Originally Posted by
Aarzak
SCIV is one of the most experimental and off-beat of the CV series...which it needed to be. Why stick to the same basic formula of the NES trilogy? (Then again, the game didn't have the open world of CVII, and the three character non-linearity of CVIII) This is exactly what series migrating from the NES to SNES should've been doing, trying something new, breaking away from the old. SCIV and "Mega Man X" are great examples of this. The eclectic soundtrack and levels were awesome, and the game made great use of what the SNES hardware had to offer, aurually and visually. "Bloodlines" and "Dracula X", the following 16-Bit CV's (released in the U.S) were a step back from SCIV on most counts, ESPECIALLY "Dracula X", which despite its great graphics and soundtrack, is the most mediocre of the 16-Bit 'Vanias. Poor level design all around , and seemingly rushed as well (how do you go from one room to another with no passageway behind your character, suggesting that he walked/ran there? I hate that lack of continuity!).
Looking back, SNES had a great 1st gen lineup for its first holiday season in 1991..."Super Mario World", "U.N Squadron", "Final Fantasy II", "Super Ghouls 'N Ghosts", "Super Castlevania IV", yes even the hacked-up port of "Final Fight". It was more than a match for what the Genesis had to offer that holiday season, with its lower price point.