Got the exact same impression.
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Well just like Feda, SF was derived from the Fire Emblem series, so all they are, are Fire Emblem games at the core, with there being twists to the other aspects to make them seem different.
However I don't see how anyone can call a SJW a SF clone, It's completely different as It's "roughly" based off the Tactics Ogre format, so yea someone is smoking some potent grass.
Well I certainly enjoyed Saiyuki a lot more than Shining Force III. And I've played SFIII, SF CD (thoroughly and repeatedly), SF Resurection Dark Dragon, and SF Sword of Hiyja or whatever on Game Gear. Whatever differences there are between the mechanics of Saiyuki and SFIII are for the better in favor of Saiyuki Journey West.
I was never a fan of the Ogre Battle games, and have never played Tactics Ogre. So excuse my ignorance toward the subtleties of the SRPG genre, the bottom line is I played through SFIII and was often impatient and bored with the battles, then I played through Saiyuki maybe 6 months later and though to myself "holy crap Shining Force III is over rated."
Not saying SFIII isn't a great game, I was certainly addicted to it, but at times it felt like a chore to play.
Huh? That's a dumb and and not even close to accurate analogy.
Seems like you are convinced you're going to like SFIII above all else no matter what.
Zz Badnusty, the distinction you've missed is that Saiyuki and most 32 bit (and onwards) SRPGs incorporate a 3D landscape, even if that just makes the field like a jumble of stairs. This is what makes games like Shining Force, Feda (Remake), and the Fire Emblems refreshing whether one has to go back a generation to find them. Ogre Battle is sui generis, a sort of real time map affair resembling an American football scrimmage that goes into cool looking tarot card based traditional style battles which however aren't quite cool enough to make up for the general tedium involved (had it got a proper 32 bit remake of the battle maps it would've been close). Tactics Ogre is like Shining Force plus the stairs effect. Others like Vandal Hearts have a sort of sham real time aspect where an enemy will move at the same time one of your characters moves, complicating the whole positioning process which for various reasons is overly important in those games.
So then how is Saiyuki not like Shining Force III?!
(And I have no clue as to how you get the idea that I missed the distinction that they incorporate 3D playfields)
Starmist personally I don't like all these remakes(on top of that they look ugly, who gives a crap that they're more graphically enhanced, not to mention then add handholding features that make it even worse), and Ogre Battle is awesome, so I don't know WTF you are talking about, seriously if battles are taking 3 hours, you're doing something very wrong. Furthermore It's not just one large battle after another, you can expore the stages afterwords for buried treasure to cool down, and even perhaps recruit random monster if you so choose as well.
I only lost interest in Ogre Battle because there was so much town searching where I had no idea what to do. Otherwise I'd easily put it above Dark Wizard, but Dark Wizard held my interest more.
@ Zz = perhaps it's just my not having been able to stand SFIII but from what I saw its battlefields were 2D, ie no elevation involved. I assumed you missed that distinction because it's very important, it makes a large difference in battle complexity due to affecting movement, attack range, and dmg.
@ Zoltor = I never said the battles take 3 hours. That was jerrycouerl, possibly in another thread. I find them a bit tedious; they would be less so were they broken with standard RPG towns the way Shining Force is (other than the shitty GG/CD versions). I'm aware of the treasure searching and monster recruiting--which latter I'd say is a tie for the highlight with the in battle art style. I also normally dislike remakes for the reasons you gave except that I dislike the SNES palette to begin with.
Right. Exactly. Saiyuki makes use of the 3D playfields whereas Shining Force III just fakes it. Exactly like you say, movement, attack range, and damage are all effected by elevation in Saiyuki. From what I recall Shining Force III doesn't get nearly as complex in that regard.
I'm honestly at a loss. Besides the above mentioned advantage and Saiyuki not having the trademark Shining Force battle animations; a plus in Saiyuki's favor imo, How is Saiyuki Journey West not like Shining Force III? The strategy, ie planning attacks, moving characters, paying attention to attributes, item inventory, use of available magic, finding hiden items on the playfields, etc, are all very similar between the two games. It is just my experience that Saiyuki does it better, with one exception being that SFIII has more variety of BGM
They are technically different genres(as Dark Wizard is more of a traditional tactic game, then a tactic/RPG), but yea Dark Wizard is great, easily one of the best games on the SCD.
To Starmist: Oh ok my bad, I must of jumbled both of you guys posts together(I should've rechecked to see if they were posted by the same people). I think the SNES pallet is fine personally, and the art in general is great.
Has SFIII any battlefields that incorporate such differences in elevation?
http://image.com.com/gamespot/images..._screen002.jpg
http://image.com.com/gamespot/images..._screen005.jpg
http://image.com.com/gamespot/images..._screen004.jpg
http://image.com.com/gamespot/images..._screen005.jpg
http://ui20.gamefaqs.com/1331/gfs_50545_2_15_mid.jpg
I enjoyed the first game's attack scenes; the 2D others' were poorer due to a bit of brightening and inferior character design; III's were painfully polygonal, the ocular equivalent of stepping on a chewed dogbone.
I don't understand the distinction. Every character gained experience and leveled up in Dark Wizard, and every General decision affected how much each individual character could improve. I just thought that Ogre Battle offered too many obscure decisions without leading into them or offering any evidence about what the best option was. Otherwise I would consider Dark Wizard and Ogre Battle in the exact same genre.
It uses the basic format of that style of the Tactic/RPG genre, and I said "roughly" as It's not a carbon copy with an added aspect like Shining force is to Fire Emblem
Saiyuki is of the Tactics Ogre format in that it belongs to 3D tactics games whereas SF is a 2D tactics game. On older systems the 3D tactics games were inevitably isometric.