http://hardcoregaming101.net/jazzjac...jackrabbit.htm
Reason why this wasnt ported to consoles ?
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http://hardcoregaming101.net/jazzjac...jackrabbit.htm
Reason why this wasnt ported to consoles ?
cause epic was only pc games back then
No reason other than it's Epic, this game really should of got a Megadrive or SNES port since it's a decent platformer.
It's on my list to port... there is an open source version, so there's code to work from. It's for the PC, so of course it will need a lot of work.
If you were to port Jazz Jackrabbit, I would send you my wife as your permanent house slave.
I once thought about somehow trying to port jazz jack rabbit 2 to the sega genesis never started though.
You'd have better luck doing the first one, the second one with all it's skyboxes etc. would have to take quite a hit.
Not to mention at least imo, the first one is superior.
Am I the only one who didn't really like this game? I never played the second one, but the first one is very overrated. Jill of the Jungle was much better, IMO.
Speaking of Epic games that didn't get console ports . . . there's several others that would have been even more significant, including one very big one that came much later:
Unreal (the first game -and the expansion- not Tournament). That's an amazing FPS for its time (or a great classic FPS in general for that matter) and it's rather odd (and certainly unfortunate) that it didn't get any console ports . . . especially on the Dreamcast. ;) (timing was just right for that -potentially in time for the US launch too, and it was certainly the only system on the market that was capable of handling that game without massive cuts -and the game would have been more than 2 years old by the time the PS2 was out in the US, let alone GC or Xbox)
It's not just a shame in terms of missed potential on the DC, but unfortunate for console gamers in general who never experienced that game (or even knew it existed for that matter -as has come up several times in my experience alone, including several people who knew of Tournament but not the original single player game)
I would think a 32x version would be a lot more straightforward . . . 256 colors, software mixed MOD player, etc. (obviously the limited RAM would be a major issue still -depending how much ROM you used- but certainly better off than the MD there too ;))
i loved this game when i was a kid!
I have to say I actually like the GBA one...
There was a port of Unreal in the works, for Playstation no less. It was going to be more of a spinoff though with much smaller, more puzzle-based maps with lots of backtracking since the hardware couldn't handle the original game maps.
http://www.unseen64.net/2009/06/03/u...psx-cancelled/
Unreal would of made an excellent Dreamcast launch title, I wonder if a stock DC can handle it's large and complex levels.