I have this on Saturn, got it in a lot of 25 games with the system a few years back; not played it much, just don't find it that appealing tbh.
Anyone here more knowledgeable with it; is it good or crap?
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I have this on Saturn, got it in a lot of 25 games with the system a few years back; not played it much, just don't find it that appealing tbh.
Anyone here more knowledgeable with it; is it good or crap?
It's solid but sadly doesn't support analogue or other control reworking so one has to conform to playing an action shooter with RE controls. Gun and keycard stuff.
Is that the one with the Boba Fett/Storm Trooper helmet on the cover? I've always been interested in what this game is all about.
I saw the Saturn version at a local thrift store once. I was half-tempted to pick it up but I knew it wouldn't get any play, so I just walked away.
That's the one. Here's an interesting little write-up about it (might be relevant to your interests too, Jackal): http://www.hardcoregaming101.net/crusader/crusader.htm
^Good read. It's very akin to that Hulk game (which I own and dig). The late 16-bit/early 32bit era really went all out with their rotoscoped and/or digitized live action gameplay. I kind of dig it. It's the sort of thing you will only find if you go back to those days and dig those titles up.
There should totally be a sub-genre named after this sort (with further sidescrolling and isometric sub-subs named after it).
If anyone's interested GOG has the PC version of this and the sequel for 6 bucks each.
Also, I always wanted to play this one.
I liked it but the controls are a bit awkward. I also didn't like how the sequel didn't get a console port.
Same here; tried to get into it but the control scheme is too keyboardy. Tank controls worked with titles like the Strike series, because the chopper had momentum and it felt more natural given the restraints of older tech, but the ground sections of Urban Strike illustrated how cumbersome it was to implement an on-foot version of it, and Crusader only exasperated the matter further.
The game was based on the Ultima engine adapted for real time action gameplay hence why it can feel a bit clunky. I mostly played the sequel No Regret. What I liked the most was the excellent music and the many gory, detailed death animations. You could freeze people with some gas, set them on fire and watch them run around in panic, melt them into a pile of gore and bones, etc. It's actually set in the same fictional universe as System Shock, but the tone is more dark satire ala Robocop.
There was a remake being made for PSP, but EA canned it.
The PC version is much better. Crisper graphics, better controls, more musics (and they don't loop like the console versions, they are fixed to each mission), more cinemas and a more complete experience overall. I wished the console versions would have been mostly the same, but unfortunately Real Time Associates reworked the game for the worse. The only thing I liked in the console versions is the dynamic camera, as the PC version uses static screens.
Crusader: No Remorse on Sega Saturn/PlayStation is a fine game. Crusader: No Remorse on PC, on the other hand, is an awesome experience. And the musics by Dan Gardopée and Andrew Sega are terrific.