Originally Posted by
StarMist
The PCE CD has loads of anime based games that fall into the game classes of text adventure, P&C, or RPG--much of the time with lots of cutscenes and largely unsuited to their cartoon basis. Whether those are shovelware depends on each specific game but they're hardly less alamode than the SCD's FMV stuff; the bigger difference is drawings look better with a limited palette than does live footage. All the same I'm not so far apart from you here, the SCD was badly under/misused.
@ sheath = That research requisite partly reflects the market, nor am I of the belief every single thing Sega ever created once upon a time was wholly uninfluenced by preexisting games. Are titles like Billy Hatcher, Monkey Ball, or even Valkyria Chronicles substantially trendier (safer) than Sonic, Shinobi, and Shining Force? I think not. Was Shenmue truly ahead of its time or was it just the first wave of an obviously inevitable storm? I go with the latter. I'd even say Nights Journey was practically launching a new IP given how small the Saturn's user base had been and the span of time elapsed since Sega put it to death.
To combine your and 16-bit's thoughts re Panzer Dragoon it could still have been made and published as a safe (~ish) corollary to Star Fox's commercial success. Nights would've been a very safe IP on the 64 due to its child appeal, 3D showcase, and the system's extremely thin library. It would've looked gash though.