I'm not sure tbh, I don't recall reading anything about that it was misquoted, I just remember reading that quote in an interview with Edge, I still have the magazine somewhere and I'll have to pull it out and see exactly in what context it referred to. At the time I just found it surprising that Suzuki would be quite so critical of the Saturn.
I gotta say I was pretty surprised that ED trashed the Saturn so heavily in that interview, it was even more surprising considering that Leadbetter had been an editor of the official Sega mags in the UK and conducted this interview for Eurogamer. But having looked back at my issues of Official Sega Saturn Magazine (Issue 14 - December 1996 to be precise) There was an interview with Ezra Dreisbach and another guy from Lobotomy discussing the development of Quake (Page 49) and during that interview they are asked a couple of questions regarding the issue development on the Saturn and ED wasn't exactly glowing on the Saturn.
Here's the questions and ED's answers:
SSM: Is the Saturn well-suited to the first person perspective 3D game, or was in-depth programming expertise required to get the best out of the system?
ED: The Saturn is less well suited to this sort of game than the Playstation. There are limitations on the Saturn's texturing that make the most widely used approaches to some rendering problems impossible to do. The Exhumed (Powerslave) engine uses different algorithms that work around these problems.
The later in the interview this question is asked:
SSM: Programming for the Saturn is widely acknowledged as being harder than on the Playstation. As a successful Saturn developer would you agree with this view?
ED: For 3D games. I would say this is true.
However ED didn't seem to have an issue with the dual CPU setup when he was interviewed by SSM.
SSM: How did you get the most out of the out of the Saturn's complex dual CPU and video chip arrangement?
ED: I didn't get much use out the VDP2. It's drawing the parallax sky and the weapons. The main benefit of this is that it frees up VDP1 RAM for other stuff. I would much rather have had the VDP2's RAM attached to the VDP1. I am using both CPUs. One CPU draws walls, the other does everything else. I'm pretty happy with the way this turned out. The engine runs almost twice as fast in complicated areas using both CPUs.
Overall I though the Eurogamer interview was kinda revealing about what Ezra Driesbach thought about the Saturn and I hadn't seen it quoted anywhere on this forum.

