http://www.sega-16.com/forum/attachm...3&d=1395894985
Screenshot:
https://drive.google.com/file/d/0B0c...it?usp=sharing
IDK how accurate those numbers are given the obvious graphical errors but they seem to vary consistently with what the game is rendering.
Oh, and my old Dell laptop runs the emulator very slowly.
Time to do the math:
Burnout (2001) (Criterion Games) (PS2)
In game polygon count (by PCSX2 0.9.6): 78699 polygons per frame
About the scene: Single race at the Interstate track showing the usual traffic cars and some buildings, without the loads of special effects used in collisions and burnout/nitro mode.
Frame rate of the game: 60 fps.
Result: 60 x 78699 = 4,721,940 polygons per second ~ 4.7 million polygons per second.