Does this mean I can't bring up Doggy?
It is the most well known Oric game after all :D
http://img9.imageshack.us/img9/4714/doggyh.gif
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Does this mean I can't bring up Doggy?
It is the most well known Oric game after all :D
http://img9.imageshack.us/img9/4714/doggyh.gif
I don't even know much about the Oric.
Spectrum-like machine using a 1mhz 6502 instead of 3.5mhz z80, fewer colour clash problems, and a AY sound chip, loading was bugged, and games crashed very, very often.
The creators envisioned making a system which was similar to Spectrum but cheaper, they got everything together so that they could undercut it by a few quid released it, and Sinclair immediately slashed the Spectrum's price by £45.
Designers probably started doing this
:bang:
:cry:
System took off in France as their first mass market computer, British headquarters did awful and went out of business, French side bought the business IIRC, but the damage was already done, Amstrad ended up taking over as the most popular home computer in France, and the rest is history, Oric had only been popular for a coupla' years.
The game I mentioned is called Doggy, it was one of the earliest games made by Eric Chahi, the guy who went on the make Out of This World.
Mainly I'm talking about stuff like Project X, Assassin, and Superfrog tbh (though really Superfrog is kind of alright I guess, and Assassin: SE is half decent)
Alien Breed is alright, they're not my favourite of games but they're not bad.
Worms is awesome, Qwak is awesome too (I think both were outside projects though).
What do you and Kamahl think of this game? I used to have the Genny version but never played it much, and from examining the options now that seems the worst.
Interestingly enough it has no review here, so get to it one of you--then the other can make a Side By Side MD/SNES/Amiga.
It's garbage. I've only played the Amiga version though.
Really? I thought it might've appealed to you somewhat. I remember finding the Genesis game difficult but that's probably due to the Amiga feel. That and its certainly not being a worldbeater. Anyhow I thought you might like the shops and very mild collexion puzzles, but those elements are probably so common on Amiga as to cancel their appeal to G/SNES owners. There's no reason to imagine it improved on either console, and the Genny's certainly looks bad; the SNES version does at least look good. So was it just the general design or the execution as well?
Its been a long time since I played it but I think I thought it was OK at the time, it wasn't really my thing, but I watched my brother play through most of it on PC and he was really into it.
The game is more of a methodical puzzle style game more than anything else, but for the console versions they tried to make it into an action game, and doubled the gameplay speed IIRC.
I think all versions looked a bit like the Atari ST version, so that was probably the lead platform, for an Atari ST game it has very nice graphics, I think the other versions still looked pretty decent though, it has that familiar Euro Bitmap Brothers art design.
Yeah the game looks and plays like an Atari ST game.
The Chaos Engine (although clearly made to work on the ST too), does at least feel like an Amiga game. Speedball 2 was also made for the Amiga first no doubt.
I think Bitmap Brothers generally coded their games Atari ST -> Amiga, but unlike many of the developers of the time they still planned out both versions right from the beginning, working out how to best make them so they could somewhat optimise the Amiga versions, whilst re-using the foundation of the ST game.
Some games feel more like they work in one direction or the other. The Chaos Engine runs really poorly on the ST, and Speedball 2 has a totally different (and worse looking) field. Gods however seems to be the same thing in both.
On Topic:
http://www.youtube.com/watch?v=uc2wnwCj8Iw