Here's that test video I mentioned a few posts back:
All comments welcome.
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Here's that test video I mentioned a few posts back:
All comments welcome.
The reds look a tad too dark but other than that it looks great.
For some reason, if Luminance is too strong, red is the first color to get dark. Blue always seems too saturated on my box, yet anything white shows up perfectly white, and it's mainly my Genesis and Saturn that have oversaturated blue (if you notice in the test video, the Genesis seems to have more issues with red than the PC Engine Duo-R does). I'm guessing B-Y is too strong?
I will post a second test video later on showing those same games in the first test with a 110ohm resistor applied on Luminance instead of a 75ohm resistor and throw in these two consoles and 8 games:
-Sega Saturn with Daytona USA Championship Circuit Edition, Doom, RockMan X4 and Gradius Deluxe Pack
-Super NES (using its own BA6592F) with Gradius III, Doom, Contra III and Super R-Type
As I build more RGB cables and tweak my box, I'm gonna put up more 240p Component tests, but if all I do is build new cables, I'm just going to show the new systems in each video (4 games per console).
By the way, is the interlacing too distracting? If it is, someone recommend me a good deinterlacer that DOES NOT drop frames and does not make the video blurry (preferably something for Sony Vegas 10).
That would probably be a good idea.
Question for Lastcallhall: is the blue too saturated on your circuit?
I wouldn't use Saturn Doom for a test. It's quite dark and poor looking in general. You could use Megaman X3 if you have it on both the Saturn and SNES if that was why you picked Doom.
I only have RockMan X3 for the Saturn, but don't have either the Super NES or PlayStation versions. This is why I decided to include the Saturn version of Doom as unlike MegaMan X3, I have a multitude of different versions: Saturn, PlayStation, Super NES and even 32X (which I will show running on my modified VA2 Genesis Model 2 once I get an RGB cable put together for use on any Genesis with a 9-pin mini-DIN).
Besides, I do want to vary what I use for each 240p Component test to show how very colorful and very dark games look like.
I'm gonna soon add a POT to my converter box's B-Y line and see what resistor value I need in order to make blues less saturated.
I've actually decided to replace Gradius Deluxe Pack for the Saturn by After Burner II as that game has VERY bright colors. I will show the PlayStation version instead.
Now, if you don't mind, please comment on my choices for other systems that I'll feature in future 240p Component tests:
-PlayStation (SCPH-1001 and PSOne SCPH-101) and slim PlayStation 2 (SCPH-75001): Doom, Salamander Deluxe Pack Plus, Gradius Deluxe Pack, CART World Series
-32X: After Burner Complete, Doom, Shadow Squadron, Space Harrier
-Master System (FM-modded v1.3 Model 1): After Burner (just like on the Genesis), Galaxy Force, R-Type, Sonic the Hedgehog
Still have to decide what to show for the Nintendo 64 (I have an RGB-modded Nintendo 64 I want to use for one of the test videos).
As a small note, I will also demonstrate other revisions of the Genesis with the same 4 games I used on the region-switched VA3 Genesis Model 1: VA2 Genesis Model 2, VA1 Genesis 3, CDX and Nomad.
Honestly if you have the Gradius an Salamander Deluxe packs on both the Saturn and PS1 I'd say get footage of both as that would allow you to see differences easily between both systems.
Blues look fine on both sets, just that color temp issue with the one set in the garage you and I discussed. I don't have the remote for that tv, so adjusting the temp is proving difficult. Other than that both sets and the HDTV look great.
I do have both the Saturn and PlayStation versions of Gradius Deluxe Pack and Salamander Deluxe Pack Plus, so I'll take your advice and show both versions.
On that note, I've finished recording footage for a 2nd 240p Component test video. I'm going to show the same 8 games and 2 consoles shown in the first test, but add in these systems and games:
-Super NES: Gradius III, Super R-Type, Contra III, Doom
-Slim PlayStation 2 SCPH-75001: Gradius Deluxe Pack, Salamander Deluxe Pack Plus, CART World Series (does this game use 240p or 480i?), Doom
Those are using their native Component video outputs, not RGB run through my converter. I will now edit the test video.
If I remember correctly the PS2 does do some minor filtering and what not to PS1 games, so I'd turn that off before you record footage in case that makes a difference.
At least in Sonic 1, your current circuit seems to be outputting a very white-ish blue, as well as dark red. I'd take a look at B-Y....
Color balance is a little tricky, so I'd used lower tolerance resistors... 1% instead of 10%, for example.
I have no resistors on either B-Y or R-Y, so it seems as though the transistor amplifying B-Y amplifies it more than the one amplifying R-Y. I actually put a 110ohm resistor on Luminance and the colors already look a lot better, though on my TV, some blues are too saturated.
The graphical filter is disabled by default. I never enable it, anyways, as I've noticed some graphical oddities in certain games, particularly Gran Turismo where the cars seem to become translucent.
EDIT: The second 240p Component test is being processed by Sony Vegas and will be up on YouTube soon. I've changed the following:
-Component box has a 110ohm resistor on Luminance instead of a 75ohm resistor
-Recording quality was changed from one step below maximum quality (M2x) to maximum quality (M1)
-Removed a filter the DVD recorder was applying to recorded video
From what I can see, it's clear B-Y is too strong as the reds aren't as dark, but blues seem even more saturated than before. Time to place a POT on B-Y.
EDIT 2: The saturation of the blue doesn't change, but as I increase the resistance on B-Y, anything blue becomes green. I guess the BA6592F makes reds darker than they should be? I'm gonna check on another display.
EDIT 3: Seems like the colors look better on certain displays than others. I've got my box running on my Samsung SyncMaster 244T and although it doesn't like 240p Component very much (it shifts the image so far up, the top 1/3 of the screen is cut off), the colors seem closer to what I get on my Commodore 1084S via direct RGB. I'm thinking there's something up with my DVD recorder and my 27E510 CRT TV.
EDIT 4: The second 240p Component test is up on YouTube:
The same Genesis and PC Engine Duo-R were used (same games, too) with the addition of my Component-modded Super NES and my slim PlayStation 2 model SCPH-75001. Please comment on the video quality.
Is it possible that R-Y is too weak and that's why the reds are so dark? But it does seem to only be on the Genesis as the PC-Engine looks fine to me, but then again I have no frame of reference for that system.
EDIT: Looking closer it looks like the Genesis video is just dim in general. The pure white parts like the Sega Screen in Sonic looks more gray than white to me in your video.
I wonder if I need to remove the 220uF capacitors and 75ohm resistors on the RGB cable I use on that Genesis (just that Genesis as I rewired the EXT port as a secondary RGB output). Neither my PC Engine Duo-R RGB cable nor my Saturn RGB cable have those in them, so I'm wondering if one of the two may be making the video out of the Genesis too dark (or maybe I need to change the order of the parts? I have them wired up as cab before resistor, which seems to be wrong).
EDIT: I'm pretty sure the resistors have something to do with the dark image because I can now see how whites are a light shade of gray. Gonna remove those from my RGB cable.
EDIT 2: I've removed the resistors off my RGB cable and have attached a screenshot I took from After Burner's title screen through VLC.
WTF? Why did the image get converted to JPG? It's a PNG, damn it!
EDIT 3: Removing the caps changes nothing.
Wow that picture looks messed up for sure.