1993 interview with Treasure
Somebody digged an old interview with Treasure:
http://megadrive.me/2011/11/03/an-in...with-treasure/
Gotta love this part:
Quote:
Q: Konami is a big 3rd party for Nintendo, so why are you now making games for Sega?
A: I’ve always been fascinated with hardware. People are constantly comparing Mega Drive to SNES, saying that the SNES has more colors etc…
But the Mega Drive has a 68000 processor, which is very easy for programmers to work with. I was a programmer for years, making games for the SNES, and I can tell you, the hardware is a pain in the butt. If consumers look at a still shot, they may think the SNES is better, but actually, if you tried to put Gunstar Heroes onto the SNES there would be no way. See those bosses? On the SNES they would slow down, that movement requries sooo much computation. It could only be done on the Sega hardware.
Q: How many colors do you have on screen in Gunstar?
A: Actually there are 64, but we can make it look like much more by adding shadow and lighting effects etc.… When you look at Sonic or Gunstar you would think that they display more than 64 colors, but they don’t, we just make it look like more. In my opinion the colour looks as good as the SNES. We can also make it appear that 3 to 4 screens are present, although you can supposedly only display two (background and foreground) at once, as I said the hardware is very easy to work with. All things considered, the 68000 is a very good CPU allowing room for experimentation while the SNES hardware limits you to their design standards. Scaling and rotation can be implemented in the Sega software, forget it on the SNES.
So much for the SNES being better =P