Going by the same logic, all those handheld ports of console games are exactly the same too... Same with Tiger handhelds! :roll:
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That was never the point. I said the game wasn't worth playing over the PC version.
Opinions can't be proven wrong. Don't pull a Zoltor on this one and think you can.
I consider Castlevania and Castlevania III to be the same game. The levels are different, but it's still a dude with a whip.
Chris
Your statement that they are the same game is false. That's the point. Saying "I don't care, they're the same even though you've proven they are different games" is completely ridiculous. Of course your are free to your opinion about the game -- though you should give it a chance sometime, I suspect you've never actually played it from what you've said and it's pretty good -- but seriously, that statement of yours was absurd, and not for reasons relating to what you think of the game.
But most series that are on both the N64 and Gamecube are better on the N64 than they are on Gamecube, and because the N64 was the first 3d console from Nintendo, it had a lot of quite innovative efforts, while many more of their GC games were repeating the same themes seen on the N64.
Of course I love the Gamecube -- it's a great console, and probably my favorite of its generation -- but it's not better than the N64.
The N64 has a better controller and looks cooler design-wise, too. :)
Well yeah, aren't they?
The Genesis, Sega CD, and SNES Adventures of Batman & Robin games are also naturally all the same game, of course, too, to name one of many, many examples.
You compared it to the N64 library, and said they were playing it safe for crying out loud. If you claim you weren't downplaying/bashing the N64 due to such, why compare the libraries in that way(the only reason to compare the libraries like that, is to claim the N64 Isn't as good due to there being supposedly fewer creative games)?
And with Zoltor still being an idiot, I say we bring this thread to a close:
Kirk: My God, Bones, what have I done?
That's really beside the point.
I don't think innovation is really relevant. Ocarina of Time was innovative in certain gameplay aspects, but I think it was still a very safe game for Nintendo. Zelda was already one of their most popular franchises and bringing the series into 3D was a no-brainer.Quote:
and because the N64 was the first 3d console from Nintendo, it had a lot of quite innovative efforts,
I think it's the opposite. I can't think of a single first-party N64 game that wasn't part of an established franchise. Except for Custom Robo and Animal Crossing, which they wouldn't bring outside of Japan. Then when the Gamecube came, they were willing to bring those games over. Gamecube also had Pikmin and Chibi-Robo. N64 has no equivalent.Quote:
while many more of their GC games were repeating the same themes seen on the N64.
I never expected you to agree that Gamecube is better than N64, and that's also really beside the point.Quote:
Of course I love the Gamecube -- it's a great console, and probably my favorite of its generation -- but it's not better than the N64.
Dinosaur Planet was an original title for the GameCube, but Nintendo decided to add Fox later and changed the name to Starfox Adventures. It would have been interesting to see how the N64 version would have turned out.
Lol, wow.
Way to pull this shit waaaay out of context. With all the lemmings following your lead.
Again: I don't care for any console versions regardless of how different they are, because I prefer the PC version.
And yes, it's still the same fucking game to me.
Your comparisons are retarded. Castlevania III is a sequel of the first game, and Batman & Robin on the SNES is a COMPLETELY different genre.
Forsaken = Forsaken.
But please, feel free to inform me of more minute details, such as the color of your vehicle.
http://i42.tinypic.com/syouq9.jpg
I sometimes wonder if Dinosaur Planet was a better game. I would have liked to have played it. It looked more interesting than the Fox McCloud game we got.
http://1.bp.blogspot.com/_mUaP95HPvi...oconcept02.jpg
http://images.wikia.com/starfox/imag..._wallpaper.jpg
http://www.gemakei.com/media/albums/...net_image3.jpg
There are YouTube videos of the N64 build. The main character appears to be a feline.
There's two main characters, both cats IIRC. The guy I can never remember his name, the girl is called Krystal.
According to a couple interviews floating around, basically what happened to Dinosaur Planet is the dude character was changed to Fox, Krystal was changed to a slutty and minor background character who's levels were either converted over to Fox's playlist or just entirely removed. Instead of just focusing on the titular Dinosaur Planet, the Starfox makeover throws in some other planets to explore. Some of the original story remains, but Andross is carelessly tacked onto the end to make it a "complete" Starfox game. Apparently, Dinosaur Planet played a lot like Ocarina of Time. According to Nintendo.com's old page for Dinosaur Planet, the game was to have full voice acting and be packaged on a 512Mb (64MB) cartridge, much like Conker's Bad Fur Day.
I eagerly await the day Dinosaur Planet is eventually given a public release... That along with Eternal Darkness, Conker 64 and hopefully some 64DD material to go along with an emulator for that dumb add-on...
I would have given the Dreamcast a little downtime had that game made it to the N64.
That reminds me. In the last GameCube vs N64 debate, I stood up for the GameCube and said basically the opposite of what J_Factor has been saying. I said that the GameCube was a great system, but it's only real flaw was that it represented Nintendo playing it too safe, and that it's library was a little boring.
Then you threw Eternal Darkness in my face in what I assumed to be a sarcastic manner. If you weren't being sarcastic, you were implying that ED was a mess of a game and is better left forgotten, which is completely untrue. If you were being sarcastic, you were attacking one of the only people in the conversation that was defending the GameCube.
I didn't like that.
You didn't understand my post. I mentioned Eternal Darkness because I for one would love to play the N64 version... Because, well, it'd be cool that's why. The GC version seems to be completely faithful to the original, much like Animal Crossing's jump to the Gamecube, but ED64 still be very sweet to play...
Now if you're referring to an earlier post I have made, I don't remember it...
I have been convinced since, oh, 2001 or so that Dinosaur Planet would have been a far better than the disappointing, boring mess that was Star Fox Adventures.
There is one notable thing in Starfox Adventures' favor though... It looks incredible for an early Gamecube game. Even more amazing since it's an N64 port.
I said it before and I said it again, that game is unfairly criticized since it uses the StarFox franchise. It's really fun and really beautiful (not just for an early Gamecube game, for the Gamecube in general).
The game is by no means a terrible one, I felt like the combat was fairly repetitive. Other than that it's allright I suppose, but I think it was a terrible idea to make it a starfox game.
I think I'll run through StarFox 64 sometime today...
I agree, Star Fox Adventures isn't as bad as some say. I'm glad they made it, because I hated all the other Star Fox games.
Its me, or the nintendo 64 ROCK!
I was very disappointed by Star Fox Adventures, but still impressed by the graphics.
The game got scores that were far too high, really. I mean, it got decent scores, but it didn't even remotely deserve them! If it had been judged independently of the Star Fox and Rare names I think it'd have gotten scores more like what it deserves... no game that deathly dull, tedious, and repetitive deserves an A or B level rating.
It's not the worst game ever, sure, but it's certainly worse than any game Rare published for the N64 (except maybe KI Gold, but that's just because I don't like that series), by a good margin. Of course, Rare would exceed themselves with their next console game -- Grabbed by the Ghoulies is even worse -- but yeah, Star Fox Adventures was a tremendous disappointment. I think Rare just shoved it out the door, knowing it wasn't as good as it could have been, because they wanted to be done with Nintendo and move over to MS.
Of course, we all know how well THAT worked out.
Thank you! I thought I was taking crazy pills for a second there. Adventures was dire, I remember giving up after I got stuck at a frustrating "button jamming" section that was 10x more frustrating than the torture sequence in Metal Gear Solid.
I gave up in part because the combat system is one of the most boring ones I've ever seen in a game. It basically goes like this: Hold block until enemy drops guard, mash attack, repeat until you fall asleep. The tedious world design, endless linear path, get-the-item quest nature of the game, disappointing removal of Krystal as a playable character, stupid and out of place Star Fox elements, easy puzzles (for a Zelda clone, it sure doesn't do a good job of being anywhere near as fun or challenging as Zelda games are!), easy rail-shooter stages (I know they were added to make it more Star Fox-ey, but they're so short and SO easy... disappointing.)... the great graphics are about all that I really liked about the game.
I mean, sure, it was playable, and approached fun at times, but overall, it's got to be one of the most boringly average games I've played.
^^^And don't forget that annoying as little dino turd that you had to keep feeding shrooms.
I would rather play Castlevania 64 than Star Fox Adventures.
Haters gonna hate.
The N64 has more standout games than any of the current systems, period.
*Runs out of room.
I didn't mind Tricky that much, but I do remember that some of the game's voice acting was ear-scarringly bad, too...
But unlike SF Adventures the N64 Castlevania games are good games, so sure, of course this is true...Quote:
I would rather play Castlevania 64 than Star Fox Adventures.
The only thing that holds me back from agreeing with you is the small size of the N64 library -- even including all the Japan exclusives, it's only 380-something games (300 US, 80-odd Japan only, 2-3 Europe only).
In comparison to the size of the system's library, though... yeah, I think I'd agree with that without much question.
What I said is a tad unfair and presumptuous but nonetheless...I do enjoy the N64 and it should be taken on it's own merits instead of being compared to everything, if something is "better" so what? That doesn't mean the N64 can't be good too.
Not in my opinion. I think I'd rather be stuck on an island with the top 20 games on the Wii over the top 20 on the N64 - I wouldn't even entertain the idea with the PS3 or 360 involved.
That being said, I don't think the N64 is awful. If it was all that was available to me I'd certainly use it, but with so many great systems and libraries out there, it's difficult for me to imagine myself devoting too much time or effort into it.
And, yes, i'd much rather be stuck with the GC library over the N64 library.
Yeah, this is pretty much how I see it. It has nothing to do with the N64, but rather that generation of games in general.
This I'll agree to. There have been more than enough games out this generation to satisfy me with the consoles I have, but honestly, I don't really ask too much, so it's easy for my appetite for $60 games to be sated. If I can think of only a dozen games that make a console (or pair of consoles) worth owning, then I'm happy. I'm more than understanding if other people are more demanding, as they have every right to be.