Originally Posted by
TrekkiesUnite118
It doesn't drop to 20fps, it's still updating the screen 60 times a second, it's just taking longer to update positions. If it was dropping frames it wouldn't slowdown, Sonic would just move across the screen in a very choppy way.
The difference in a modern example would be like a FPS vs the 360 version of Phantasy Star Universe. The 360 version of PSU always runs at 60fps, but the game slows down during more intense action. The game doesn't get any more choppy, it retains it's smoothness, things just move slower. Meanwhile in a game like Left 4 Dead when the horde of zombies comes at you the game will drop from 60fps to possibly 30-45fps and it looks very choppy. Things don't get slower, they just get very choppy. Sonic 2 is more like Phantasy Star Universe in that things don't get more choppy, they just slow down.
EDIT: That's kind of odd that we both came up with the same example...