Relevant:
http://www.youtube.com/watch?v=A-jhSjft_lM
Really wish the programmers making pirate games were as good at sound programming as they are with visuals.
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Relevant:
http://www.youtube.com/watch?v=A-jhSjft_lM
Really wish the programmers making pirate games were as good at sound programming as they are with visuals.
The graphics look downgraded to 9-bit, and not optimized for 9-bit. Mario fans will continue to mock the Genesis for colour.
This drum channel sounds PCM:
https://www.youtube.com/watch?v=fo-jt_PItzU
Thats not possible with FM is it?
Most MD/Gen drums are PCM. Have you not been paying attention?
Nope, haven't been paying attention. I guess thats the first drum channel to catch my attention.
Well that's clever since I have't linked any videos or pictures from other people, I'll think you might find that's someone else
In the reviews, the press would always comment how easy SEGA games were to finish and how they lacked depth; One of the reasons why latter SEGA games were insanely hard to finish .Quote:
How did Sega take a hit?
Well then stop calling me out and always asking me to provide prof scans or videos ..Quote:
I have better things to do than upload 100's of videos of myself playing games which already have plenty of high quality videos uploaded.
Well on that score you fail . Just because you can complete a game quicker does not make that game easier . There's speed runs of Contra Hard corps being done in less that 8 mins - You 're going to make out that game is easy to finish ?Quote:
, I simply brought that up to counter your claim that Sonic was easier
And in the interest of fairness for any true and fair comparison you'll have to have the exact same player, playing each different game their selfs and only that person .
Well tbh I've never played the NES Zelda's . I've played the rest and never been impressed - They're vastly overratedQuote:
I just want to say that this is literally the first time I've heard anyone even remotely insinuate that Zelda II is overrated (to your credit you do qualify that you feel that all zelda games are overrated...but still)
He didn't say you did, you might want to go back and read more carefully.
Because a few old magazine articles are clearly the ultimate opinion of the universe.
I didn't call you out to provide scans. I asked you in the 5th gen thread to show an example of what you were talking about because you had completely failed to explain what the hell it was you were talking about.
Again, you've missed the point. It wasn't about the exact speed run time, it was about the fact that in Super Mario World you can skip 90% of the game and beat it. Something you can do in just about ANY 2D Mario game. I can casually zip through Mario 1 on the NES in about 5-6 minutes. Mario 3 might take me a bit longer but that's because I really enjoy that game and usually complete the first world before I start using the warp whistles to get to the end and win. If I really cared and wanted to I could probably breeze through Super Mario World too.
Sonic you can't do this, you can't just skip the levels you don't like unless you enter the level select cheat. In Sonic I am forced to go through a zone like Labyrinth zone regardless of if I want to or not. That makes it harder.
As for Contra Hard Corps, again you need to look at the type of speed runs. Those 8 minute ones are TOOL ASSISTED. The one I linked of Super Mario World is a real time speed run with no tool assistance. How about this, instead of just saying "Super Mario World is more difficult because myself and some old magazines say so" why don't you actually state why you think it's more difficult with actual examples from the game?
Really ?Quote:
He didn't say you did, you might want to go back and read more carefully
Quote:
Oh dear god! It's becoming really tiresome seeing Team Andromeda always linking to videos and pics taken from other people's games. Heaven forbid he should make some games of his own for the consoles he insists on discussing.
I guess he was being ironic and at the risk of being ironic myself , maybe you need to read more carefully ?
In those days the written press was king. SEGA Europe took a lot of flak when it tried to control reviews and only allowed magazines to play games in its HQ instead of sending out review copies to the press.Quote:
Because a few old magazine articles are clearly the ultimate opinion of the universe
You do and even when I scan in the interview with the Burning Rangers team saying the Saturn couldn't do Hardware 3D transparent effects you dismissed it . You're more than quick enough to ask when it suites you.Quote:
I didn't call you out to provide scans
I love to see your average play do that . Speeds runs do not prove at all if a game is any easier to play do not show a game true depthQuote:
Super Mario World you can skip 90% of the game and beat it
So we're on to the NES now ? . Love how we try and change it .Quote:
I can casually zip through Mario 1 on the NES in about 5-6 minutes
There's tons of Speed Run games where players are playing the real deal and beating games in less than an hour, that would take most people days to finish. Speed runs are more about proving a game player skills and bragging points than about a game difficulty or quality.Quote:
As for Contra Hard Corps, again you need to look at the type of speed runs. Those 8 minute ones are TOOL ASSISTED
Sonic is more simple and so simple even a child can play it (with just its left and right and 1 button control) It one of the reasosn why it sold so good , was the fact that adults and children alike could play it . Compared to trying to get to see all the 96 levels in Mario and collect all the secrets Sonic 1 and II were far simpler , it really took untill Sonic 3, Sonic CD for that to change and then I've seen Speed Runs on Sonic CD being done super fast even with the Mega CD piss poor loading times . That to me proves nothing other than the skill of the person playing the gameQuote:
Sonic you can't do this, you can't just skip the levels you don't like unless you enter the level select chea
He didn't say you were posting other people's pics or videos, he said you were posting pics and videos of other people's games and was mocking you.
Oh well? It doesn't mean what they said in a review are absolute facts. Reviews back then hold about as much water as they do now, little to none.
Once again that was another situation of you not reading or listening to what people were telling you.
The speed run I posted above was somewhat average play through. Again, move beyond the fact that it was a speed run. You're too fixated on that one point to see the big picture here. The point is that you can skip 90% of the game and win, not how fast it takes you to do that.
Not trying to change it, just bringing up more examples of how the 2D Marios in general are pretty easy and simple.
Again you're too fixated on the idea of a speed run and are missing the point.
So good controls now make a game easy? What about level design? Boss design? Enemy Design? Gameplay Design? Do all those mean nothing? Getting all 96 exits (exits, not worlds), in Super Mario World isn't harder than beating Sonic, it's simply more time consuming. So who's using time it takes to do something to define difficulty now?
I walked in on this topic (again) late (again), and I'm too lazy right now to read posts and play catch up, but I just did a quick glance and...well...am I bugging out or did I just read a post alluding to Super Mario World of all games being "difficult"?
Tell me that wasn't actually stated by someone ITT. Please.
Okay, just did a more fuller run through (not as lazy as I first thought), and no one stated SMW was difficult. Thank goodness for that. My faith in humanity is somewhat restored.
That said, some issues:
Super Metroid isn't a platformer. Platforming is part of the gameplay design, but not the focus. It's action/adventure, same as LoZ, but with platforming added onto the "action" side of things.
lol @ SNES Castlevania games. Super/IV has had its faulty design exposed for some time now. Of the Classicvania games, Rondo, Bloodlines, and III are leagues better. The less said about SNES Dracula X the better.
IMO, Super Mario World is not a top tier platformer of that gen. Sonic 1 was the better game, as were DKC2 and Ristar; S3&K was much better, and Yoshi's Island even moreso (note the conspicious absence of Sonic 2 Genesis and Sonic CD; there's a reason for that). SMW falls out of top tier status for the same reason as Super Castlevania did: it has design flaws that seemingly go against design intent, and when they don't they just make the game far too easy. In SCV the culprit was the whip, in SMW the culprit is the cape. Not a top ranking platformer of that gen (top 20? Maybe. Top 10? Hell no.), not even a top tier platformer in its own series at that point (SMB3 and SMB2 USA were both better, and more tightly designed, games). Good game, not great. Still one of the best launch games ever, though, but very much a launch game.
I bet most people go nuts over Castlevania IV, just because of how easy it is. Controlling characters with stiff jumping, has already been burned into my brain.
The 8 directional whip in CV IV is it's biggest weakness in my opinion (makes the sub-weapons useless), that and the "Mode-7" stage. Everything else about the game is top notch.
Of the original Sonic games I re-played Sonic 2 and Sonic CD the most by far. I prefer the level designs of Sonic 1 to any other Sonic game, but I simply did not enjoy playing the game as much as Sonic 2 or Sonic CD. I would even go so far as to say that Sonic CD's level designs felt generic to me in comparison to Sonic 1, and I still played it more.
Super Mario World, yeesh, that game just cannot even begin to amuse me in any way. The theme and music are just way too "nursery" for me even back then. Mario 3 stretched my tolerance for Mario games to the limit already. Good ole StarMist (RIP?!) insisted that I would enjoy Yoshi's Island though so I have been trolling ebay for a deal ever since last January.
I would take Actraiser over any SNES Castlevania.