Originally Posted by
kool kitty89
In late 1995 you could get a brand new (and very expensive) Pentium 133 based PC . . . and have no games with pentium optimization anyway, or graphics that would be taxing on the PSX.
Ray Casting based games would fare better, since that's rather software-rendering optimized (albeit the most advanced examples there were still just Doom based -Duke 3D wasn't until '96), but things like Wing Commander III, Terminal Velocity, Descent, or System Shock shouldn't really fare better on a Pentium 133 than on PSX. (RAM and HDD space have other advantages, of course) And really, those '94/95 3D games could run fine on a good bit worse than a Pentium 133 (most ran well on a 486 100, and Doom would be ~60 fps on an AMD or Cyrix 5x86), albeit high res options would be more into Pentium territory for games like Terminal Velocity, System Shock, or Descent with an SVGA card.