This.
Printable View
I'm pleased to see this game listed. It's certainly not flawless and it's full of early '90s cheese, but I genuinely had fun playing through it. As I've said several times before, it's basically a fancy version of the Mac game Spectre.
I've been oddly curious about Killing Time for some reason. One thing that's been holding me back is that the original release had some major bugs (one of them kept you from getting 100% completion rates), and a revised version was issued. Do you know if it's hard to find the replacement version? If it's super-expensive, I realize there are certain "edgy" solutions for that.
I think it's hard to find since it was mail-in only.
However feels like you can work around that (go to the end of the page):
http://www.gamewinners.com/3DO/KillingTime.htm
More info:
http://www.3do.cdinteractive.co.uk/v...hlight=killing
http://cdinteractive.co.uk/3do/forum...highlight=#129
I use the "edgy" solution with no problem in my FZ-10.;)
The 3DO was actually OK, but is was damn expensive, and nowadays it's not much different.
I have ports of all of the 3DO titles that I wanted except Star Control II. I'm not sure that I would call all of them worse or not. I prefer Street Fighter 2 on Saturn for sure. Also, I think Need for Speed on 3DO plays slowly -- not a slow frame rate but it just doesn't seem like you're doing a 100mph when it says you are, I dunno. Star Fighter, from what I recall, the Saturn version hides pop-up with fog while the 3DO version just shows it. I think Space Hulk was faster on the Saturn. Wing Commander has better graphics on 3DO but I prefer the voices on SegaCD -- or maybe it's just what I'm used to.
Still, I'd buy them all if I ever got a 3DO. It's just hard to justify spending that much for games that I already have for other machines.
Star Fighter on the 3DO doesn't have pop up, you can see the planet from space and the hills while flying on the surface. The PS1 and Saturn versions have a ton of fog in to cover up the fact that they aren't showing as long of a draw distance. The Saturn game is just broken, you can't even see space when you fly into space, just fog. Eventually the fog lifts to 2D stars in the PS1 version.
I always wondered,
How powerful was the 3DO anyway? I mean if it was pushed to it's full potential was it really a rival for the Saturn and Playstation?
I look at Road Rash which was really well done and Street Fighter II, but road rash does have short draw times but still seems smoother than
its ports on Saturn and Playstation.
I wonder what later 3D games could have looked like, Return Fire looked pretty damn good I must say...it ran nice and smooth too.
3DO Need for Speed, its not an arcade racer. Unlike most other in the Need for Speed franchize, or even the ports of the first game if i recall.. It was a racing simulator, so yeah it didnt have the most insane speed sensations later games in the series did. Thats a good thing in my opinion. I also like the fact it takes place on highways or freeways. As for Super Street Fighter 2, its the best port from the arcade hands down i think.
I would personally say its somewhere between the saturn and the playstation, the playstation being the most powerful. That said, i think 3DO versions of games which also saw an early release on PS and Saturn often looked and played better on the 3DO, however, later PS titles is beyond what the 3DO could handle.. The M2 was gonna change that big time, but it got cancelled as a console release just prior to release really. Wouldve been interesting to see what couldve happened between M2 and PS2.
The 3DO is only supposed to be capable of 20,000 polygons per second texture mapped whereas first year Saturn and PS1 games were "good" at 80,000 texture mapped polygons. The 3DO was never going to be as powerful as the Saturn or Playstation, but some 3DO games ended up better than ports to either newer platform. By the time the Saturn was out 3DO was talking exclusively about the M2 upgrade.
Me, too (in fact, the PS1 version is more accurate). But maybe we should remember when such games were released (it woudn't make this or that one any better but just to be fair...).
By the time it was released for the 3DO, SSFIIX was mind-blowing despite its flat backgrounds (that came from the FM Towns version). And I'm pretty sure that the 3Do could have handle a version on par with the Saturn and PS1 releases...
Yep, it's too slow. PS1 and Saturn version are far better IMO.
3Do version is a different game IMO. The art style is totally different. I prefer the style of the Sega CD version by a wide margin, but the 3DO game plays a lot better (much less slowdown).
However, I have to say that IMO the Sega CD version using the arcade stick controls easier than the 3DO version using the CH products stick. I still have to improve my skills with the CH stick to provide a final verdict but in my first tries I was far more successful on the Sega CD.
3DO's Samurai Showdown compared to the much later PS1 version (there's no Saturn version) still has a huge advantage: much shorter loading times.
Wolfenstein 3D is by far the best console version IMO.
Wing Commander III on the 3DO is far better than the PS1 version.
And there are more examples that I can't remember now...
Agreed.
Simulators don't have to be slow. It's not that the 3DO version is a tad slower, it's very slow compared to the other versions.
The 3DO might have had a good SDK since its release... It's difficult to find the same "broken something" (I mean, broken audio or gameplay or horrid graphics... Or all that) ratio that you see in the 32X and, especially, Jaguar releases; and also compared to the first year of PS1 and Saturn games it's more solid IMO.
I haven't seen koolkitty in a while, but he/she always said that the 3DO was all high level optimized and only high level development, no assembly language was allowed. The only thing I can say for C libraries in older systems is that they create consistency between releases.