Originally Posted by
kool kitty89
Ugh . . . it's mediocre. Many of the arrangements and instruments are OK (or even good), but the horrible FM percussion combined with some major volume/balance issues really ruin it. (some instruments are WAY too quiet or too loud)
And the voices yeah . . . same shitty sound engine and ~4 kHz samples of 1993, except now they seem to be pre-filtered to be super muffled (hell, maybe they are better than 4 kHz, but you sure can tell by the sound), and the same horrible uneven playback issues and 68000-Z80 conflicts (sounds better when 68k is halted, and otherwise sounds bad regardless of being in-game or not -games with major DMA contention issues sound better in sound test than in-game).
They could afford to invest in a full 5 MB of ROM for the MD game, but not in a decent sound programmer . . . or allot even a modest amount of that for decent drum samples and better SFX/speech? (not to mention how that 5 MB doesn't really compare that impressively to the SNES's 4 MB given the MD's capacity for streaming compressed graphics, especially for what should have been a refined, late-gen production -and we're not taking a "chipped" SNES game either, and there aren't major loading times, so the 128 kB work RAM likely isn't being used for decompression buffer space either)
Hell, with 5 MB and reasonable optimization on the MD, they probably could have even afforded to use the MD's higher resolution in H40 too. (or at least consider it, among other trade-offs)
Games 1/5 the size of it and 3-5 years older were literally wiping the floor with it sound wise for music with good sampled percussion and/or SFX/speech.