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Originally Posted by
Barone
You're saying shit and providing no sources to support your "thoughts". Yes, I'm paying attention to your false assumptions/conspiracy theory.
The problem is that most of what you say is irrelevant to the discussion.
You need to actually read my posts, you'd see that I've already addressed most of what you say here...
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You fail to see or don't want to see that they did gave the Wii a chance.
Dumping a couple of C-team games and saying "well they didn't do well enough, we're dropping the Wii" is NOT giving the system a chance. Come on. And a lot of publishers did exactly that.
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The thing is:
A)Its hardware can't handle the same games/versions of games that PS3 and Xbox 360 can.
I already addressed this repeatedly when I pointed out that if they could make PSP and iPhone ports, they could make Wii ports.
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B)Aside from Nintendo hardcore fans, people usually prefer to get the best versions of the games, that were almost never on the Wii due to its weak hardware (despite of what your conspiracy theory says).
Casuals and many average gamers don't care as much about graphics as you think. The most powerful system has never won a generation, after all. Nintendo's argument that Wii games looked good enough, particularly for people with SDTVs (less so for HDTVs), is true, I think. And as I said, it was only in the last few years when most people had HDTVs (and indeed, even now not everyone has one).
Oh, and the fact that PS3 and 360 games far outsell PC versions disproves what you're saying here even further -- obviously PC versions always have far better graphics than the console versions, but which sells better? Not the PC releases, most of the time.
And finally, remember how I said that for a while (in the earlier part of the generation particularly) the Wii had very close to a larger install base than the PS360 combined -- and for a while it looked like the Wii alone would be over 50% of the market. And yet even then most third parties were still ignoring it; Japanese ones were focusing on the DS and then PSP, while Western ones were focused on the 360 and PC. The results of that were as I've said.
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C)First party games were designed to take advantage of its stock controllers but most of the 3rd party software were not and, no, in the real world not every Wii owner has classic controllers.
I don't have a classic controller, on that note. I have Wiimotes, Wiimote+es, nunchucks, zappers, and GC controllers, but not those, because I haven't felt like I need them. Most Wii games play just fine on the wiimote + nunchuck; I do use the GC controller for a couple of games, and there are a few games that would make me want a classic controller (fighting games that don't have GC controller support, essentially), but the Wiimote and nunchuck work well for most Wii titles I've played. And that goes for third party games as well as first.
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D)The "OMG it's huge" Wii user base has a lot of people that were actually just casual gamers who bought the system mostly to play games like Wii Sports or Wii Fit and don't give a damn about games like Call of Duty or NFS series.
This myth is one that Wii game sales figures disproves, I would say. See that list of best-selling games, for one. Sure, Madden and COD do sell better on 360, and I can understand why given Microsoft's focus on the shooter-and-sports-fan audience, but core Wii games can sell as well, and some have. This statement of yours is exactly the kind of thing that I was talking about when I said how stupid I find that always-wrong old "nintendo is too kiddy/casual for our game" argument.
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E)It's more cost effective to develop games for two/three platforms with similar hardware "power" using code conversion tools/middleware stuff/model-driven development than wasting time trying to squeeze the Wii's hardware.
Sure this was a factor, and I've mentioned this issue too, but see my response to A.
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Yeah, I'm living in an alternate reality where people can actually see what sales figures are showing and are not used to ignore on purpose what several people already explained: it doesn't matter if the Wii is the best-selling console given that the cross-platform 3rd party games always sell MUCH more on the other consoles.
Always? No, not always. It depends on the game. Again, look at the sales numbers. And recall what I've said about how many games weren't on Wii to begin with; it's impossible to know how those would have sold on Wii, particularly if Wii had been getting stuff like that from the beginning, which would have allowed it to build up a base as a market for that kind of thing. But even as it is, you need to look at this on a case-by-case basis. Also, I'd focus particularly on 2006-2010, because the Wii certainly has faded very badly in 2011-2012 (understandably so, most consoles fade after their fourth year), and I think it would be best to compare the systems at their peaks.
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And, as I said before but you chose to ignore, most of the 3rd parties are developing for a much bigger user base than the Wii's since they're releasing almost identical games for PC + PS3 + XBox 360 with easy; while it would require more effort to adapt those games to the wimp Wii hardware with little profit since minded people don't like to play crappy watered down versions of games.
See above, and read what I've said -- I haven't ignored that, and have talked about these points repeatedly. I won't repeat myself.
Of course you're right that including the PC gives the others a much larger potential audience, but most PC owners don't play high-end games, unfortunately... I wish more did, but they don't.
I don't know what you mean by this.
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Originally Posted by
sheath
In the case of the Wii, just like the Genesis, and the Saturn and Dreamcast in their first couple of years, relatively positive console sales figures failed to offset relatively poor third party software sales. In each case there was a concurrent platform that made more money for third party publishers regardless of console sales.
That's certainly true for the Saturn and Dreamcast (and 32X and Sega CD), but the Genesis, really? I don't know about that... that had decent later third party support, particularly from the West. Its third party support in Japan was always limited because the system got off to a bad start there and finished in third.