Originally Posted by
spiffyone
On analog sticks:
DC's becomes squeaky over time. Have to clean the pad more often than the others of that gen. GC's is pretty "tight", in a good way, but the octagonal slot makes it a pain for some games, and, of course, that C-nipple was idiotic (still better than DC's "nothing", though). The texture grip on the GC analog stick was the best of that gen, though; DC's would've been right up there, but it wears out, becoming too smooth/slippery. PS2's analogs were convex sans a good grip as found on GC and DC, and PS2 had that silly symmetrical layout that Sony should've junked (in addition to the "d-buttons" layout). I think XBox Controller S is the best pad, pound for pound, of that gen. Good rubberized grips on the analog sticks, asymmetrical layout, triggers, etc.
On the idea of 3D platformer game homebrew on DC:
I'd rather a good 2.5D platformer. Maybe have some special stages, ala Sonic, in 3D, but the bulk of the game would be 3D polygonal characters, objects, etc. with gameplay on a 2D plane. Exploration can be handled similarly to how it is in those 2D Sonic games and Metroid for that matter (secret "breakable" hidden areas) and/or like in the Mario and Wonder Boy/Monster World series (going into and out of doors, etc.). Yeah...those would work pretty well in a 2.5D platformer. It would also be easier to implement overall, and not have the issue of how to implement camera control well.