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What I want to do with these video cards I just bought and let benchmarks tell me what my PIII 500Mhz system can actually push in the polygon, effects, and texture departments. I'm also hooking back in my old Asus A7v266C with Celeron 300A for comparisons prior to 1999. With the Celeron 300Mhz system I can test with my Matrox Mystique 8MB, S3 Trio 3D2X 8mb, Diamond Speedstar A55, STB 3DFX, SIS 6326 (2 of these), ATI Rage2C, NVidia Vanta LT 8mb, Viper V770 16mb, for PS1, Saturn and N64 comparisons. With the PIII 500Mhz system I can use the ATI Rage 128 16mb, ATI Rage 128 Ultra. ATI Rage Pro 128mb, Riva TNT, NVidia Vanta LT 8mb, NVidia Riva TNT2 64mb, Asus NVidia Riva TNT2, and Viper V770 16mb, for Dreamcast and PS2 comparisons. I also have an ATI Radeon 7500LE 64mb, PNY GF2 MX200 32mb, NVidia GeForce2MX 32mb, NVidia GeForce MX400 64mb, NVidia GeForce2 MX400 64mb, NVidia GeForce4 MX440, for Xbox and Gamecube comparisons. Some I haven't identify yet but I think these are all of the common ones worth comparing. I'll probably try to sell off the duplicates keeping only the one with the highest performance.
I have a pretty good stack of old PC hardware which I have run benchmarks on (mostly 3dmark99 and 3dmark01). The results are in a rough format and with some details missing but I could post it if there is interest. Regarding the cards that you have listed, here is what I remember getting:
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The Amiga was designed in 83 to be released as a console in 84. However, it got bought by CBM who repurposed it to be their home PC, then delayed the release until 85 because the idiots working on the DOS library were running behind schedule. Always makes me wonder what might have happened in the game console market had the Amiga actually come out in 84 as a game console.
I read that it was sold (by the design team that is) as potentially a console or a computer, but Jay Miner actually preferred that it be a full computer. Later he also pushed for them to include the Zorro expansion bus slot.