Originally Posted by
kool kitty89
To be fair, they did the PCJr should have been in the first place and also probably offered the first really consumer-accessible PC clone range on the market. (and arguably the best price-performance of any PC compatible at the time)
Same sound chip as the TI99/4 and Colecovision too. :) (and a number of arcade games, etc) Plus PC speaker on top of that. (ie, interval timer driven beeper) They added an 8-bit DMA sound channel later on too, but it didn't get that much support. (by the time Soundblaster really started attracting that in software, the Tandy 1000 line was dying off in general)
Also, the full desktop models used standard 8/16-bit ISA expansion slots iirc, only the compact keyboard-console models used proprietary cards. (and only out of necessity -since normal ISA cards couldn't fit in the cases without modification . . . though there were some 3rd party adapters to do just that)
The onboard graphics (like PCJr) were also non-standard, though most EGA games had Tandy versions/support too (others dropped to CGA) . . . technically the Plantronics Colorplus offered nearly identical video hardware on an ISA card, but few/no software supported it as such. (Tandy video was actually better for games than EGA too since it used chunky pixels rather than planar -albeit still 4-bits, so not as convenient as 8-bit chunky VGA graphics and limited to the basic CGA 16 color palette)
It also had TV out (and a monochome composite mode -like CGA- that allowed clean high-res text on composite monitors -due to lack of colorburst artifacts).
So it was sort of the PC counterpart to the ST/Amiga (though it predated both) . . . and would have been interesting if it had been released in Europe. (the closest counterpart was Amstrad's crappy low-end CGA+speaker PC-20/Sinclair PC-200 -albeit they did look nice)