Post-Inception.
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I agree 100%. A controller that has a screen is a portable to me not a controller. Plus with my favorite controllers being NES SNES and Genesis controllers one can tell I like it simple. And I would say I'm part of the younger crowd but truth is even though I'm 15 I hardly play any new games I am about as retro as it gets. Then again I consider myself one of you guys and not part of the younger crowd hahaha.
When will you outgrow defending a freaking corporation? To quote a Youtoob commenter: Corporations woukdnt [sic] piss on you if you were on fire, only if you were on fire and some money was underneath you.
:bull:
It's not that simple. You're asking a company to split its resources just to make games for the Wii, when it makes more sense to spend the money on a game that can be shared on 3 platforms. The PC gamer should be thankful that the current consoles are closer in design to a PC, because they might not have had as many cross-platform games brought over.
A lot of these publishers are a bad selling game or 2 away from going out of business. They have to go with the products that sell and where they are getting the best results.Quote:
The problem with the Wii was that support started out very thin and then got worse. Third parties would release a game or two as a "test", see it sell mediocre numbers, and then use that as an excuse to end their Wii support there, as if that was a fair way to gauge Wii sales. That kind of stuff is just absurd, and they were essentially setting themselves up for failure. I wouldn't be surprised if that's what they wanted to beging with, the excuse to say "see, we tried, we're quitting now and going back to the other systems (where we always wanted to be to begin with). That is, it was a self-fulfilling prophecy.
Well, the PSP was pushed as a PS2 portable, so those games make sense on that system.Quote:
But seriously, why are there PSP versions of things like Soul Calibur: Broken Destiny, Split/Second, or Dante's Inferno, but not Wii versions? And why is Street Fighter IV on the iPhone, but not the Wii? There is no excuse for that kind of thing!
SFIV would have required an additional controller purchase to play the game on the Wii. I picked up Capcom's Tatsunoko Vs. Capcom stick for $12 at Fry's; obviously the game controller wasn't selling out.
I think you're forgetting some things. First, remember of course that the SNES finished first in Japan, while the Genesis finished third. That means a LOT less sales for third-party games in Japan for Sega for Japanese-developed third-party games; some of those did release in the US, sure, but as they were third-place-system games and not first-place-system games, many fewer were efforts on the level of the top SNES games. That makes a difference for Western sales too; things like budget matter. As a result, Japanese third-party titles are sure to have sold much, much better on the SNES than the Genesis.
As for Western third-party games, though, of course few sold in Japan, but few sold in Japan on either platform, I'm sure. In the West, they sold well, and indeed I'd say that I'd guess that there were more successful third-party Western games on the Genesis than there are on the SNES. Stuff like Mortal Kombat, EA Sports, and the like were hugely successful, and sold better on Sega. Of course the SNES did win overall in North America, but only barely, and including Europe, Sega sold more outside of Japan. Not by a lot, but they sold more. So the question is then, is Sega's advantage with Western-developed third-party games make up for Nintendo's huge advantage with Japanese-developed ones? My guess would be no, the SNES probably does have more total third-party sales, but your blanket statement is misleading. I mean, you need to account for the sales in different regions too. And I do think that Sega won with Western third parties for sure.
Something that's all ready annoying me is that there naming many of there titles after the system.
Super Mario Brothers U, ZombieU? wtf
Nintendo has followed that approach for decades.
Well, my point is that they did't sell enough. With approximately 100 million Wiis out there, those perfectly decent 3rd party games failed to reach even 1% of it's install base, and in most cases even 0.5%. A vocal minority were screaming for "hardcore" 3rd party releases, and they seemed to be the only ones interested in buying them. That tells you that the VAST majority of Wii owners were simply not interested in them, and it's a safe assumption (especially for developers and publishers) that "better" 3rd party productions just might suffer a similar fate of falling on deaf ears. It's no surprise that Rockstar released Bully and Table Tennis on the Wii, but no GTA, Max Pane, or Midnight Club, probably figuring that they'd have a tough time even cracking 3% of the install base to even make it worthwhile.
My original point about the WiiU is that I severely doubt that it'll bring in the tens of millions of non-gamers that bought the Wii. They were hardly interested in it to begin with, so it's hard for me to imagine these same people buying into it again when they've already experienced a very fleeting love with "video gaming" already.
I think the pre-orders are basically consumed by the die hards, and re-sellers hoping to bump into another big pay day. After the die hards have theirs, Nintendo is going to try their darndest to buy back some of the hardcore crowd, because I'm pretty certain they know that they can't rely on a double dip from the non-gamers. The Bayonetta 2 exclusive seems to be a step in that direction, and it won't surprise me if they continue to make decisions like this now that they have an HD system to work with.
I have a feeling that this is going to be Nintendo's equivalent to the Dreamcast, although Nintendo has the pockets to support the WiiU for the duration of the gen. Of course, it's just a hunch, but I think the WiiU is going to surprise a lot of gamers with some great software, and very decent 3rd party support, but I also think that it'll struggle to sell half as well as the Wii did.
^This.
You are mixing up topics. We weren't talking about sufficient sales, we were talking about better sales. Third party titles, especially most of the big name ones, sold better on the SNES than the Genesis. This was obviously more pronounced in Japan, and less pronounced in Europe and Brazil where the systems are called Megadrive and Super Famicom last I checked.
Super Mario World sold way more than any Sonic game, you would have to combine all Genesis Sonics to compare. Streets of Rage, Shinobi, Golden Axe and other mainstay Genesis games, or even licensed ones like the Mickey games didn't even come close. Street Fighter II sold two to three times better on SNES. Mortal Kombat after the first one sold significantly better on SNES. You are missing the point, the reason I brought this up.
The Wii had third party software sales, the 360 had a ton more third party software sales. At least with these systems, thanks to the internet, it is somewhat reasonable to talk about the products globally without regional specifics. With the Genesis and SNES it ought to be clear what region we are talking about.
Six of one. Half a dozen of another.
Now that Nintendo is finally offering a powerful HD system you might see an offset in hardware sales with a large increase in third party sales. Perhaps now the Wii U, unlike the Wii, won't be looked upon as merely a supplement to the consoles offered by Microsoft and Sony. In all actuality that is how many gamers recognized the Wii. If Nintendo has its act together those "non-gamers" might not be as relevant as they once were.
Some new information has come to light...
I recently found out that Renesas (the merged off-shoot cpu division of Hitachi and NEC) are involved along with IBM and AMD in the design of the Wii U's central processor.
Remember the Saturn and Dreamcast guys... Hitachi SH-2's... Hitachi SH-4... The NEC fabricated PowerVR in the DC.
Its a curse, Renesas involvement spells DOOM DOOM!
NINTENDO IS DREAMCASTED... DOOOOOOOOOOOOOOOOOMMMMMMM