I think Konami just stiffed Sega again to make the PS look better
They did that in the 16 bit days too
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I think Konami just stiffed Sega again to make the PS look better
They did that in the 16 bit days too
@kool kitty89
Thanks for finishing the nonsense homerism in this thread. It was going like: "Saturn is better for 2D, Saturn is better for 3D, Saturn had better games, Saturn..."
By going like that, it would be hard to explain how the marketing was the only responsible for PS1 selling 10x more than Saturn.
In terms of hardware design and capabilities, IMO Saturn VS PS1 is similar to SNES VS Mega Drive; PS1 is the one who resembles the Mega Drive more:
PS1 had more raw processing power.
PS1 had a more flexible hardware.
PS1 had less RAM (total) but made better use of it.
@KnightWarrior
Don't forget about Policenauts...
i bought a saturn years ago, have aroung 50 CIB games for it and TBH the only one that makes me think ' i think ill get the saturn out' is PDS, though i've never tried it. Ill get round to it one day but my collection is getting that big im lost as what to start on when i finish a game. i could name at least 100 off the top of my head that i want to start, and have 1000s that i really need to play one day, if not then whats the point?
17 pages in and I haven't added my input:
The Saturn is tosh.
Konami is not lazy. Castlevania sucks as do their Treasure like 16 bit productions but they are not a lazy company, especially in the 32 bit era. Suikoden was not a lazy effort. Suikoden 2 was not lazy. Azure Dreams was not lazy. Mitsumete Knight was not lazy. Vandal Hearts 1 and 2 were not lazy. Policenauts is total horseshit but was not lazy. Metal Gear Solid was not lazy. Gradius Gaiden was not lazy. Even the Groove Adventure games were not lazy.
This. Sega just let themselves be pissed on by Konami. A deficient Sunset Riders, an extremely ugly Castlevania and Contra game for Genesis, and a graphically broken SotN. SotN like Alien Trilogy probably could've run on one processor.
Actually marketing alone would have done that. For one thing Sony's was 10x Sega's. For another it debuted earlier and with the right sort of software. And a history of Walkmans gives better credibility than a recent-current history of aborted add-ons.
Likening the PS to the Genesis is homerism on your part. The PS had incredible 3rd party development and unwavering parent support. Unlike the Genesis.Quote:
In terms of hardware design and capabilities, IMO Saturn VS PS1 is similar to SNES VS Mega Drive; PS1 is the one who resembles the Mega Drive more:
PS1 had more raw processing power.
PS1 had a more flexible hardware.
PS1 had less RAM (total) but made better use of it.
No, please do. It's Lethal Weapon on a space colony.Quote:
Don't forget about Policenauts...
And what do you think is so inferior about the Saturn version? It runs at fewer frames? 1st, I doubt that: having played many multiplatform games on Saturn I can say this seldom happens, it's only FMV that suffers and that only much when it's CGI. 2nd, why would that matter in a point and click game? Third, I've read the Saturn version contains more cutscenes which would at least balance the FMV quality considering this game does not have all the little Easter Eggs Snatcher does so that any little extra difference would amount to a great distinction in such a linear game.
Homerism like yours about Sega Rally and the 3D capabilities of Saturn? I don't think so...
By the way, I wrote "In terms of hardware..." so your comment is pointless.
You didn't understand. I said Policenauts as an example of Konami doing a better version for the Saturn since was suggested that Konami made bad ports for the Saturn on purpose..
The Saturn is more like the PC Engine :p not the SNES, just replace "parallax scrolling" with "transparency" (it can do it, but it's limited), not just in hardware either (first to market by only a small margin, owned by the more powerful competitor, strong in japan, magnificent shooter library...). The N64 is the SNES, blurry graphics with advanced effects, muffled sound, doesn't really allow developers to do more than what it was designed to do (well... it's nintendo's fault not the hardware but still), and has no CD drive.
ahahaha, you nailed it! Just rep'ed.
The use of extra RAM for fighters is another similarity between Saturn and PC Engine.
I wouldn't say that, there's plenty of good Konami releases on the Saturn.
Off the top of my head theres the following:
Gradius Deluxe Pack
Salamander Deluxe Pack
Sexy Parodius
(All the other Parodius games I can't remember)
Policenauts
Suikoden
There's a few more out there probably but I just can't think of them. I think SotN is just a bad port.
This is what I mean. Konami as a company would work on one solid title every now again and milk its franchises with sloppy efforts, especially if they were multi-platform. Today they are far worse than Sega has become, back then they were one of the most derivative franchise milking companies out there.
And don't get me started about how MGS isn't as great as people say. ;)
I pointed out all the limitations and qualifications of those titles//that list when I wrote it.
No it isn't. Sega did not support its hardware well, particularly the Genesis towards the end of its needlessly short lifespan. Most of the tekkies here believe the Genesis could've been pushed further had it still been Sega's primary or even secondary console circa `95-`96 but Sega crippled it under the dead weight of the CD and 32X. Think how the PS would be judged were there not such late highpowered software as FFVIII, FFIX, Silent Bomber, Koudelka, Soul Reaver, RE Nemesis, Saga Frontier 2, or even those Colin Mcrae games Thenewguy adduced against Sega Rally. It would all be tech speculation just as the upper limits of the Genesis's power is.Quote:
By the way, I wrote "In terms of hardware..." so your comment is pointless.
Besides you brought up sales which do not derive from hardware alone.
Anyhow Kamahl's right about the Saturn, though the Duo's missing any central mascot title with a tenth Nights's presence. Yet there's still a basic similarity betwixt the Genesis and Saturn's library: they're predominantly first party, shortish on RPGs and the era's principal genre (platformers in the 16 bit, 3rd person adventure a la Tomb Raider in the 32 bit), with the bulk of their 3rd party top drawer being comprised of shooters.
And the PS counterpart is the NES for graphics too: great, highly distinctive looks whose limitations were tied to their original supremacy and are derogated by latecomers who prefer the next generation's safer engines' lack of style.
@ sheath = but milking's how money is made. That's why I wish Sega had kept Alex Kidd alive during the Genesis years, they could've milked him in adaptation of whatever current trend was on the marketing boards whilst keeping Sonic pure, and with more money could've made another true Sonic game or properly completed those they did release. Which paradigm is magnified for each of their later consoles--hell, even for the CD.
MGS is just fine. The problem is Metal Gear itself. I indeed prefer the slightly cinematic elements Solid brought to the otherwise strictly trial and error Metal Gear engine.
If by keeping Sonic pure you mean keeping it like the first one, then I have to say that's the worst idea I've ever heard. The first Sonic the Hedgehog is by far the weakest and worst entry in the Genesis Sonics, possibly even the entire franchise. For it's time it was ok, but I rarely put it in for longer than Green Hill Zone these days. I'd much rather take Sonic 2 or Sonic 3 and Knuckles any day.
I'm not going to bend on this, milking is what kills creativity and innovation. If these companies took responsibility for the power they have they would release four new games for every franchise sequel and thus train the next generation of gamers to expect innovation. Without "new games" programmers burn out, game developers get bored, and creativity dies. Without creativity there is no wonder to draw people into games, they can only focus on graphics for so long before people will realize that the games stink. Without any hint of profundity in the gameplay gaming will turn into little more than puzzles and cards.