keyword bolded.
Phantasy Star Online versions 1 and 2 were nothing short of spectacular. Phantasy Star Universe is only marred by its goofy hipster main character.
Sega? Don't you guys mean Sammy? I'm sure you meant Sammy.
The storyline doesn't matter. Invent a new one placed before, after, in a parallel dimension from, or wholly independent of the original. The gameplay and atmosphere are what matter. Crisp menu style gameplay (which could've been tweaked to run AI for the other party members in 1P and for full multiplayer a la several other PS2 era RPG for online or off) and oldschool anime style is what PS is about. Not bottom of the barrel ARPG 'gameplay' (hack and slash is the lowest form of game mechanics) and bottom of the barrel scifi potboiling.
Squaresoft had been making successful RPGs for a long time and they had nor have ever inhibited the success of series such as Fire Emblem, Golden Sun, Ar Tornelico, Disgaea, Vandal Hearts, Mana Khemia, Suikoden, Dragon Warrior (yes it came out first), Wizardry, Seventh Saga, Radiant Historia, and all the current issue on DS---not to mention Phantasy Stars 1 through 4. Plus there was a large contingent of gamers who loathed FF 7, 8, and even 9, and later on all the PS2 instalments, so Sega had ample room to horn in.
Not everyone's gullible enough to think the sun rose with Squaresoft, besides Phantasy Star and Shining Force were tremendously different from every FF game until the Onlines, those are the most generic thing possible.
Funny that I'm ruining Sega's fanbase by refusing to support their degraded IPs. Phantasy Star turned into some insipid discount MMO? No thanks. Sonic maundering about town on eternal fetch quests with idiotic friends? No thanks. Shining Force turned into a button masher? No again. Perhaps when Streets of Rage 4 is finally unveiled it'll be an FPS and you can tell us all how stupid and insane we are for not supporting it while the rest of us true Sega fans who are fans of their old great games happily play the real thing.
This. Though I can tell you what it is: bullshit made for gullible internet trolls.
I played PSO on the DC a long time ago in fact i'm pretty sure I own both versions for the DC but I don't remember much about them whereas I played PSIV several times through and enjoyed it every single bit. I was shocked that Sega didn't give us PSV but that Terra Phatasica game or whatever the hell it's called. Well we did get SF3 and its lego style block graphics. Sometimes I want to tell Sega that they should go and fuck themselves.
The people who hated the PS1 and PS2 era Final Fantasy games were too busy playing the other PS1 and PS2 RPGs that were a dime a dozen during the last generation to care for a single player Phantasy Star. If Phantasy Star remained a single player turn based JRPG it would have been buried beneath the piles of other RPGS of that generation. The story in Phantasy Star Online is no weaker than that of Phantasy Star 2. Seriously when you take the insane grinding out of PS2 you're left with maybe a 5 hour game that's filled with vagueness and plot holes.
As for the Anime Style, it's still there and stronger than ever if you ask me. And there is nothing bottom of the barrel about the gameplay in PSO, PSU, PS0, PSP2i. The new additions of dodging, rolling, blocking, and photon arts has dramatically changed the game since the debut of PSO on the Dreamcast.
There is nothing poor or bottom of the barrel about this:
I can't really bring myself to play new turn based RPGs anymore. They're just too boring and overdone. I'd much rather play something with a more engaging battle system like the Star Ocean series or the online Phantasy Stars. And I'd much rather play an online RPG with the hack and slash gameplay of the online Phantasy Stars than one with the horribly broken point and click gameplay that WoW and countless other MMOs use. Call hack and slash the lowest form of gameplay if you must, it's still far more fun and engaging than an old turn based system or a point and click system.
Dismissing the online Phantasy Stars as bad games that don't deserve the name of the franchise is just as stupid and stubborn as those fanatical Sonic fans who claim the only good Sonic Game is the first one and all other ones suck and aren't worth playing because they have other characters like Tails and Knuckles.
^ holy chit, thats crap!
look, im glad you like/liked it, but its total gay chit to me.
3rd person perspective? no thx.
The PSO games are alright imo, not too big on PSU though, although that being said i'm not the hugest fan of the Phantasy Star series anyway
^ that isnt Phantasy Star, just some garbage branded with the PS name.
apparently ~ you are one of "them".
Well maybe if you actually played the games and gave them a chance you'd realize they aren't garbage and they are definitely Phantasy Star.
If you are only defining Phantasy Star by a turn based battle system then I guess that makes all the old JRPGs of the 8, 16, and 32 bit eras Phantasy Star games.
This is a total flop from your previous statement that it would've been buried beneath the hype of FFVII. And before the PSO/-U games the Phantasy Star title still bore a measure of cachet, however much diminished by the circumstances of #4's release.
There's no insane grinding in PS2, it's all exploration; as I've said elsewhere there's no more grinding in it than in FFVII, only the dungeons are magnificently longer than tiny places like Shinra Mansion or Mt Wu so one sees more combat twixt save points. Vagueness is fine and plot holes customary in a story, where precision is often tedious and the central theme overblown romanticism. Star Ocean's, eg, are quite unbearable, I wish they had even less. Btw I don't know how you get through those games if you can't stomach a turn based RPG, Star Ocean with its alchemy system is the thickest menu hell there is (not saying the one on PS wasn't cool). ---- Anyway I didn't suggest the story was weak, I replied to your statement the original storyline irrevocably concluded with PSIV, which, to repeat, is not a problem. Sega probably has done one of the things I suggested with the storyline, I simply couldn't endure playing their new version long enough to find out.Quote:
The story in Phantasy Star Online is no weaker than that of Phantasy Star 2. Seriously when you take the insane grinding out of PS2 you're left with maybe a 5 hour game that's filled with vagueness and plot holes.
Lastly Metroid Prime is much closer to the original Metroids than Online is to the original Phantasy Stars: it's a 3D version of the 2D games, whilst Online is a totally different engine and atmosphere (partly due to the added dialogue and plotting, which together form one of the chief dangers of modern RPGs, it's too easy to clutter something grand and pure with chatty garbage).
@OP = I do think there's theoretical hope for Golden Axe and Streets of Rage. Nevermind Fighting Force and the abomination that was Beast Rider, these games really could be made true to their spirit despite the necessity of 3D construction. An exm of similar success would be the Pandemoniums which featured wholly traditional 2D gameplay with a new feel lent by their polygonal construction along with a perfect usage of camera angles that exploited the 3D construction for novel vantage points and panoramas w/o infringing on the gameplay. Modern hack and slash games suffer from poor camera placement: distant overheads, gimmicky pans and reels, that sort of thing. Remove these and oldschool brawlers would have a chance.
Your logic is questionable. Why would gamers play other RPGs, some with no pedigree whatsoever, but ignore Phantasy Star which was a known series? Even series such as Shin Megami Tensei, which had no western presence at all back in the day, have cut themselves a niche in the western market. Those other RPGs were obviously making money for so many of them to be released, so would it have really been a big risk for Sega? If anything, the increased profile of the series given by the online games would have made an epic single player RPG more marketable if it had been released later.
Also, if all games developers took the same attitude as you then we would be missing out on some rather good games at this point. Take The Elder Scrolls series: Arena wasn't massively popular, and really the Ultima and Might and Magic series had the PC RPG genre all sewn up back then. Daggerfall wasn't an unqualified smash either. If Bethesda had followed your line of thinking then they would have simply packed up and gone home after that, but instead they persisted and today have a mega-hit in Skyrim. If Sega could actually put out a high quality, well marketed, single player continuation to the original Phantasy Star series, they could do quite well in the long run.