Please elaborate on this post.Sony stopped companies from making saturn versions of games?
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I heard Fighting Force was cancelled on the Saturn because of Sega, not Sony.
If I remember rightly, it was due to Fighting Force apparently being an SOR4 beta, but the developers we're more interested in a multi-platform release and canned the Saturn version entirely when Sega weren't having it.
Of course, pinch of salt, etc.
I remember an interview with the two main founding members of Core that described the exclusivity contract with Sony, starting with Tomb Raider II, as the reason why they left the company for greener pastures.
Sega only declined their offer to buy it and market it as SOR4. Core was free to publish it with anyone until Sony paid them off for exclusivity of all their games. It was a good business strategy on Sony's part, just as it was for Nintendo to keep companies from publishing on rival platforms and EA securing the Madden license.
Fighting Force was originally going to be Streets of Rage 4. When the developers wanted to make it multiplatform Sega pulled the Streets of Rage license. That's it. They didn't prevent the game from being released. The game was still slated for a release and I think it might have actually been reviewed in some Saturn Magazines. And then it just disappeared.
You are correct except it's not really accurate to say they "moved development over to the Dreamcast". They canceled the Saturn version due to the death of the console, released it as a PSX exclusive, then made a Dreamcast port two years later. The Dreamcast port, while well-done, was very much an afterthought.
Sony did make the Core/Eidos games vanish but I don't think Sony had anything to do with the others. With Core/Eidos it was a global agreement, not for any particular games. This is why the Saturn version of Swagman was only released in Europe, because the agreement took effect right around that time (Sony certainly didn't particularly care about that game).
FF was originally to be SOR4 but I really doubt it ever made it to the beta stage as SOR4. The Saturn version of Fighting Force was canned pretty late, as evidenced by the beta that was leaked a while back, plus it was also featured on a Saturn demo disc in Europe. The final game was widely considered a disappointment anyway, with a lot of cuts to wrap it up quick.
Yeah, if Fighting Force was indeed SOR4, I think alot of people would of been bitterly disapointed, I played Fighting Force on Playstation after learning about the SOR4 liscence, even from someone who throughly enjoyed SOR3, I didn't like it.
what I meant is that Fighting Force was considered a disappointment disregarding the SOR4 connection. The previews of Fighting Force (under that name) made it look awesome. Hell, back in the day when I mentioned getting the game on some old message board, I got a lot of responses that said "lol the demo was better than the game". And they were basically right, as there's stuff in the demo that's not in the game.
If Sega let Fighting Force come out as Streets of Rage 4 it would have been horrible. Die Hard Arcade was a much better game in every possible way, and it wasn't even close to being a sensation anyway.
http://www.gamespot.com/news/2465273.html
It was canceled in late 1998. The Dreamcast port came out a year later. They mention canceling it to do Code Veronica, but I wouldn't be surprised if they didn't also move what bit of Saturn RE2 they had to the Dreamcast
I thought the DC version was a port of the PC version? I get wet dreams thiknig about how a 4MB ram cart, 4 player SoR4 could've turned out. I'm sure we could've easily gotten at least 10 enemies on screen with 4 player co-op!!!!
The Dreamcast version of Resident Evil 2 was a port of the PC game and was released late in 2000. Resident Evil 3 may have been released a month earlier for Dreamcast, but still in 2000 and it was still a PC port.