Originally Posted by
StarMist
This is a total flop from your previous statement that it would've been buried beneath the hype of FFVII. And before the PSO/-U games the Phantasy Star title still bore a measure of cachet, however much diminished by the circumstances of #4's release.
There's no insane grinding in PS2, it's all exploration; as I've said elsewhere there's no more grinding in it than in FFVII, only the dungeons are magnificently longer than tiny places like Shinra Mansion or Mt Wu so one sees more combat twixt save points. Vagueness is fine and plot holes customary in a story, where precision is often tedious and the central theme overblown romanticism. Star Ocean's, eg, are quite unbearable, I wish they had even less. Btw I don't know how you get through those games if you can't stomach a turn based RPG, Star Ocean with its alchemy system is the thickest menu hell there is (not saying the one on PS wasn't cool). ---- Anyway I didn't suggest the story was weak, I replied to your statement the original storyline irrevocably concluded with PSIV, which, to repeat, is not a problem. Sega probably has done one of the things I suggested with the storyline, I simply couldn't endure playing their new version long enough to find out.
Lastly Metroid Prime is much closer to the original Metroids than Online is to the original Phantasy Stars: it's a 3D version of the 2D games, whilst Online is a totally different engine and atmosphere (partly due to the added dialogue and plotting, which together form one of the chief dangers of modern RPGs, it's too easy to clutter something grand and pure with chatty garbage).
@OP = I do think there's theoretical hope for Golden Axe and Streets of Rage. Nevermind Fighting Force and the abomination that was Beast Rider, these games really could be made true to their spirit despite the necessity of 3D construction. An exm of similar success would be the Pandemoniums which featured wholly traditional 2D gameplay with a new feel lent by their polygonal construction along with a perfect usage of camera angles that exploited the 3D construction for novel vantage points and panoramas w/o infringing on the gameplay. Modern hack and slash games suffer from poor camera placement: distant overheads, gimmicky pans and reels, that sort of thing. Remove these and oldschool brawlers would have a chance.