http://i8.photobucket.com/albums/a47...g?t=1184422636
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Ah, it was a couple of pages back and I didn't remember all of the details. This scales out and rotates from top to bottom and tilts the floor/object at the same time. That is intense. I was thinking it was like Ranger X or Super Castlevania IV's effects, but I guess not.
Brian the Lion:
http://img839.imageshack.us/img839/4563/brian.gif
Also not full speed gifs:
http://www.gamepilgrimage.com/sites/...RangerX001.gif
http://www.gamepilgrimage.com/sites/...RangerX004.gif
I also forgot that the effect in Super Castlevania IV rotated from top to bottom, rather than side by side.
Castlevania IV:
http://www.gamepilgrimage.com/sites/...IV/SCIV085.jpg
If you use Firefox you can use the image zoom add-on. It's pretty handy to have anyway.
God...I love those ranger x effects. Talk about the genesis hardware being put to good use (just needs better sfx with this game).
Well, my knowledge of MD-DOS is FAR deeper than consoles, so.....
Conquest Of The Longbow
All of the screenshots out there are too small, so here is an excellent review, if you make if full screen, it blows the pixels up way too much though:
http://www.youtube.com/watch?v=v4l0rlVbr9U
http://hardcoregaming101.net/conquests/longbow-13.png
http://hardcoregaming101.net/conquests/longbow-4.png
http://hardcoregaming101.net/conquests/longbow-3.png
http://hardcoregaming101.net/conquests/longbow-2.png
http://hardcoregaming101.net/conques...bow-morris.png
I realize that this is mostly bitmaps, not sprites, but it's gorgeous.
EDIT: There are tons of other point and click games to include, and I don't want a mile long post, so I'll just give a short list:
Space Quest IV
Kings Quest V, and VI
Gabriel Knight Sins Of The Fathers
Police Quest 3: The Kindred
Sam And Max Hit The Road
Heart Of China
Those are the first ones to come to mind from the 16-bit era.
Zooming just the image in question is preferable to zooming the whole page.
Im kind of a sucker for parallax. That matters to me more than color, which is why I tend to like the look of Genesis games more than SNES. You don't see the sort of crazy parallax effects as often on the SNES.
Gundam W Endless Duel is the best graphics to me if you only count Super Famicom and Megadrive. I was really impressed with the size, detail, and animation of those sprites. Looked like a PSX game.
Exactly. The Neo Geo was arcade hardware, first and foremost. It's not very fair to directly compare it to the SNES, Genesis and TG16. Those were actual home consoles. The Neo Geo also lived much longer it's competitors. The Genesis pretty much died in 1995, the SNES in 1998 (was more like 96) and the Neo Geo (finally) in 2004. Do you still consider the Neo Geo a normal home console?
The Neo Geo's prettiest games, like Garou, Last Blade 2 and the SNKP titles, were all released well after the Neo Geo should have died. In fact, the Neo Geo should have been dropped from SNK's support after the release of the Hyper 64 in... 1997 I think. Those games were as amazing as they were because of a combination of ridiculously huge ROM chips and the Neo Geo's basic strengths. The Neo's only big limitation is cartridge size, which, as we have all seen, quickly became a non-issue.
That thing is fairly rough and only played the arcade version of games. The SNK AES home system had an entire home market and entirely different (cosmetically) games for home users and home game settings. It is more similar to a consolized Mvs. I see your point however it is indeed an extremely poor attempt at a home console with 11 games. The neo had exclusives, and then a cd unit with even more.
Should we separate cd hardware and rom based?
There are no exclusive AES games. Anything on AES was released on MVS as well. The opposite is different though, there are many MVS exclusives.
Even if the Neo Geo is a home console, it's still vastly different from any normal home console. Have you ever paid $200 - $250 for a new game on a SNES or Genesis? I didn't think so.
Not true according to the expert. The games were customized with options and other stuff to be compatible with the home hardware differences. The AES was also an extremely poor attempt at a home console, which is why it bombed so spectacularly. The problem was that it was just arcade hardware and games in a different box, prices and all. Not much different than buying a supergun and arcade pcbs.
Well this is "best graphic of the 16 bit era". So I guess that includes anything and everything from the era.
No. The Neo Geo is a fucking transport truck with a double trailer. That is NOT a car. It is not in the same league as the SNES, Genesis and TG-16. Having that in this thread at all is insane. Why not include any arcade game? The Neo Geo is not a console, it is an arcade. So, let's include all arcade games then since some are clearly allowed. If you guys are allowing Mark of the Wolves, and somehow consider that in the 16-bit era, then I figure something like Soul Calibur is fair game. For 2D, Pro Gear, Street Fighter Alpha 3, Mars Matrix, etc. all look pretty nice. Shadow Over Mystaria as well. Knights of Valour on the PGM looks good.
I'm really just ranting, though.
Can I nominate Final Fantasy III for looking really, really good? I've always thought that was a good looking game compared to most other 16-bit games (not comparing to arcade games!).
I don't think that anyone is trying to argue that the AES is in the same league as the other 16 bit home consoles but it was a 16 home console non the less. The point of this thread is to show the best of the 16 bit generation over a variety of consoles... That is why in the first post I included different consoles. It was never about a comparison of console hardware.
There are things a snes and mega drive can do that a neo cannot. Snes games got to upwards of $70 and virtual racing was $100 don't forget. I include the neo as a home system as it was just that albeit quite expensive. Most arcade games ran a dedicated board and one whole cab for the game. The AES was multicart with many games. It was powerful but had basically the same setup as a mega drive. Just faster and massive carts. Don't covet that the Mega Drive was based off system16 arcade hardware. The nes was also arcade hardware.
The problem is, including games like Mark of the Wolves, and other high end Neo Geo games, is an extremely slippery slope, as pointed out by Breetai. What he said is perfectly valid. If the AES is included, might as well include the CPS Changer, it let you play Capcom arcade games at home. If you're gonna stretch the definition of 16-bit, might as well stretch the definition of home console too. Include all 16-bit arcade games, include all games from the late 90s / early 2000s.
I have two suggestions to fix this issue. Either not include the AES at all, or only allow Neo Geo games from 1990 to 1995 or 96. That would make the Neo Geo more on-par with the actual 16-bit home consoles like SNES and Genesis. Games from 96 onward were in league with PS1/Saturn and by a very slim margin, PS2/DC.
Again its not so much about a comparison of hardware.. That's what is getting lost here.. I was curious to see what the ACTUAL 16 bit home consoles were capable of. I wanted to see how far the 16 bit home systems could be pushed graphically.. In those simple terms there is no problem including the AES. This should be a show of games and not a debate on hardware.
A title change to something like "Best graphics for each 16-bit era console" should make everyone happy. Bits don't actually mean anything as far as the class of consoles. The 16-bit generation normally refers to Genesis/TurboGrafx-16/SNES - MD/SFC/PCE.
Neo Geo isn't very interesting for this subject as the main consoles of that era are, as their best looking games are more works of art made through dedicated craftsmanship. Neo Geo games are more of a straightforward equation. Just decide on a cart size and then strain through an appropriate amount of content. Just as faux 16-bit graphics in games for modern devices aren't anywhere near as impressive either, as they aren't working around nearly so many unique restrictions.
I always thought of the neo geo as a private jet personally.
This thread is "best graphics of the 16 bit era". It doesn't say we have to be comparing hardware in the same league. If someone makes a modern game on a machine that came out in the 16 bit era I say we can still count it.
And yes I'd love to include the cps changer!
And arcade games too, best graphics of a generation not best console graphics just says "best graphics".
I understood what this thread is about right from the first post, why do people have to argue over it?
Also the cps2 has some games with awesome anime style graphics. I still remember being completely blown away with the visuals of the first marvel vs capcom.
Any home released console that is within the 16BIT era. That said if you want to boot the AES go with the cd system. But the AES is a well marketed ( considering) and was available at Babages next to sega/Nintendo stuff. Back then Babages sold computer stuff, got a sound blaster and a 56k modem! I used to pull a Neo Geo game off the shelf and ask my dad to buy it for me. It was $250 and told me to "Get the hell out of here!!!".
Always a laugh. That being said it was 100% a home console. I remember dome kid walking in the store one day just buying a game like it was nothing, never been as envious in my life.
The Neo Geo AES is not a home console in the regular sense that we generally think of, and it was never meant to be. It's a consolidated arcade board that was semi-mass marketed at a slightly reduced price. It's in a different class than home consoles are.
SNES or Genny games costing a few dollars more than average have nothing to do with it. It's a strawman argument.
I'm going to go out on a limb here and assume that you have very little experience with arcade boards. Neo Geo games are not even close to being the only arcade games on a cartridge.Quote:
Most arcade games ran a dedicated board and one whole cab for the game. The AES was multicart with many games. It was powerful but had basically the same setup as a mega drive. Just faster and massive carts. Don't covet that the Mega Drive was based off system16 arcade hardware. The nes was also arcade hardware.
The Amiga, ST and X68000 all use the same CPU as the Genesis and the Neo Geo. Does that mean it also has the same setup? :daze:
Genesis, SNES and Turbografx-16 are 16-bit era home consoles.
Neo Geo, CPS, CPS2, Taito F3, Sega ST-V etc. are all different 16-bit era arcade systems that use cartridges. One of them happened to have a consolized version.
SNES, Genesis, TG-16, Neo Geo.... "one of these things just doesn't belong here, one of these things just isn't the same..." Which one is it?
You opened that can of worms when you left it so open ended to include things like the Neo Geo. If you include the Neo Geo, then you need to include any arcade game. Games released on 16-bit era hardware like the Neo Geo, CPS2, F3, etc. That includes stuff like Virtua Racing, Virtua Fighter, Tekken, Daytona, Ridge Racer, etc. I doubt those are the games you had in mind, but you left that open in the initial post.
WTF?
1. It's still an Neo Geo.
2. That came out in the 32-bit era.
That's exactly the point! Do you really think that is what the OP meant to happen?
I guess debating semantics is more fun that posting photos of cool looking games in the 16-bit era (which are... which sorts of games?).
I asked how can Mark of the Wolves be considered from the 16-bit era. A response:
My response: it came out in 1999 on the Dreamcast and Neo Geo. It's not a 16-bit era game. It's a 6th generation game.
Is the Neo-Geo really a 16-bit system? It was marketed as a 24-bit system by SNK, with a 68000 @ 12Mhz and a Z80A co-processor.
http://www.neo-geo.com/