Was there ever a Genesis equivalent? I'm aware of Zillion, but that was for the SMS.
Was there ever a Genesis equivalent? I'm aware of Zillion, but that was for the SMS.
Have a look at this thread, it should give you some ideas:
http://www.sega-16.com/forum/showthr...=super+metroid
Wonder Boy in Monster World and Monster World IV are your best bets. But yeah, all the information is already in that link that mrpj gave you.
I was actually playing Super Metroid when that thread came up, and tried several of the Genesis suggestions...they're really reaching. The Genesis never got any explorative titles, which badly hurt it, unless you want to count KC. No Metal Gear either (I know Kojima didn't want to make one on 16 bit since the hardware wasn't different enough, but I find that preening bullshit, it's just a little spy game remade a few times over on new hardware. The SCD at least should've got one for it's VA capacity).
So, again, nothing's close. Metroid's more like a sidescrolling ARPG: might as well try Landstalker or Oasis.
Someone needs to finish that homebrew Genesis port of Super Metroid.
Even Zillion isn't really like metroid at all. It's just an exploration based game as well, so it's considered the closest.
Also... Did the SNES or NES ever get other game like Metroid?
If Ecco the Dolphin had weapons... THEN you would have Metroid on Genny. :)
Someone needs to hack Ecco and add some weapons NOW!!!
Ah. I knew I couldn't have produced any good ideas on my own.
You might want to try The Jackal about Tomba (aka Tombi, I think) one of his favourites.
Battle of Olympus and Faxanadu are well chosen, Faxanadu in particular for a closer semblance in powerups...but oh god are the passwords long. Have a camera ready.
I'd like to add Baio Senshi Dan--aka Bashi Bazook though I don't find it was ever finished under that Western title. Like the platforming parts in Xexyz but with more portals and more denizens (met through windows).
But Metroid is certainly in its own class of horizontal play. If you're willing to allow overhead play then I insist on Metal Gear (NES): entirely open and back-and-forth, requiring key cards and certain weapons/equipment to progress through previously visitable areas. It has the sequel Snake's Revenge which isn't well regarded though it has some apologists.
In-between Metroid and Super Metroid there was Metroid II for Gameboy.
There are many "Metroidvania" style, side-view, exploaration-based, adventure/RPG games for 8-bit onward.
But if someone is going to be so strict with the definition of "games like Metroid", that the games have to literally be Metroid, -sci-fi, ball form, freeze cannon, energy tanks, etc... then no, only Metroid games are Metroid games.
You know what would be cool? a sweet Scifi/Amiga/Aliens like kinda game on our Genesis,
horror + blood + loneliness plus big abandoned space stations to explore and gather stuff in.
I picture a mix between Aliens Colonial Marines (DS) and Super Metroid, that combined with that eerie feeling of "what happened here"
Wish I could program, would be nice to make a small mockup idea.
I'm not sure why Chakan and Pirates of Darkwater wouldn't qualify. They are far from being a Metroid clone, but they certainly have backtracking and upgrades involved.
That isn't even considering the insane depth of something entirely different like Starflight.
Wonder Boy in Monster World
Todd's Adventures in Slime World
Phantom 2040
It's a great game. I had the fortune of getting it with my first PlayStation, for something like $1, at a yard sale...
...and the misfortune of having it thus be one of the first PlayStation games I played (and one of only two I've beaten to date), and thinking that it was representative -- aesthetically, technically, and, uh, meritocratically -- of the PSX games I'd been missing out on all this time. If only!
Legacy of the Wizard came to mind along similar lines. Maybe another good candidate on the NES is Ufouria, in which paths become available as new characters are beaten (in boss fights) and join the party. Also Blaster Master, of course, though there the levels are quite distinct -- but then again, any more distinct than the areas in Metroid? Maybe not.
I have some vague memory of reaching a lava level in a game I played recently, and having to exit the stage until I got the right item (which is a Metroid/Super Metroid "thing"). Since I haven't been playing NES, I'm guessing it was something on the Genesis, but I can't recall for sure. I don't think it was Xardion for SNES, which has some creative backtracking but isn't that much of a game, alas. I kinda like the Level 2 music, though.
That reminds me, I need to pick up that game up. That game really set the tone for the rest of the series. Games right up to Metroid Other M was based on the mythos it started. And it was one of the early examples of a Gameboy game being an entity of its own, as opposed to a "lite" version of a console game.
^ Likewise, especially if it is a good homebrew port and not a ROM hack or some such.
http://www.youtube.com/watch?v=qFMsrHCFXj0
http://www.youtube.com/watch?v=WA3CtUzW5ZM&feature=watch_response
Isnt Ecco like Super Metroid ? I didnt play it enough to know.
I've seen that music conversion video before. Kind of remarkable how well it adapts to FM; the instrument/patch choices and so forth remind me a wee bit of the Light Crusader soundtrack.
Can't really complain about something sounding like Light Crusader. That game's soundtrack is awesome, a great example of what can be done with FM.
Indeed, I think it's still my favorite VGM on the Genesis. Some of it is truly beautiful and haunting, which isn't normally the Genesis's strength IMHO (I think of the Genesis's soundchip as more effective at punchiness than for SNES-style ambient floatiness, if that makes sense).
Am I the only one who actually prefers Monster World 3 to Super Metroid? SM does start out really strong but I usually stop playing around the moment I hit that stupid bubble room, i. e. at the point when the level design becomes too spaghetti-esque for me to enjoy. Plus, some areas are kind of drab-looking for a SNES game and the HUD is super ugly. MW3, on the other hand, stays fun throughout and also has some of the most vibrant and clean graphics I've seen on the Genesis. But perhaps I'm just insane.
To me the Wonder Boy games are different and there was no answer to Super Metroid on the Mega Drive sadly . Super Metroid is one of the best games I have ever played its such an all time classic and the music was incredible and created a super eerie and spooky atmosphere