Dont dis the everdrive dude. its one bad ass piece of hardware and was made by a hard working dude that deserves lots of respect.
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The arrogant asshole has spoken, great! :D
What's the problem with the guy using a mono TV and an Everdrive MD?
Oh, OK, got it. He is an idiot due to that and we shouldn't listen to him. Too bad that your awesome WorderMega doesn't make you any smarter though...
Actually, people ragging so hard on the SNES muffled audio should be much more common IMO, hehe.
Yes, you still can hear the compositions but it's the same for audio casettes and people just trashed them in favor of less muffled/distorted audio provided by other formats. OTOH, I find it weird that just a few people complain about most of the SNES games sounding alike due to the use of the very same audio driver with similar sets of instruments....
Wasn't the audio in those videos coming from the Headphone jack? So wouldn't that make them have stereo sound?
They were in fact stereo and from the headphone jack.
I wonder if TmEE/Tiido could take the decompiled Sonic source code and put in one of his sound engines that replaces the music in the game with 4 PCM channels going "OMG TA! 4 PCM CHANNELS!"...
That's not "original" enough for TA.
Replace the music with Vivaldi's Four Seasons, which each PCM channel playing a different instrument.
But then there's no game logic! Lol
That's beyond logic for TA sadly.
WTF are we arguing about? The argument between these two systems has been the same for over 20 years now. The SNES has pretty eye popping colors and a more advanced sound chip but the controls are not as good, slower games, less action on screen.
The Mega Drive less colors and more raw sounding, way better controls and way more action on screen. Play a Mega Drive for a couple of hours and jump into a comparable SNES game it's likes you moved into the slow lane.
I don't know wtf we are going on about. I'm drunk out of my mind.
Ironic beyond this board ? .Quote:
What's the problem with the guy using a mono TV and an Everdrive MD
I've no problems with people playing games on a mono TV or using a Everdrive . But when these people in question start giving me letures on sound and what is to be a SEGA fan I have to have laugh. What self respecting sound aficionado would be playing their systems on a shitty mono TV ? , What self respecting SEGA fan would be playing ROMS instead of owning and playing the originals?.
On yes the Troll that unlike you owns the original games , no need for ROMS or youtube but that's what it is to be a real SEGA fan.Quote:
He's just a fucking troll and he knows it.
Where ?Quote:
TA basically called TmEE a liar.
And how many Mega Drive games have he released or for that matter how much has he programmed for the SNES. What you forget is TA bought over 150 Mega Drive games and still owns them (no need for Everdrive), still owns the hardware and still plays a hell of a lot of the them ;I'm all too familiar with the shorts comings of the system when it came to colours and sound and you don't have to be a programmer to know and see that . What next only SNES programmers can comment on SNES games?. Since you haven't produced a single line of code its irony at its peak to have a good go at others, When was the last time you programmed a SNES or Mega Drive game mate ?Quote:
TA hasn't programmed jack shit for the Genesis,
1) I'm smart enough to spell WonderMega correctly ;) :P and 2) No the Wondermega doesn't make you smarter, but it sure has hell makes your Mega Drive/Mega CD games sound that little bit better thanks to the 'Game' modeQuote:
Too bad that your awesome WorderMega doesn't make you any smarter though
Ok for recoding , but when you're playing the games you get sound in mono through the TV :PQuote:
So wouldn't that make them have stereo sound
I play games with headphones. And I play it loud.
And iI may not have programmed any games on the Genesis, but I did program a kitchen timer that uses PSG for the alarm.
Besides, any Sega fan would know that using a real stereo amplifier, is better than ANY TV speakers.
The Snes had a Headphone jack, very clever I must say.Quote:
I play games with headphones. And I play it loud
They would !. Which is why I play my SEGA consoles through my Yamaha Amp and we all know SEGA loved YamahaQuote:
Besides, any Sega fan would know that using a real stereo amplifier, is better than ANY TV speakers.
http://farm9.staticflickr.com/8194/8...ec68ecc4_c.jpg
You don't have to use the consoles own headphone port since the SNES didn't have one. You use the amp.
I'm a Pioneer person: http://www.pioneerelectronics.com/PU...ers/VSX-1020-K
Sorry, not a fan of Yamaha amps, and hell no to Bose.
I'd rather have a muffle than limitations. From what I read (I didn't read into this super hard mind you) it looks like what team andromeda is talking about has nothing to do with tiido.
This would be serious win. I still think sonic 1 / 2 / 3 + k with cd audio would rule too.
I also don't get how the snes controls are "no good" and how it has slower games? Snes games feel fast to me.
As for everdrive bashing. I own original carts of all games I play, but I choose to play them on the everdrive anyway. The experience is identical, just without having the change the cart, I have respect for how I choose to play. Of course I'd never play something I don't own unless I'm just testing it out. Even emulation on my computer can't re-create the experience of testing a game out on my modded original consoles. I respect people who play stuff from the everdrive when they own the original cart.
As for bose when I was a teenager I walked into a bose demonstration and they wouldn't allow us to leave until the demonstration was over. That experience was horrible and I'd never buy a bose product because of that.
I could have sworn yesterday TA replied to TmEE directly to his Contra having 4x PCM samples, and he said "Lies!". I can't find it now, so I don't know, maybe I'm wrong on that then.
I would rather non muffled audio.. But here's the thing, the two consoles have two different approaches to music. One is FM/DAC, the other is basically a DSP. Not the same class and not truly comparable nor fair. At that point, it's all personal preference in the long run, and it's clear most of us prefer the Genesis music capabilities.
As far as SNES games feeling slow, I've not seen much slow down, but it does happen. It's basically like pairing a fast ATI/Nvidia GPU with say, a Pentium II. The PPU was fairly decent, but the CPU was the weak point.
But we still prefer the Genesis.
Yeah I'm a dsp person. FM was a great idea for 8-bit consoles. Maybe the snes distracted me with all sorts of flashy hardware effects but it looks like there's plenty of stuff going on at once without slowdown. I always thought the concept of a gaming machine should be extremely powerful video and audio hardware. The main processor shouldn't be such a big deal it's not like you're using your console to render videos real time or something.
No, but the CPU does need to run game logic, and tell the PPU what to move, where to move it, how fast to move it, and the more sprites, the more it needs to control.
Phalanx can get slow down right on the first level, and not much is even going on, not compare to say Musha, which has a lot going on. (Musha can have a lot of slow down on the later levels).
Bose ? You've lost me on that one and not a fan of Yamaha ? Shame on you, what with you being a SEGA fan and we can all post links to websites mate ;) :PQuote:
Sorry, not a fan of Yamaha amps, and hell no to Bose.
That sorts of defeats the whole object of having a Amp in the 1st place.Quote:
You don't have to use the consoles own headphone port since the SNES didn't have one. You use the amp
You can't find it , because I never said it , but never mindQuote:
I could have sworn yesterday TA replied to TmEE directly to his Contra having 4x PCM samples, and he said "Lies!
It depends on the game and of course the skill of the programmer . Smash TV on the Snes is far better than its MD counter part, there's a ton of action in the likes of R-Type III too.Quote:
Maybe the snes distracted me with all sorts of flashy hardware effects but it looks like there's plenty of stuff going on at once without slowdown. I always thought the concept of a gaming machine should be extremely powerful video and audio hardware.
Sound again it depends I tend to like FM more for music has too many SNES games and Amiga sounded to similar, there was much more variety to MD music, but its paid the price for samples or when trying to emulate the sound of an Electric Guitar or drums .
Um headphones can benefit from an amp too. EQ, better snr, etc.
You still sound like an elitist jerk but you probably don't care about it, right?
I must have missed some posts, 'cause I didn't see anyone teaching anything about sound to you. Actually, I saw that you were saying shit (repeatedly, as you usually do) and people just proved that you're wrong.
So are you the one entitled to define what is to be a Sega fan? Awesome.
Seriously, if to be a Sega fan is to be like you, well, I'm not interested in it anymore.
No, this is a real SEGA fan:
http://www.tqcast.com/wp-content/upl...eamGirl-TQ.jpg
:p
It should be more about love and less about buying/collecting stuff to satisfy an exhibitionist ego.
Or smart enough to nitpick a typo like that while you can barely write a comprehensible post.
Just like any good stereo will do, but with more options...
4OP FM can't do good guitars? The Genesis is much better than the SNES when it comes to various types of music like Techno, or any type of Dance style you can think of, and Rock/Metal is by far one of those.
I can't take TA seriously, he is arguing these things, and it shows he doesn't actually know what he is talking about.
Am I the only person who thinks team andromeda is being seriously misunderstood?
As for that mostly naked girl, I wouldn't hit that.
I'm sure the snes could do techno I just don't think any developers tried that on the snes. Just because nobody bothered doing it doesn't mean the system can't really do it. Wait doesn't mario rpg have a little of that?
Yuzo himself did, though the tracks in the game don't seem as powerful as SoR. Sure this game doesn't sound as good as that series either, but there you are.
http://www.youtube.com/watch?v=sxcTW6DlNqA
I'd say the Megadrive had a potentially more powerful audio hardware, inasmuch as a powerful FM synth has more possibilities than a low-quality PCM synth which always has its limitations. However most Megadrive programmers were paid to get things working, not to get things beautiful, and with that mindset the SNES chip was more straightforward useful. Most MD games just used a popular sound driver (like GEMS) and its pre-set instruments, without putting an ounce of effort in getting better sound.
The games that did use their own instruments, they completely destroy all but a handful of SNES titles music wise. About the only style where the SNES outshined the MD was orchestral music, and even there the MD had some pretty damn nice contenders (Alisia Dragoon comes to mind).
The SNES has done music that falls within the broad term of "techno", but it can do anything really. It's just going to generally sound like a simulation of simulated instruments. Well done SNES sound is to keyboard simulated instruments what keyboard simulated instruments are to real instruments.
I prefer sounds in games that serve the purpose of what a real world instrument would be used for, but sound more original. I still appreciate fake-fake instruments, but not nearly as much as system generated sounds. Thunder Force IV's guitars are a good example. They don't sound super realistic, they sound much better to me than the kind of simulation you get from the SNES and are more satisfying than real guitars in many CD game soundtracks. The guitar mimicking bgms from SNES gamers that I enjoy sound even less realistic if anything and I think that it adds to the appeal for me. You could also just uses guitar samples on Genesis like Champions Forever Boxing for TG-16 does, but system generated sounds are so much cooler.
"You must spread some Reputation around before giving it to Black_Tiger again."
What made the SNES sound muddy again? Something was posted before but I missed it?
The two major factors are sample rate, and the fact that ALL SNES samples are compressed. Compression kills high frequencies. Samples must also be limited in sample rate in order to fit all needed samples into the limited sound ram. That's even more of an issue for the SCD since it doesn't use compression. While compression has the effect of limiting the frequencies heard, it makes it easier to fit samples at a higher sample rate into limited memory. Samples for the SCD PCM must use an even lower sample rate in order to fit in pcm ram.
Didn't someone also say that most companies sent the music off to Nintendo to be converted, and by the time it came back it was too late to change it if it didn't turn out the way they wanted? sure I heard something like that somewhere.
Anyway, Ocean did everything themselves from what I understand, and their music sounds significantly better than most everything else IMO.