The two games (SJW and SFIII) play exactly the same, except Saiyuki makes the elevation have a greater effect on battles.
Printable View
The two games (SJW and SFIII) play exactly the same, except Saiyuki makes the elevation have a greater effect on battles.
Just because levels handles the char upgrade system, doesn't make it a tactic/RPG. Almost every traditional tactic game has char/army development of some kind, there's just a very few traditional tactic games that have opted to adopt the lv system to handle it.
It lacks alot of aspects that are found in most Tactic/RPGs. If it weren't such a rare format for a game, it would have It's own genre, but there's only like a few games in this format, so it must be counted as the genre It's most like, which It's little more then a traditional Tactic game, with a lv system slapped on.
To Zz Badnusty: So are you saying SF 3 is not a real SF game at all(haven't played SF 3, so I'm not 100% sure, but none of the other SF games are anything even remotely close to SJW)?
Oh man, I give up.
Here is as simple as I can say it: I learned the Shining Force style with SF CD. The following SF games I played were all generally the exact same. You move your characters along a squared grid. The characters have your basic RPG attributes and I learn what character is effective in what position and against what enemy., etc.
I moved right from SFIII to SJW, and I played SJW nearly exactly the same as I played SFIII.
Furthermore, the little missions or objectives within a battle stage are generally the exact same, like rescuing a captive from enemies, or getting through or past an obstacle within a certain number of turns, etc. The two games are played with the exact same strategy and execution.
If I'm mistaken I'll gladly thank whoever clarifies this for me. But so far I have two people who haven't played the games in question trying to tell me I'm wrong when I played them both to completion within the same year.
PSX has the far superior games. Quality AND quantity. The US Saturn library is disappointing, but the imports are nice. Saturn wins in the controller department only.
/thread
Sega system vs non-sega system on a Sega website = fail
Anything is debatable. IMO it's not even a contest. Saturn is a good solid system, but nothing more. It can't compare to the PSX. PS had soooo many more classic games. Just my opinion. (fact) ;)
Ok I played the damn game, it's nothing like Shining Force 3. It's almost a carbon copy of Tactics Ogre when it comes to battle mechanics. If you think that Tactics Ogre and Shining Force are anything similar (other than being on the same freaking genre) you need a slap.
EDIT: Not saying it's better or worse, just that it's like saying Samurai Showdown is just Street Fighter 2 with 1 more mechanic... Come on...
If those games are less fun to me than games available on the Saturn, I don't care how many of them there are.
This isn't a "which is better poll", it's a "which do you prefer" poll.
Your definition of "the same" seems to be different from everyone elses.
Fire Emblem, Langrisser, Shining Force, Tactics Ogre, all of these series have their own take on the Strategy RPG genre. They are similar (since they are in the same genre), but they are certainly not the same.
SJW follows the Tactics Ogre style of gameplay, with some SF elements. That's not "exactly the same" as either.
...
Do not make a homeless cripple fight Mike Tyson. Yes, I know it is hilarious, but have some decency. Leave the Play Station (or 'PSX' as the poor thing thinks it is called) alone.
OK? :/
Yes, it will even let you play burnt PS games on PS2. The import thing is part of why I need it since I have a modded PS which is blocked by certain late games that can identify the modchip.
The elevation is a large difference for the reasons I've already stated. It's a whole extra layer of attention required. Shining Force, Sakura Taisen, Feda, and other no-fuss SRPGs play very quickly and forgivingly which makes them more fun to those who don't want to double think every possible move and simplistic to those who do. Nothing in SF alters the amount of dmg given/received but character levels/equipment and infrequent magic; elevation thus makes it possible for an inferior fighter to contend with a superior by taking higher ground (though presumably some weapons will not benefit by this for being too short, such as daggers) whilst also greatly increasing the realism of archers, ie getting them to high ground for safety and added distance.
This is also what Tactics Ogre embellishes upon earlier flat games like Feda, Venus Wars, what have you.
Sweet, thanks for the link. I will have to pick one up at some point. And yeah, I was going to mention that Shining Force III's elevation tactics, and group tactics, definitely makes the game complex. I have no idea whether this feature is in the other titles being "discussed".
Speaking of which, if the PS1 is so obviously superior why does it need devoted fans to insist that it is? Honestly, it could have 10,000 more games than the Saturn has and I would still enjoy playing Saturn games. Am I wrong in picking up that most PS1 fans would rather the Saturn not exist, or be completely ignored? It certainly seems that way.