If you don't mind an intentionally chiptuny sound, the bass in this is what the PCE bass should always sound like:
http://www.youtube.com/watch?v=kqRzNrQBXE8
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If you don't mind an intentionally chiptuny sound, the bass in this is what the PCE bass should always sound like:
http://www.youtube.com/watch?v=kqRzNrQBXE8
I got a new addition for the mp3.
I just think that SNES music is on the path towards CD music. Like an ancient ancestor or something.
Such a coincidence that I'm learning Milky Tracker right now.
Yep like the Genesis, you can recognize PCE music from 6 KM away. They both have their unique sound thats unrelated to any other console.
I could never mistake PCE music for the beep, boop, bops that the NES makes. Its strange how the first model PCE has stereo channels, yet you can only use RF with that console model.
We already have terms for each system's sound that doesn't directly compare to modern standards. SNES is extremely short and reverb heavy compressed PCM audio (ADPCM-like), Genesis is FM+PSG+DAC, TG16 is WSG (tiny PCM sample based). CD-audio is real music recorded, or real keyboards recorded, in digital format. ADPCM with enough Audio RAM can replace CD-audio, but not with such a small amount of RAM as the SNES (or Sega CD/System 32 Ricoh).
Also, I thought it has been discussed around here that the Panzer Dragoon games are using PCM/FM instruments not CD-Audio.
How is Genesis FM unique? Honestly, comparing the OPN2 to the OPM is about the same as comparing SMS to NES. It's different, but not that different. Additionally, some Arcade machines do use the YM2612, and some even use a combination of SN76489 + YM2612. Comparing the Genesis to the PC88/98 would be very close though. Those are very similar, almost identical.
The mono Famicom is easy to recognize, yes, but the point is the technology of the Namcot mapper is very similar to the PCE.
Also, what does being a PC have to do with the similarities in the sound?
As an aside, I'd like to mention "Chiptune" has to do with sound chips that produce its own sound, not the fact that they are old chips. So basically, NES, SMS, PCE, GB, Genesis etc. are all chiptune. SNES for example, whose sound chip is incapable of producing its own sound, is not chiptune.
I hate to reply to a post a page late, but you chose a bad example of the SPC chip.
http://www.youtube.com/watch?v=3ODKKILZiYY
This is a much nicer example.:D
Yea some SNES games are in the kilobytes, its amazing how they got such music in them.
Tiny PCM, okay thats the final term for PCE music.
I was only speaking consoles:
I know nothing about 80s computers.Quote:
Yep like the Genesis, you can recognize PCE music from 6 KM away. They both have their unique sound thats unrelated to any other console.
While the MSX is technically a computer, I'd say it has more in common with a console than a PC. It's pretty much a Master System with a weaker video processor.
And while were on this subject, there's some nice Snatcher comparison's on youtube that give a pretty good representation of the differences between all these systems (MSX, PC-88, PC-Engine, Sega CD/Genesis, PS1, Saturn):
I found this on wikipedia.
"HuC6280 PSG:
The PSG provides 6 sound channels, which can be conveniently paired according to the functionality they provide:
0-1 - Waveform playback
Frequency modulation (channel 1 muted)
2-3 - Waveform playback only
4-5 - Waveform playback
White noise generation"
This is the PCE CPU/sound chip. Apparently the chip is PSG like I said before. That or I'm missing something.
I think what prevents us from calling it PSG, is that you can create your own waveforms.