sickly carnage.