Im not talking about games that never got finished or released I'm talking about games that did get released but clearly had a lot of things that got cut due to time or budget restraints. Id like to try to compile a list of those games.
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Im not talking about games that never got finished or released I'm talking about games that did get released but clearly had a lot of things that got cut due to time or budget restraints. Id like to try to compile a list of those games.
the most obvious one: sonic 06 for ps3 and xbox 360.
I'd put Zelda: Wind Waker at the top of the list. The game was this beautiful cell-shaded masterpiece with a relaxing little sailing segment in between levels. Then, it became a long drawn out sailing game to find the lost pieces of the Tri-Force. Miyamoto obviously ran out of time, and instead of giving us more levels to explore, we were left with a lot of sailing and fishing in its place.
Depending on the threshold-
Shubibinman 3
Renny Blaster
Monster Maker
Exile WP/XZR II
Shapeshifter
Night Creatures
Chrono Trigger
Sonic 2
Sonic & Knuckles
Knuckles Chaotix
Phantasy Star IV
For all consoles? This is just going to wind up another Nintendo/Sony hate thread.
Mega Drive =
Chakan: no proper ending.
Sonic 2: graphics need more finish and missing stages.
Sonic 3: missing S&K. -- no the lock-on doesn't solve it.
S&K: missing Sonic 3. -- " " " "
SoR 3: I think this is the one the motorcycle stages were cut from. Doesn't seem like that would be 2. And 3 did need that variety.
Fantasia: everything but the graphics is halfbaked.
Believe it or not, Final Fight Streetwise is what inspired me to make this thread lol. Its a game that deserves to be trashed but I do have some fun with it and you can clearly tell it wasnt properly finished and stuff got cut out that was originally planned. It feels so short and hollow. Theres no way they intended it to be that way.
One game does come to mind which severely lacked in polishing:
1. Traysia
Xenogears feels like they ran out of development time/budget on the second disc. Still a great game, though. Awesome story.
Atomic Runner, I swear they could have made the game so much more enjoyable if they only fixed the freaking controls of your player!!!
I'm gonna throw this one out there. TMNT Hyperstone Heist. Much shorter than Turtles in Time. Only 5 stages complete with lame ass gauntlet level. Completely intentional or did they want to do more but couldnt due to certain factors ?
Burning Rangers: Very short, graphic errors and Camera issues.
Blood: AI goes dumb sometimes (enemies walking into the wall and being block by an object?). Several Glitches and bugs are present.
Final Fight for Snes
Shenmue---where's part 3 you fucks?
Vectorman 2---abrupt ending and many repeating levels
So many PC and/or modern games before patching fit this thread.
Vampire: The Masquerade Bloodlines - Awesome game but super buggy. It was rushed out for holiday 2004 by publisher Activision, then the developer went under. Thankfully the mod scene fixed it up a lot.
Alpha Protocol - You can tell in the early levels they wanted to be all Deus Ex-style ambitious but gave up on that later on.
Impossible Mission (7800, NTSC version) - It can't be finished because of a bug.
Shinobi (SMS) - no proper ending.
Donkey Kong (NES) - Rushed for FC launch, missing factory level.
Ultima VIII is missing like half the game. Ultima IX feels like an early beta.
Ports of Samurai Showdown, missing characters and zoom.
Daytona USA (Saturn)
The House of the Dead (Saturn)
32X Doom....cream of crap when it comes to incomplete games.
A more recent game: Dark Void.
The game has a kickass jetpack mechanic, and a few missions were awesome; but most of the game seemed very rushed and hobbled together, and the story ends so abruptly I almost got whiplash. It definitely feels like they ran out of time and money midway through and just piced together whatever bits they had.
megaman soccer - snes, the ending is missing from the game itself yet data for it still existed in the rom.
Finny the Fish and The Seven Waters - I could be wrong about that, but the game seemed like it was building up to much more but never fulfilled it's potential. yeah.
Castlevania Bloodlines.
Compare it to the effort that went into Rocket Knight Adventures or Contra Hard Corps.
I always felt X-men 2 on the MD/Gen felt unfinished mainly due to the lack of a start screen or character select screen at the begining, instead you get a semi-randomly selected character.
But then they play the startup screen and give you a character select after the first level, so I guess it all works in the end.
Yet it's such a weird way to have it randomly select a character for you only to give you the possibility to select one later.
Phantasy Star 3
only 1/3rd of the game was completed.
Yeah, I enjoyed it but it could have used more development time. Same goes for Jaguar Doom.
Also, Virtua Fighter for Sega Saturn seemed rushed.
I think that was an attempt to give the game a "comic book" feel. A lot of comic books at the time didn't start with the splash page, rather starting with a prologue then a double-paged splash shortly afterwards. I haven't read any comics in a while so maybe they don't do it anymore. Either way, I think X-Men 2 feels very complete.
Also, I could be wrong, but wasn't there a secret way to choose which character you started with if you were holding a certain button combination on power-up?
Super Double Dragon: Both the U.S and Japanese (Return of Double Dragon) versions are incomplete, with stuff like cutscenes, Marion and oh I don't know, an ENDING all left on the cutting room floor.
The Japanese version is a bit better though.
GOTZENDIENER (Pc-Engine)
http://2.bp.blogspot.com/_Hcxs4GEfPU...s320/gotz3.png
Gotzendiener was released unfinished or merely unpolished, it comes off as an incomplete effort, an empty, glitch-plagued husk of a puzzle-based adventure
Mortal Kombat (Genesis)----Real Shitty conversion in terms of graphics and Soundfx. Lota bugs and glitches...clearly only 60% complete.
Mortal Kombat 2 (Genesis)----Background detail missing, animations missing and sfx missing....not as bad as MK 1 though.
Yeah, there was an Eidolon's Inn project to fix the color palette (was looking awesome), but like most projects there it just died out :(.
Their fix of the first level of Golden Axe is amazing:
Arcade
http://i.imgur.com/VlGQP.gif
Genesis
http://i.imgur.com/0o4ah.gif
Fixed
http://i.imgur.com/oPBtZ.gif
With good color selection 64 colors are more than enough :p.