this game isn't bad at all i like it im playing it now on my sega nomad there nothing wrong with this game i give it 10 out of 10
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this game isn't bad at all i like it im playing it now on my sega nomad there nothing wrong with this game i give it 10 out of 10
..... <- Use those. ;)
The day we find out damin and ary use similar translators is a day everything will make sense in the world.
I seem to remember hating this game. If memory serves it is a below average Street Fighter 2 clone.
to me it isn't the same like street fight its different
World Heroes was actually passable, in the arcade, etc. etc. ... that is, until Sega got their hands on it and completely bastardized the Genesis/Megadrive version. The first time I played the Genesis port of World Heroes, I could've sworn they had hired Taiwanese software engineers to develop it... because, well, it's THAT BAD.Quote:
Originally Posted by Mr Smith
But, everyone's view is different.
i got this game now its great!
The genesis version of this game isn't all that bad but it's not great either.
World Heroes 2 Jet though, now thats a game. :D
Whoa noes, could this be another "Shadow Dancer" in the making?
Anyways, this thread regarding the long-defunct Sega Midwest, developers of the Genesis port of World Heroes talks a lot about this particular port.
And yes, it is the worst version of the original "World Heroes" by far. The gameplay and control was reduced to a pre-SF2 level, perhaps resembling the cumbersome SF1. I am planning on putting together a video compariso of the Neo-Geo, SNES and Genesis versions of "World Heroes" in the future, depending on how my current, planned comparison projects of "Fatal Fury Special" (sans the PCE CD port), Samurai Shodown (16-Bit ports only) and the two distinct Genesis versions of Street Fighter II CE/SCE go.
I only recently heard World Heroes came out on Genny. Man, I played the games on SNES, and they were such bad Street Fighter II-clones; now if the Genesis-version is even worse, this might be true competition to the Great Waldo Search.
I used to like World Heroes when I was a kid. But really it's just a generic SFII clone.
It really was an obscure release that came out WAY after it should've come out (mid-to-late 1993, the same period in which the superior and decent SNES conversion by Sunsoft came out). Instead, Sega released it around mid-1994ish. I swear that I've seen a complete copy before, and that its box was cardboard. If so then that would mean that Genesis WH was a fall 1994 (the period in which Sega chucked the classic, plastic cart cases for the infamous CARDBOARD, w/third parties except for Acclaim following suit in 1995) release, which apparently was also when the SoJ-developed port of "Art of Fighting" was released stateside, after being out for almost a year in Japan. (That game also came out way after it should've, as Art of Fighting 2 and King of Fighters '94 were already burning up arcades).
Here's sum video of the Genesis port of WH, courtesy of our own CRV:
http://www.youtube.com/watch?v=_dYhpM2NyuU
At first glance it might look close to the original Neo-Geo version, shown here:
http://www.youtube.com/watch?v=Qz4mNxbQcLA
Yeah, while it may have big sprites and backgrounds (almost close to the Neo's), and a good amount of the original animation (arguably more than the SNES version), the Genny port moves at a ultra-sluggish 30FPS compared to the 60FPS of all versions and WH titles. The controls and gameplay has also been FUBAR'd to the nth degree. Combos are non-existent, accidental at most. Special Moves are as difficult if not more difficult to pull off than the original Street Fighter. It's damn near unplayable.
Now as far as the sound goes.............voice samples and sfx that rival Special Champion Edition in scratchiness and crapiness. BGM placement is all over the place and unlike the Neo's order. There are some decent renditions of the coin-ops tunes here and there, but this was so a debacle produced through GEMS.
I used to always play as that Nazi version of Inspector Gadget.
Don't be fooled by cardboard boxes. Often that just means it is a Majesco re-release. The instruction manual will also have a black and white cover in this case and "Majesco" will be found in the fine print on the back of the box. Many, many games had Majesco re-releases like Contra Hard Corpse Killer, Castlevania Bloodlines, Tinhead, many Sega releases, you name it.
I seriously doubt an obscure release such as "World Heroes" that didn't even get picked up by mags like EGM and GamePro (both of whom reviewed the Genny port of "Art of Fighting" which came out a little while after WH) would be re-released by Majesco. I don't think any SNK-licensed titles were re-released by Majesco.
I have however seen some "re-releases" with a "Distributed by Ballistic" or some label like that on them. Specifically on a complete copy of SF2:SCE. (Don't remember if it was plastic or cardboard) I wonder what that was all about. Wasn't Ballistic a label of the long-defunct Accolade? What business did they have publishing/releasing other's games?
Back to WH:
http://www.genesiscollective.com/Sho...p?GameLink=269
I dunno, does this look like a cardboard release?
You'd be surprised at what Majesco re-released. Tom & Jerry: Frantic Antics, anyone?
Those would be the Majesco re-releases. Looks like Majesco bought the Ballistic label from Accolade, but I really don't know.Quote:
Originally Posted by Aarzak
Looks like it. Man, they did re-release a hell of a lot of games.
I'd give this game (World Heroes on the Sega Genesis) an eight out of ten. I really enjoyed playing the game. The final boss, Geegus, is a bit of a pain to defeat with certain characters. I found out that if you enter JJJ when you get a high score, you'll see three different faces go towards the front of the screen. I believe the guy on the right is James Theodore Reichert, though I could be wrong. If anybody knows who the other two are (the guy on the left and the guy in the middle), please tell me.
I gotta say that this version of World Heroes is a bit of a guilty pleasure for me. Maybe because it's a pretty bad port. Or maybe it's because I like the music, I dunno.
Also, this is maybe the second Neo-Geo port for the system which had some involvement from Brian Schmidt (the other one being EA's port of Super Baseball 2020)
You know, maybe Sega of America and/or Sega Midwest thought "If an American company can do such a good port, so can we!". Maybe why Brian Schmidt was involved with both SB2020 and World Heroes.
I found World Heroes to be possibly the worst Neo Geo port available for any console, including portables.
Fatal Fury Special and Samurai Shodown on Game Gear even outclass this turd.
World Heroes on the Sega Genesis (ported by Sega Midwest Studio) came in a plastic box. Sega Midwest Studio's only other game, NHL All-Star Hockey '95 (Sega Genesis), came in a cardboard box. Also, for the Genesis World Heroes high score cheat, the person on the left is John Lawrence Walsh, the person on the right is James Theodore Reichert, and the person in the middle is Jonathan Murfey.
I can't remember if I actually owned this game at one point. If I did it must've been really crappy but I still own my CIB copy of Fatal Fury 2. I also remember paying an arm and a leg for the Saturn port of World Hero's Perfect and it being a bad game.
My view on World Heroes hasn't chance since my original post in 2007.
I agree with this.
Also, World Heroes wasn't even made by SNK.
To go off topic, a couple of forgotten games:
http://www.youtube.com/watch?v=IxI8CmUA3XM
&
http://www.youtube.com/watch?v=WsWWxt0Ihng