Nothing to do with power? Well thats how it was touted back in the day. Whats the point of flaunting the "bitness" if it does not equate to more power?
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I said it had nothing to do with being TWICE as powerful. It does give it some advantages and can make it more powerful though, as those 64-bit operations as well as the wider buses can help significantly with performance. This will equate to a more powerful system, just not Twice as powerful.
Texture wise yes, but honestly I felt the N64's 3D had a much more solid feel to it with less glitchy rendering. That and the Trilinear filtering really made a difference. The Saturn was able to give it a run for it's money no doubt with it's best offerings like Virtua Fighter 2, Sonic R, Sonic Jam, etc. but a lot of 3D games on the Saturn and PS1 felt like the world they were showing was going to fall apart any minute.
The N64's main CPU is the R4300, which is indeed a 64-bit processor. The DC is 32-bit as that is what the SH4 is - a 32-bit CPU. The Jaguar could make a case for being either a 16-bit system, or a 32-bit system: if the 68000 is the main processor, it's a 16-bit system; if Tom is the main processor (and it CAN be used as the main processor), it's a 32-bit system. In no way is the Jaguar a 64-bit system. Period. Funny enough, Nintendos last two consoles (NGC and Wii) are both 32-bit consoles - they went backwards after finding that bitness has nothing to do with speed. :lol:
The PS2 had a 64-bit CPU, the PS3 and XBox 360 both have 64-bit CPUs.
Many arcade systems had interchangeable carts or cart like devices. Like the Nintendo playchoice, does that make the NES a arcade system? The neo geo was indeed a home console. Pic up any video game mag of the time and it did console style reviews right along with NES, genesis, tg16 and so on.
These systems were in the 32-bit era for sure.Quote:
Originally Posted by Black_Tiger
Shall we give examples from FM Marty towns, Amiga CD32, 3DO and Jaguar games then?
It is a decidedly 16 bit device very close in spec to a garden variety MEGA DRIVE. You are arguing that the quality of its games overachieved into the 32-bit era, like a smart kid messing up the bell curve for everyone else. However if you define the 16-bit games within a specific time period ending in 1996 then I can follow that.
The famicom came out in 1983. The playchoice pcb says "1986" on it, I have a box full of playchoice boards. Therefore the nes is a home console that later got an arcade version.
The real question is...nes games released in the 16 bit era (1992 we were still getting good nes games) are those counted as 8-bit or 16-bit era games? I guess technically they're from the 16-bit era but they have that feeling of 8-bit being pushed to the limit. I guess no matter what platform the time that the game was originally released defines the era it's from.
The argument of "this game from 1996 was ported to a 5th generation console therefore it's a 5th generation game" I don't agree there. A lot of old stuff gets ported to newer systems....williams arcade classics on the ps2...
Also ristar and space harrior 2 don't run on the "exact same hardware". Having a much larger rom chip is not using the same hardware. They run on the same platform, but having that extra rom space really helps. If space harrior 2 had that extra rom space to play with I'm sure it would have rocked a whole lot more. My personal favourite example is the difference between streets of rage 1 and 2. Both have the same pumping music and gameplay, but having double the rom space allowed for a huge upgrade in graphics for SOR2. It kind of sucks that SOR1 has terrible graphics because otherwise it's a really great game.
Also is it possible to drop a z80a into one of these older neo geos that came with a regular z80 and have it run without any mods?
This is one of those situations where common sense is enough for most people there's no need to single out technicalities. It'll only dig you a bigger hole.Quote:
Many arcade systems had interchangeable carts or cart like devices. Like the Nintendo playchoice, does that make the NES a arcade system? The neo geo was indeed a home console. Pic up any video game mag of the time and it did console style reviews right along with NES, genesis, tg16 and so on.
Do you even know what a PlayChoice-10 is? How many PlayChoice-10 games were programmed as arcade games first and console games second? Zero. The PlayChoice-10 doesn't run NES games the same, because they aren't arcade games and don't function as such. So it has extra hardware (BIOS UPGRADES!) for a timer and other stuff so it can just sell you a brief period of time playing console games. Even the games have extra ram. You can't use a convertor to play PC10/NES, Saturn/STV, System-11/PSX games on each other. STV and System-11 is still contemporary console hardware designed for the home market, then taken and adapted for arcades. Neo Geo is the exact opposite. It was designed as a budget arcade solution and was adapted for a home version that was intended to exist outside of the traditional console market.
You don't understand hardware and cannot judge game quality whatsoever. Even if the MD and Neo Geo had identical spec sheets, any child can look at the actual games running and tell you that the hardware is radically different. Sesame Street has a series dedicated to this and you still somehow are defiant to the end. But separate from the obvious performance output, the Neo Geo and Mega Drive are (surprise!) radically different in spec as well. The PC Engine however is very close in spec to the Mega Drive, is it a member of the "16-bit era"?Quote:
It is a decidedly 16 bit device very close in spec to a garden variety MEGA DRIVE.
Then why did you say this-Quote:
You are arguing that the quality of its games overachieved into the 32-bit era, like a smart kid messing up the bell curve for everyone else. However if you define the 16-bit games within a specific time period ending in 1996 then I can follow that.
Seems like the only console you make exceptions for is the one in your sig. But it's not surprising as you also refuse to count the PC Engine as part of the 16-bit era / console generation.Quote:
These systems were in the 32-bit era for sure.Quote:
Shall we give examples from FM Marty towns, Amiga CD32, 3DO and Jaguar games then?
This literally blew me away when I first saw it BITD:
http://www.youtube.com/watch?v=k_-OMGTBVZk
yeah the graphics are amazing for sure. Love the shading and highlights
If you consider the Neo Geo a 16-bit console just because it got a home release, what does that make stuff like Capcom CPS 1-2?
Are they also 16-bit?
This whole thread is a mess. We need to re-establish the rules of it so we can resume with the graphics argument. Allowing anything 16-bit will make for a very pointless thread and will result in games from post-2000 winning the thread, so that's out. The Neo Geo isn't really a home console and excluding it would make it easier to focus on the real 16-bit home consoles. I'd rather exclude the Neo Geo than let it in pre-1996.
It's a 16 bit home console based on arcade hardware. So is the mega drive. I think only true 16 bit machines during the 16 bit era. This means home consoles that hook up to a tv and are 16-bit. Simple. The thread states 16-bit and ill assume home consoles. The Neo is just that.