Modern TVs don't display genesis titles correctly. They're too sharp. It breaks certain effects in genesis games. Noticeably, dithering doesn't work.
To play anything older than a modern console on anything besides a good old CRT is a travesty.
Printable View
Modern TVs don't display genesis titles correctly. They're too sharp. It breaks certain effects in genesis games. Noticeably, dithering doesn't work.
To play anything older than a modern console on anything besides a good old CRT is a travesty.
huh. so far, everything i've played on my 40" LCD looks fine to me. better than ever, in fact.
the way i have come to see it, a modern LCD shows far more detail, than any CRT i've ever experienced ever could. giving a fairly unflinching picture of what the source truly looks like.
this can be good, as well as bad, YMMV, but for me, at least, it has far more advantages than detractions, on every SD source i run through it, from VHS/S-VHS and LD, to 16/32-bit VG consoles...
It shows what the picture really looks like, but the developers relied on the inadequacies of CRT for certain effects, which flat out break on a LCD. Example, go play earthworm jim... in hell, the clouds in the foreground are really just alternating vertical bars. When viewed on an LCD, it looks weird, but with the benefit of NTSC color bleed on a CRT, these bars blend together and create a transparency effect. Such affects are used all over genesis games.
If you think looking at a checker board pattern for the water in Castle of Illusion is better than a transparent liquid, then that's your opinion. I wouldn't agree.
EDIT: Here's an article, with pictures, on how the inaccuracies of CRT televisions were taken into account in old games, and how emulation and LCDs break the image:
http://www.bogost.com/games/a_televi...imulator.shtml
Some LCDs work fine with the Genesis, my 40" 120hz Toshiba LCD with 480i support works great in and out of "game mode". In fact, I prefer playing Genesis games on that set rather than my 27" RCA CRT.
I also think that some effects in Genesis games were simply counting on Composite output, rather than pure chip output from emulators. I have been very pleased with Hauppauge capture cards and their ability to capture Genesis video.
they definitely were. I explained above how dithering is used in conjunction with NTSC Color bleed to achieve transparency on the genesis, which is completely lost on modern tvs. here's a good example of what I mean:
http://www.chrismcovell.com/gotRGB/s...ts/DrivRGB.jpg
that is a shot taking via RGB, akin to what you'd see on an LCD.
http://www.chrismcovell.com/gotRGB/s...s/DrivComp.jpg
The same shot through composite. While it may look blurrier, you can see that the track appears transparent and clear, unlike the checkerboard mesh in the RGB output. It's obvious that the developers intended for the effect to be perceived as transparency, not dithering, hence why I'll stick with a good old CRT TV over a modern TV for all my retro gaming.
Tons of genesis games have effects like these. When people say that genesis games look ugly, I often wonder how many of them are playing unfiltered via an emulator, because they look much better when these sort of effects work as intended.
I don't think LCDs have the ability to make a Composite signal as sharp as S-Video or RGB though. Even with all enhancements on dithered transparencies still blend (with moire effect) on my LCD screen. Only if I hook the console up with RGB does it look anywhere near as sharp as the first shot, and even then it isn't that sharp.
Erm, I also said component along with RGB. AFAIK, there were only a handful of TVs in the US that had RGB, including some that had SCART: http://en.wikipedia.org/wiki/RCA_Dimensia