My fault, big thread. May I ask did he beat it without losing any matches or rounds and under 15 minutes ?
My fault, big thread. May I ask did he beat it without losing any matches or rounds and under 15 minutes ?
I doubt it. Beating EC takes mad skill, let alone doing it in 15 minutes.
Back in the nineties I could beat Eternal Champions with Trident with ease. That game may be hard but when you practise a lot you'll see that every character has a certain pattern and then you can conter every single move. I finished it with every character and the only problem was the Eternal Champion itself. I cannot remember to loose against any other character after a week of playing. With Trident the game is very easy as you'll only have to hit your opponent a single time. Hit him with a fireball (< >+Z) then he is dizzy and you can do that drilling attack (X+Y+Z) which cost alot of energy and left your opponent dizzy again so use your last mental energy for a sliding attack (< >+Y) and when you hit him press >+Z to throw and beat him. (There is no way he can conter that throw after the sliding attack).
Ultimate Qix is out. That game can be very hard or with the right strategy quiet easy. Here is how it goes: When you're starting a level build a kind of "border" step by step at the right (or left) side so you have 1/3 of the screen on the right side of your border and 2/3 on the left. Whenever there is a chance that for a second all enemies are out of reach add some millimeters to your border but stop before you going to reach the upper side of your screen so there are at least 3 centimeter for the enemies to reach every side of the now divided screen. Just wait when the main enemiy fly in the small corner at the right and then immediatly fly to the right side of the sceen and capture it. You'll get ~90% of the screen and win the level. (Sorry for the bad language, its kind of hard to explain it and english is not my mother tongue).
All in all this game has 16 levels. After the first 7 Levels the enemies repeat as faster versions of themselves. Level 15 is the first enemiy for the 3rd time being super fast and Level 16 is a totally new one: The final boss.
The ending is quite short. You'll see the space ship landing, rescuing a single person and flying away from the planet. Then the credits roll for about 9 seconds and thats all.
@Vector: BTW, you can see a list of all the games that haven't been beaten (and all the ones that have) on the first page of this thread, or just click here.
@Raistlin: Thanks for the UQ guide! Sounds similar to the strategies I used to use in Qix for the Atari 5200 -- basically, build a bridge gradually, and wait for the perfect moment to close the circuit.
Eternal Champions is not as difficult as people make it out to be, depending on the character. I beat the game a few times back in the day with Larcen. If you use someone that's slow as Molasses though like Xavier, forget it. AI is programmed differently on some characters as well. Shadow and RAX are very difficult, while guys like Slash are a piece of cake. But there are much, much harder games out there. I still think things like the original Castlevanias, Silver Surfer, etc. are in a totally different league of hard than Eternal Champions.
I completed the "regular season" in RBI 93 but am stuck at the Tengen team. On division play, it plays more than just your division. Its possible I had written down a password wrong in the past, causing the season to go on longer than it was supposed to. For example, they decided to not have 1 and I as password letters, but do have N, H, G and 6. And I can tell ya, when your Genny is connected with composite, sometimes its hard to figure out the difference. Unfortunately, the Tengen team cheats. Their players are twice as fast as regular players, for example the guys on the NL All-star team at least. Their fielders are noticeably faster, most times they can keep up with fly balls on the screen which means most times they catch them. If they don't catch them, because they are faster, you can't stretch a single into a double. That is if you can even get to first. Their baserunning speed is also faster than any other team even mine, so most times they can beat the throw to first.
I was losing 26-1 after 5 innings so I just gave up. I'll try it again later.
^Tripredacus, I was having good luck scoring against Tengen in RBI 4 by waiting for the opposing team to bean a few batters in a row, and then repeatedly bunting. Unless I fouled out, the CPU would usually throw to the wrong base and allow my runners to reach home and first base. Unfortunately, the Tengen team was still outscoring me by insane margins, though I did have one game where I came close. I need to pick that one up again.
Spent some time with Battlemaster and LHX Attack Chopper tonight. The former is very hard to get a handle on, between the poor documentation and the game's penchant for "gotcha" traps. The latter was surprisingly playable, though I remembered it as being pretty decent for the kind of game it is.
Random question: Is there actually a way to "Beat" Columns?
Got started on Mike Ditka's PF. Won the first two rounds of the playoffs; two more to go.
Wish I had some good advice for RBI' 93. If it's anything like RBI '94, then having dominate pitching is critical. I don't think you can go toe-to-toe with the Tengen team and out hit them.
Basically speaking, yes. We talked about this a few weeks ago, actually:
Whether we want to try for Level 199 is an open question -- SpaceFlea dropped out of this whole project back in January, and I'm not sure if he even plays video games much anymore -- but Flash Columns has a very straightforward win condition.
BTW, Baloo, you'd claimed John Madden '93 CE many months back. Still interested in that one?
Cool. BTW if you get stuck and need a cheese tactic, there's supposedly an exploit that allows for easy TDs (I was considering working on MD a few weeks ago and found out about it).
Weird thing is, the Tengen team wasn't very hard at all in RBI 3, but they completely juiced up for RBI 4 and, it seems, RBI '93. I haven't been able to find a viable pitching strategy against them, and even though I rested my starter (Clemens) for multiple games beforehand, he seems hell-bent on tiring out far too quickly.
Bunting may work better than trying to get singles by hitting. Unfortunately you can't bean a batter in RBI 93. The ball just passes through the player and counts as a ball unless they swing at it. As far as pitching goes, the best I've figured out so far is that the CPU is bad at hitting a changeup, but I need to get better at throwing them. Believe it or not, I played the entire season by just throwing strikes down the middle vs the MLB teams, and letting my fielders keep me in the game.
Thankfully, it's not hard to move the ball in MDPF, so scoring isn't a problem. The CPU can't play effective pass defense. Unfortunately, neither can you. Every game is a shootout. You really just have to hope you get a lucky turnover or hold them to a field goal on one of their drives. It's critical to get the possession ratio in your favor and milk the clock. Nevertheless, I'd love to hear about the exploit. BTW, I've made it to the championship game. I'll try to wrap things up tonight.
They're tough in '94 as well. I don't think any of their batters had averages below .320ish. I don't know if the other RBI games let you view individual player skill ratings and statistics like you can in '94, but if possible, it's worth having a good look at those things before you pick your team. Having a couple of pitchers that can throw dominating inside curves makes life so much easier. In my experience, fastball pitchers are not nearly as useful, they may even be something to avoid. Throwing fastballs causes the pitcher to fatigue much quicker, and the faster the pitch, the faster it can be hit out of the yard.I beat the Tengen team 2-1.I threw over 20 strikeouts in that game.
EDIT: My memory sucks. I just went back and read my victory post and I had actually shut the Tengen team out, 4-0.
Were Tetris and Dr. Mario beatable?
Level 199 is the last level you can reach because you can only amass 9999 jewels (though you continue to gain points). It takes about 2-and-a-quarter hours of mind-numbing continuous play to reach level 199. You don't want to stop playing or you'll lose focus and have to reaclimate yourself to the speed. I made my one attempt back in January. After 45 minutes of play to around level 60 I had nearly cleared the entire screen of jewels, so I thought it an opportune time to pause it for a short five minute snack break. Then, after returning to the game, it only took about 10 mistake-ridden seconds for me to die. I didn't feel like trying again after that.
Is there a point where Columns stops raising in difficulty? That seems like it would be a fair point to consider it "beat".