Originally Posted by
zetastrike
The music and level design in RoS destroy SIII. When I first got SIII I was really disappointed in the level design. I mean, it begins with a level where you run to the right, then you auto scroll on a horse, then spend eight hours on an elevator. The bio plant was a bit more clever. Then you auto scroll on a surfboard. Then you run to the right again in the burning forest. The exploding floor maze is annoying, but showed some imagination. You get the idea. Every level in RoS was fun and clever and had multiple paths and ways to complete it. You just didn't see that in SIII.