Well I did write "I can think of" for a reason :p There's probably an obscure handheld or two out there that were never emulated.. And of course there remains several arcade motherboards too freakish to emulate properly due to lack of documentation.
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As I recall, the original Tempest is too complicated to emulate because it's a freaking mess with countermeasures employed. Also:
http://1.bp.blogspot.com/-P1CMR0i0gK...e%2BEnough.jpg
Reverse Engineering specifically involves the process of taking apart a final product and devising a clone from what you learn disassembling it. There are degrees to which this is done - the most famous example is how clones of Intel's x86 processor were first made by using chemicals to peel apart the cpu layer by layer, studying the components under a microscope.
There are legalities revolving around reverse engineering, which is why there are degrees to which it's done, such as clean-room reverse engineering.
As for emulation, Sega famously purchased Kega and Giri Giri from the homebrew communities, but Nintendo does not do this. They develop their emulators in-house.
And for that you get karma sheath man! http://i48.tinypic.com/2ewmq6r.gif
Anything is possible with software, but it would certainly require a lot of work. Not sure if Sega has the impetus right now to do such a thing. Not to mention, the number of active professional developers who are intimately familiar with Saturn machine code is probably not very high anymore. So gathering a team capable of pulling off a quality conversion of PDS would be a challenge in itself.
Exactly, but what I was implying with my first comment is that if they simply have a well built emulator for the Saturn there would be no need to de-compile it to get the source code and rebuild the game. If the emulator is sufficiently accurate they could just load the ISOs of the game in the emulator and send it off. Obviously there would probably be some extra measures in there to make the emulator only load PDS on start and make it more seamless for a better experience, but all probably doable if they had a solid emulator for modern consoles.
What I didn't realize though is that this was just a port of an already released PS2 version. Sad to see another rehash, but Sega seems to be pushing digital downloads quite a lot these days.
Nights? I'm a huge Sega fan. But Nights? Ugg.
A franchise that need justice
From what I understand, the Silent Hill HD Collection was made from the original sources from Konami, but what they had on archive were only beta versions and not the final retail release sources. That meant they had to re-fix bugs that were never present in the original games.
Sega purchased Kega and Giri Giri? Wow, when did this happen? Not that I don't trust that statement, and I'm sure it has a legitimacy, but a link would be appreciated. The last time I checked, Steve Snake owns Kega and he is still accepting donations for it http://www.eidolons-inn.net/tiki-index.php?page=Kega.