And Starfox doesn't?
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Mmm, flat non-scaling floor gradients with dots to simulate movement. Stellar.
Virtua Racing does not suck. Though comparisons between it and Starfox on anything other than graphical performance is silly. The games really really aren't comparable on any other level.
I much prefer Virtua Racing (the MD version) to Starfox. Racing across varied terrain is a lot more fun than flying over a flat plain while shooting the occasional bad guys. the different tracks in VR beat the pillars and arches you get in Starfox. Starfox is just Space Harrier with polygons... only not as fun.
Genesis Virtua Racing is fast, smooth, and controls great for a digital pad racer. What's not to love? I'm always amazed when great Sega games get bashed here of all places.
Yeah Virtua Racing Genesis port looks pretty nice. Fast & smooth with nice 3D. However, i've never been a fan of that racer.
If only they had ported Virtua Fighter instead!!
Eh, I loved the arcade version of VR, but was not a fan of the home ports until I played the arcade perfect version on the PS2's Sega Classics Collection.
The only thing I don't like about Virtua Racing is the physics, or lack thereof. When I play VR, I feel as if the car has no relation or connection to the world it drives in, they're so paper thin it's ridiculous.
Starfox 1 will always be a fun game, who cares if it doesn't use as many polygons as VR. I love the levels, the controls and physics of Starfox. What a great game. It's one of the only shooting games I can play well without crosshairs.
I was talking about gameplay not graphics. I'd rather play stunt race fx than virtual racing.
Space harrior is really repetative starfox gives you plenty of variety.
I'm glad atleast someone else gets it.
I think Virtua Racing is more impressive graphically for the time, especially on the Genesis, but I don't find myself playing either title too often.
Virtua Racing benefits gameplay-wise from 3D graphics. Starfox is a 2D that runs choppy and looks fugly all for the novelty of having polygons on-screen. Starfox would have been much better if the FX chip was used for smooth scaling sprites or if the extra cost was jst put into more memory for animation. Anything to get a decent number if enemies on-screen at a time or something. Look at the difference between Starfix and sone of the Sega-CD 'super scalers'.
Which game is better may be up to personal taste. I played Starfox through every which way as a rental and it wasn't as much fun as the average game. The lack of 3D movement was very disappointing, but it was a neat tech demo to have for SNES, so I bought it cheap later on but haven't played it much since. Virtua Racing the arcade had a big impact on me and after Starfox I couldn't believe how good the 3D was in the Genesis version. I still only rented it at the time, since I saved my cash for RPGs. I was so happy to get it for 32X though and loved the extra content. I played it a lot until I eventually sold my 32X lot to help pay for a Saturn after I realized that there wouldn't be any more 32X games. But both versions of VR are still fun and the music memorable, whenever I play them again.
Starfox isn't a bad game, it just more of a bland game and just a proof of concept. I was really looking forward to trying Starfox 2, to see if they improved the gameplay/experience.
Wow, VR is at least a racing game, SRFX is more of a driving sim like Hard Driven', the way it plods along.
Have you played any Space Harrier games besides SHII? I'm not a huge SH fan myself, but it's like Super Mario Bros, a classic because it's built on solid fun gameplay which goes the distance. I'm not sure what you consider plenty of variety in Starfox, but its still based around a slow simply game.Quote:
Space harrior is really repetative starfox gives you plenty of variety.
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I'm glad atleast someone else gets it.
I totally agree with this; this is why I defend Yoshi's Island in the other thread, because I feel like they actually used the FX-chip to expand upon the strengths of the hardware, rather than try and emulate something outside its capacity.
I've always had massive respect for Starfox, even if the graphics do look like melted LEGO blocks plodding along. While not the optimal use of the SUPER-FX chip, it did provide massive novelty for those who were desperate for it back in the day. In terms of gameplay, I really don't see what all the fuss is about; I've beaten it several times, and I always feel like I never really have solid control on what's going on on screen. The lack of enemies drives me nuts, also.
Starfox > Virtua Racing
I'll take a shmup over dry racing any day. Only good racing is Road Rash and Carmaggedon style.
Starfox is definitely the better game, but Genesis Virtua Racing is no slouch for what it is and those that enjoy racing.
If only Sega learned from Nintendo's example and made more SVP ports, rather than the crappy 32X!
The draw distance in Stunt Race FX is horrible. For me, being able to properly see turns ahead of time is necessary for a good racer.
The graphics and animation in the first three Mega Man X titles on the SNES are also stellar, IMO.
Better yet, Sega should have designed an SVP adapter and sell special cartridges that connect to the adapter. Make people only pay once for the SVP chip and sell a bunch of games for it. That would have fixed the cost issue with the SVP and not be as offensive as the 32X's large size, extra power adapter, video cable and large price tag.
I had some fun with Starfox when I first got it, but now I find it unplayable. The framerate is too slow and gets even slower when stuff starts to happen, the controls lag far too much, and it just looks bland and uninteresting. All the polygon SFX games have these flaws. Virtua Racing suffers from none of this, which is why I prefer it. It offers far less content than Starfox, but what good is a ton of content when you can't stomach the game for more than a minute?
No. No more add-ons of ANY kind after Sega CD.
Just keep the built-in SVP chip and figure out a way to make it fit into standard Genesis case + work out a deal or something to lower the price.
Add-ons in general are stupid and a big mistake. Keep things sweet & simple for the consumer. Sega CD gets a pass because it occurred when the Genesis was still strong, CD-Rom tech was incredibly innovative at the time(unlike 32X), and a good experiment in gaming. Would've been bigger if Sega's marketing didn't suck so badly.
I think they could have done something like the Sonic & Knuckles add-on cart. This site had an article about the SVP several years ago.
Here it is!
I was presenting an alternative course of action.
Gotcha! ;)
Why couldn't the price be reduced? SNES's FX games weren't crazy expensive.
If not, then its time to be realistic and say to hell with it entirely. Its just too damned late in the system's lifespan to be releasing expensive add-ons and expect consumers to give a damn. Thats just idiotic. Save those games for Saturn then.
Or make downgraded, 32Mbit ports that still play great on the Genesis. Like the way VF2 was made into a 2D fighter and turned out decent.
I like Stunt Racer FX better than Star Fox. It's pretty fun, but I still like VR a bit better. Stunt Racer FX runs a bit better than most YT videos show - the videos are usually pretty jerky, but the game is fairly smooth on real hardware.
I enjoy Stunt Race FX as well, I wish Star Fox took that much advantage of the FX chip actually. While Virtua Racing is a better polished game, and is much faster, I'm not sure the framerate is much better than Stunt Race's. I'm pretty sure Argonaut can do no wrong, seven or so years later they rocked my world with similar gameplay in Red Dog.
What does it matter how cost effective the Super FX was? It has nothing to do with the SVP. It was expensive, that's all there is to it. By the time it could have been cheaper, the SVP would have been pointless.
None of that is any better. What the Genesis needed was better colors, right from the start. Even 128 colors would have drastically improved the Genesis's market performance and would have also negated the need for ridiculous add-ons. The problem was not polygons, CDs or arcade ports. It was colors. Donkey Kong Country is an excellent example of how better colors can drastically improve the presentation of a game. Most people say Genesis games look bad (or worse than SNES), but what they're really saying is Genesis games have bad or low colors. The SNES has a lower resolution than the Genesis, but the average person back in the day wouldn't know the difference. They all notice colors though.Quote:
If not, then its time to be realistic and say to hell with it entirely. Its just too damned late in the system's lifespan to be releasing expensive add-ons and expect consumers to give a damn. Thats just idiotic. Save those games for Saturn then.
Or make downgraded, 32Mbit ports that still play great on the Genesis. Like the way VF2 was made into a 2D fighter and turned out decent.
I doubt it. It needs a larger master palette first. Look at Turbografx. Same total number of colors at 512, but with more subpalettes allowing more simultaneous colors on screen. Look at a few games for each system, and most people wouldn't perceive a major difference in color capability. The difference is noticeable when comparing the same game on both systems, but even then, it's not huge. Hell, the Turbo can put out more simultaneous colors than SNES under normal conditions. Yet, I think we can all agree that SNES has better color overall.
I haven't found a way to play it on real hardware yet, but the ROM is definitely better technically than the original. Really I wonder why they didn't just do simple line scroll floors like plenty of SNES racers have with the original Starfox. That would have looked a lot better overall, but maybe they couldn't handle the screen rotation at the same time.
Why are you splitting hairs? The Genesis needed more onscreen colors to compete with the SNES, the end. The Genesis would have competed better with say, 256 on-screen colors. I think giving up SMS compatibility for more colors would have been a far more beneficial improvement.