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Originally Posted by
Thenewguy
And again, misinformation and BS from you, you're making a habit of this i see -_-
In that thread You literally said the Gamecube had better 3rd party exclusives, that was the reason for that whole argument, it was against a specific statement you said.
It does have better 3rd party exclusives, even if it was for a year or 2.
My initial statement was that it had better 3rd party support. You then decided to come up with a bunch of BS about how it didn't have better 3rd party exclusives than the N64. Resident Evil 0, Resident Evil: RE, Metal Gear Solid: The Twin Snakes and Rogue Squadron II: Rogue Leader are miles better than any exclusive 3rd party game you can come up with for the N64. You and I can pad lists until are faces turn blue, but those games are head and shoulders above any 3rd party titles available for the 2 systems.
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If I wanted to say the N64 was better than the Gamecube, I would've done exactly what I've done in this thread, said that the exclusives were disappointing, and that everything else was multi-platform
That may be your opinion, but I didn't buy a Gamecube because of Nintendo's properties, I bought it for Rogue Leader first.
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Nintendo broke new ground on N64 with titles like Mario 64, Ocarina, Wave Race, 1080, and Mario Kart with its 4-player split screen component, those titles stayed competitive for bloody years after they came out with no equivalents on competing machines until much later, heck, the closest equivalents those games had early on were games from RARE, and those games were also exclusive to N64 anyway, as well as their GoldenEye with its own excellent split screen 4-player deathmatch.
Goldeneye and 1080 are the only new Nintendo properties on your list. At least Myamoto brought Pikman to the Gamecube and Metroid Prime was pretty ground-breaking in its own right.
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On Gamecube Nintendo just went through the motions, no way were any of the first party games leaders in their respective fields anymore not even months after they arrived, yet alone years.
Wind Waker was disappointing, Mario Sunshine was disappointing, Double Dash was disappointing, Wave Race Blue Storm was disappointing, 1080 Avalanche was disappointing, Star Fox Assault was disappointing (albeit the multiplayer was actually very cool), Luigi's Mansion was disappointing. Sure a lot of these games were still fun, but none of them were leaders in their field anymore by any stretch of the imagination.[/quote]
The only thing disappointing about Wind Waker, is the way the game goes about getting to the end. Up to that point, it was my favorite Zelda experience of all time. As a matter of fact, the DS Zelda games borrow a lot of the art style used in Celda. Mario Sunshine was different and it was certainly Nintendo trying to come up with new ideas, but it's not a bad game by any stretch of the imagination. Star Fox Assault isn't that great, but neither is Starfox 64; I didn't care for the ground levels in that game.
Paper Mario: The Thousand Year Door was very well recieved and an improvement upon the original. It recieved RPG of the year on some sites.
Mario Golf: Toadstool Tour is also a nice improvement upon the N64 game.
Mario Tennis: Power Tour was a solid title.
Donkey Konga: Jungle Beat was a very unique platformer.
Wario Ware Inc. was a new property that later appeared on the GBA.
Battalion Wars was an interesting strategy game.
Fire Emblem: Path of Radiance is a solid strategy RPG.
Super Mario Strikers was Nintendo's enhanced version of soccer.
The Baton Kaitos games were critically praised.
Pikman games, which I've already mentioned, were praise worthy as well.
Pac-Man Vs.
Kirby Air ride
Animal Crossing
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Outside of that Gamecube didn't have RARE past more than one game, which immediately halves the amount of 1st & 2nd party games in comparison to N64.
Which leaves you with what? a whole ton of belated ports, and the few games which actually did stand up to their predessesors, Metroid Prime, F-Zero GX, Smash Bros Melee, as well as bits and pieces of new 2nd party games, such as Eternal Darkness.
They were solid ports or released on the GC at the same time as the PS2 and Xbox.
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The math is pretty easy to do -
N64 - RARE - 3rd Party Exclusives - genre defining titles + belated ports = Gamecube
Your math sucks.
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Gamecube was a disk-based system that was cheap to make games for, it had a whole ton of licenced shovelware ported to it from PS2 (seriously, check a list of the games, half of them are poorly rated games based on films and cartoons).
You really don't want to go down that path, do you? The N64 was known as the kiddy system for a reason and Nintendo tried to shed that image with the Gamecube.
The Gamecube had some of the finest 3rd party titles available, even if they were on the other consoles. It had just about every category covered, while you couldn't say the same for the N64.
Super Monkeyball (and the rest)
SSX3
Burnout
Burnout 2
Knockout Kings Series
Beyond Good and Evil
I-Ninja
Billy Hatcher and the Giant Egg
Gladius
Lord of the Rings: The Return of the King (This is a great licensed game!)
Lego Star Wars
Lost Kingdoms
Ikaruga
Megaman X collection
Hitman 2
X-Men Legends
Viewtiful Joe
Killer 7
Timesplitters 2
Tony Hawk 3
Splinter Cell series
Tomb Raider Legend
Tales of Symphonia
Skys of Arcadia Legends (improved battle encounter rate)
Sphinx and the Cursed Mummy
Soul Calibur II
Star Wars Jedi Knight II: Jedi Outcast
Need for Speed Carbon (Underground 2 etc.)
Beach Spikers
Alien Hominid
Bomberman Generation
Fight Night Round 2 (The Fight Night franchise is pretty good)
Gun
Baldur's Gate: Dark Alliance
BloodRayne
Capcom vs. SNK2 EO
Goblin Commander
Resident Evil series
Spiderman
Sonic Anniversary Collection
Midway's Arcade Treasures (all 3 collections)
NHL Hitz 2002-2003
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You're not in any position to even comment on that game, we already established that you didn't even bother playing it through the 1st championship, by the 3rd it speeds up tremendously and improves a lot, then, the game really shows itself when you start doing the crate challenges, at which point you realise that all the stages you've been playing are like 4 times the size that you thought they were and are ram packed with secrets, ramps, jumps, and nice touches (such as UFO's, and pirate ships).
I find Beetle Adventure Racing to actually be one of the least dated racing games of that era, simply because its so quirky, there aren't many games like it that came out later.
Yeah, I am in the position to make a comment about a sub-par racing game that mimmicks the shortcuts and crap used in San Francisco Rush. It's the Killer Instinct of racing games, with shallow play mechanics covered up by neat graphics. I don't care for racing games that use memorization of shortcuts and powerups as the main way to win a race, especially when the car physics are pretty much not there.
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Total rubbish, the first two Turok games were extremely popular amongst gamers back in the day, N64 owners or not, and all the multi-format mags liked those games, I had friends who owned both Playstation and N64's, and they still rushed out to get Turok II when it arrived.
I believe everyone is well aware of the reception that Turok recieved. It was praised by many, but once you got past the pretty graphics, it was a pretty run of the mill FPS.
http://en.wikipedia.org/wiki/Turok:_...ion_and_legacy
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Originally Posted by wiki
In contrast, William Burrill of The Toronto Star wrote that Turok offered nothing new if players had tried a "first-person action blaster" before,[35] and Next Generation Magazine said that the game its similar gameplay essentially made the game "a very pretty Duke Nukem".[36] Steve Bauman of Computer Games Magazine reviewed the PC version and said that while it was an excellent port, the game itself was inferior to other shooters such as Quake.
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Capcom, and Namco did barely anything during the first few years of the systems lifespan, heck Namco barely did anything for Gamecube during its entire lifespan, they took advantage on Nintendo's relaxed stance to licencing out their IPs to milk some big series', and they released a handful of RPGs overall, but thats about it.
The Capcom 5 says hello!
And yes, Namco brought a lot of their properties to the Gamecube, including I-Ninja, R: Racing Evolution, Tales of Symphonia and Pac-Man World 2. Namco also developed Donkey Konga for Nintendo.