Was there ever a Genesis equivalent? I'm aware of Zillion, but that was for the SMS.
Was there ever a Genesis equivalent? I'm aware of Zillion, but that was for the SMS.
Have a look at this thread, it should give you some ideas:
http://www.sega-16.com/forum/showthr...=super+metroid
Wonder Boy in Monster World and Monster World IV are your best bets. But yeah, all the information is already in that link that mrpj gave you.
I was actually playing Super Metroid when that thread came up, and tried several of the Genesis suggestions...they're really reaching. The Genesis never got any explorative titles, which badly hurt it, unless you want to count KC. No Metal Gear either (I know Kojima didn't want to make one on 16 bit since the hardware wasn't different enough, but I find that preening bullshit, it's just a little spy game remade a few times over on new hardware. The SCD at least should've got one for it's VA capacity).
So, again, nothing's close. Metroid's more like a sidescrolling ARPG: might as well try Landstalker or Oasis.
Someone needs to finish that homebrew Genesis port of Super Metroid.
Even Zillion isn't really like metroid at all. It's just an exploration based game as well, so it's considered the closest.
Also... Did the SNES or NES ever get other game like Metroid?
If Ecco the Dolphin had weapons... THEN you would have Metroid on Genny. :)
Someone needs to hack Ecco and add some weapons NOW!!!
Ah. I knew I couldn't have produced any good ideas on my own.
You might want to try The Jackal about Tomba (aka Tombi, I think) one of his favourites.
Battle of Olympus and Faxanadu are well chosen, Faxanadu in particular for a closer semblance in powerups...but oh god are the passwords long. Have a camera ready.
I'd like to add Baio Senshi Dan--aka Bashi Bazook though I don't find it was ever finished under that Western title. Like the platforming parts in Xexyz but with more portals and more denizens (met through windows).
But Metroid is certainly in its own class of horizontal play. If you're willing to allow overhead play then I insist on Metal Gear (NES): entirely open and back-and-forth, requiring key cards and certain weapons/equipment to progress through previously visitable areas. It has the sequel Snake's Revenge which isn't well regarded though it has some apologists.
In-between Metroid and Super Metroid there was Metroid II for Gameboy.
There are many "Metroidvania" style, side-view, exploaration-based, adventure/RPG games for 8-bit onward.
But if someone is going to be so strict with the definition of "games like Metroid", that the games have to literally be Metroid, -sci-fi, ball form, freeze cannon, energy tanks, etc... then no, only Metroid games are Metroid games.