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Exaclty and what I've been saying . In Mario would could hit a switch it be saved and you could go back to earlier levels and they'll be new gameplay elements introduced . In Sonic for one thing you couldn't save, you couldn't back track and even if you finished the game (finding all the secret break part of the level) it would still play and be exactly the same as if you just powered the game up for the 1st time . Mario IV was not only the bigger game with more levels, but thanks to the switches, secrets and saves it had the far better replay vaule
He just used level 1 from Mario world as an example of how flat and boring most of the stages are in the game. Yes, some get a little more complex as you go on, but the majority are just "walk to the right, make a few jumps, hop on about three enemies, and maybe go down a pipe." And what about the switches? All they add is a path or two in the air, maybe a bridge, or the cape feather so you can just fly through the stage and avoid doing anything. Mario 3 had better level design than Mario World. Sonic had actual things to do in the level with multiple paths and hidden areas. Mario World has none of that. Hell, you can even see where the switches will lead you before you even hit them. For me Mario World was a test of endurance to see how far I could make it before I got bored and skipped to the end.