sometimes too much is too much.. what milked frachises do you know?
Dragon ball
CALL OF DUTY
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sometimes too much is too much.. what milked frachises do you know?
Dragon ball
CALL OF DUTY
Bobby Kotick (Activision) has pratically said that he generally won't touch a property that he can't milk, which is why he let Ghostbusters, Brutal Legend, and Chronicles of Riddick go, and why we get a yearly COD, Assassin's Creed and Spider-Man game. A couple of years ago it felt like they released a half dozen Guitar Hero games within a year.
I really enjoy the music genre of games, but that was just way too much.
Those WWE Smackdown vs Raw games.
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Speaking of Music games, I hope you at least got the genre's swan song, Rockband 3. Talk about the definitive game in the genre. I picked it up with a Pro Guitar. Such an incredible game. Easily the best music game ever made.
Back in the day Capcom milked Mega Man, didn't mind that, now all these franchises are milked to death, and I don't give 2 shits as I don't play them. :)
Sonic the Hedgehog
Mario
I don't know about that, WWE has a revolving door when it comes to talent so every game offers a new roster,
In a way its kind of like those Football games, same thing but new people, just like on tv.
I would like to say Sonic the Hedgehog, its clear that Sega does not know how to make Sonic fun to play in 3D,
So every new game that fails makes it clear how much Sega doesn't care, and how its all about milking the franchise for money.
The WWE SvR games also try to innovate the gameplay sometimes.
Too many Nintendo party and melee games for my liking.
Too many pokemon and pikachu games.
Madden (same game year after year and EA rakes in the cash)
Madden, COD and Sonic come to mind immediately. Also ANY Capcom property, though I do enjoy the SF updates (always did, but I purchase the later upgrades used). The music games were another. Talk about flooding the market!
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http://upload.wikimedia.org/wikipedi...tions_Logo.jpg
The only thing that's clear is how much you're not paying attention.
Really this topic should be retitled, "popular games that I don't play that get sequels."
There has been 1 mario party game, and 1 smash bros game in the last 6 years. There hasn't been a pikachu game in over 6 years, and there has only been 2 real pokemon games this generation.
And if you think madden is the same game every year, then you obviously don't play them nor understand how football works.
I'd pretty much only call a franchise milked if it gets more than two or three sequels in the same generation, or within five years. That's just too much time spent on too similar of a game in to short of a period. Those developer talents could have been used better making new games than re-creating the same experience again. Now, if the same developer managed to crank out a couple new games for every cyclical sequel good on them.
I'd say a franchise is milked if there are multiple iterations in a generation, each with declining sales and critical response, that are put out on the cheap simply to wring the IP dry. You know, hence the term "milked." As in you get every last drop out of it.
A great example is the Imagine franchise by Ubisoft. The original game didn't sell too well, but they were so cheap to make that Ubisoft kept pumping them out, because they saw the franchise as one, singular entity, and thus if Imagine Babyz could sell 10,000 copies and Imagine Petz could sell 20,000 and Imagine Partyz could sell 5,000 and so forth, it would ultimately total out to about 100,000 in sales, which, when coupled with the insignificant amount of money they put into development, would turn a profit.
THAT is milking a franchise. Bitching that there is another Call of Duty, when the series sells into the tens of millions with every iteration, is pretty stupid. That's not milking the franchise, that's taking advantage of its popularity. It's a lot of angst about something simply because it's popular.