Apparently it has never ended....
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Apparently it has never ended....
Close this thread before we get another 90 pages of bickering
You sure did...
Amiga has less sfx than the Genesis version and also has them in the wrong side (shooting on the right portion of the screen and sounding coming from the left channel, for an example...) in several situations probably due to its only 4 channels.
Mega CD version sounds way noisier and uses shortened samples to fit in its tiny PCM RAM.
Typically TA, everyone arguing sound effects he argues music *rolls eyes*.
People disagreeing with people and misreading posts on a Forum!
http://www.threadbombing.com/data/me...df0go1_500.gif
As long as the samples don't need resampling, I think my SCD MOD player sounds excellent! On my CDX, it's competitive with a PC oversampling and filtering and outputting 16-bit 44kHz audio. If it needs to resample, but no more than one pass, it sounds rather good as long as you don't run into a sample playing too low an octave where it detunes. Any more resampling than that and it sounds anywhere for merely okay down to WTFWT!! :D
The SCD PCM is rather good, but the 64KB can be a little limiting. 128KB would have been great... but the PCM chip can't handle that much ram. So you have to watch the sample usage for best results.
You've made absolutely no point other than proving you're incapable of discussing anything without completely diverging the theme.
"Flashback has the best sound effects on the Mega Drive, it's the only version with multi-channel PCM"
"Flashback sounded better on the SNES, Mega CD and Amiga because the irrelevant almost non-existent music is better on those. Now forget about Flashback which does not fit my world view and focus on Pitfall which has better sound effects on the SNES." <- This is you.
I just disagreed and said the Amiga version sounded better . You know... its called an opinion . Just because 'you' happen to have a soft spot for the MD and think Flashback sounds best on the MD (and well everything sounds better on the MD), doesn't make it fact . I'm sure the Mega CD is using multi PCM samples too btw ;) :PQuote:
Flashback has the best sound effects on the Mega Drive, it's the only version with multi-channel PCM
I think I made that quite clear too, but never mind . To me Flashback isn't a game that shows off any system sound features well .Quote:
the irrelevant almost non-existent music is better on those
flashback on genny has the most distinct sound effects and music, for some reason the tunes and sound fx never stuck out in any of the other versions i've played (sega cd, 3do, snes)
great game. Maybe the jaguar...
Flashback could be my favorite game on the Genesis.
Gradius 3 has such painful slowdown on the SNES
I know the SNES CPU is kinda mediocre, but the game doesn't have many sprites on screen constantly
I play the game, wondering, what is taking so many resources?
As I recall, the Parodius games also had nonstop slowdown.
I still think Konami deserves some slack, its a very early SNES title.
Could be just sloppy usage of the RAM.
Isn't Gradius 3 one of the games that uses NES speed ROM?
The slowdown is probably for the better though. Gradius 3 is already a hard game even with its slowdown, without the slowdown the game would be impossible.
Yea with enough memorization, anythings possible
So apparently the SNES has 4 background layers. But the questions are:
1. what the hell game used this?
2. were the background layers limited to 4-bit colour?
come to think of it, I also barely know any SNES games that used parallax scrolling with two layers
The Super Nintendo has the following background modes with their own specific imitations on colors per tile:
Eight Modes Numbered 0 - 7
4 (96-colors, 24 per background, 3/tile)
3 (two 120-colors, one 24-colors)
2 (120-colors)
2 (240-colors, 120-colors)
2 (240-colors, 24-colors)
2 (120-colors, 24-colors, interlaced)
1 (120-colors, interlaced)
1 (240-color, scaled, rotated, etc) 42
(4 backgrounds limits colors per tile (8x8 pixels) to 3-colors whereas other modes are 15-colors per tile, adapted from Qwertie's SNES Documentation, Register $2105: Screen mode register (1b/W).)
Okay so its kinda like the 512x448 resolution mode, no one used it because of how crappy it looked.
The point is, the game is not meant to be easy and the slowdown is not for the better. The game is perfectly playable without the slowdown.
Yea of course the slowdown isn't intentional, I'm just grateful for it. I can't even get past the third level.
It would have been cool to have seen a Gradius related game on Genesis, especially if it was original and especially with a well done FM soundtrack. I guess that the PCE version of Gradius II gives an idea of how it would have performed action-vs-slowdown-wise.
I would say that the Thunder Force games achieve that handily, or as a worst case would could always look at Gaiares.
Although I'm sure that a solid version of a Gradius or Salamander game could be done on Genesis, aside from the amount of slowdown that TFIV already has, those games likely wouldn't run the same if they had five sets of ships moving around shooting both shots and missiles.
Yeah, Gradius 2 on the Megadrive would have been sweet, or at least some version of Parodius. Likewise, i would have loved to see the PCE do Thunder Force 3 on Hucard, i wonder if it would have turned out better than the SFC Thunder Spirits. The first time i saw Thunder Spirits running on real hardware i was shocked at the attrocity, but as a MD fan, it felt really good to see the SFC struggle so much with it, hehe.
We are in no position to ask for more shooters on the Genesis.
I think bar Gradius Gradien and the awesome Gradius V all the others have been shit imo and when it comes to shooters its an area like sports that the Mega Drive killed the Snes and Amiga and was in class of its own .
Speaking of Amiga I've lately been getting into it's racing games and there's a *ton* of awesome ones. Heck the Super Hang On port might only run at 25 fps but it has 2 background layers and much better scaling than the MD version, excellent port.
If only the fanboys stopped talking so much about shitty games like Lionheart and Xenon 2... I misjudged the Amiga... it's possible I just don't know the library well enough.
Sorry for the off-topic but since it was mentioned I thought I'd share this.