Whos covering the MADDEN games?
http://static.giantbomb.com/uploads/...1976_front.jpg
Whos covering the MADDEN games?
http://static.giantbomb.com/uploads/...1976_front.jpg
Thanks, that's really helpful! I enjoyed your strategy guide for NBA Action '95 too. Since you broke 20 posts, maybe you're out of auto-moderation now?
Heh, that'd be perfect, not to mention it's the best approach in real life too. But no, I think he played for a while before discovering the full extent of its meaninglessness.
Baloo's got John Madden Football '93 CE; Bones Justice was supposed to do John Madden Football and Madden NFL '97, but he hasn't been around. The others have been beaten.
BTW SolarWarrior, you know there's a list of available & beaten games in the second post, right? Also, did you see my question about Desert Strike?
^^ I didnt notice your question before.
I started the game in march and beat it in march of this year 2013.
I tried to immediately go to Jungle Strike, but I cannot for the life of me beat the 2nd mission. Those black helicopter run around me like Im standing still and my chopper is no match for theirs.
Did you ever initialize the saving in the game?
http://cheatbeast.com/nba-jam-tourna...ms/cheat-codes
As far as that sports game I owe, NBA Hang Time.
Also put me down for Art of Fighting and Virtua Fighter 2.
Perfect, I'll add it to the beaten list.
http://image.guardian.co.uk/sys-imag.../03/Planet.jpg
Sounds good! Art of Fighting was on my list, so I guess it's my turn to Charlton Heston you (but actually I'm pleased to not have to re-learn and re-beat it).
Damn, you took Aof and VF2 ;)
Was played them a couple of times between my NBA Jam matches...
Good luck with AoF, You only have two continues and Mr. Big and Mr. Karate are a b*tch.
My advice keep using that cornerjump a lot (specially against Lee and King)
At the bonusgame I only did the ice pilar smash to increase maximum strenght...
Good luck with that.
Talking about VF2? Is it cheating to finish the game with Dural?
If not, here a little tip (works the same with VF2 for Megadrive/genesis)
And yes I happily live in Europe where all consoles are 50 hz.....:bs: and RGB scart socket ;)
I've modded all my Megadrive so I can have 60hz AND RGB, the screenshots are from my HD-TV. Can you imaging the quality on a CRT tv :D
After 3 hours I'll never get back again, I give up on "Art of Fighting". FUCK Sega of America for already making a cheap, difficult, poorly-controlling game even moreso by imposing a 2 continue limit. What the FUCK was up with their localization process throughout 1993-1994? They did this same thing with SOR3 and Dynamite Headdy.
Mind you I played it on Hard at first, then on Normal (which is probably the equivalent of the highest difficulty off the Japanese version).
At least I got through Virtua Fighter 2. While I have semi-fond memories of the Genesis adaptation of this game for introducing me to the VF series, good LORD is it a horrible adaptation. It plays, looks and controls choppily, is missing Lion, Shun, half of the original's 10 backgrounds, most likely a ton of moves (I was surprised to see that they kept in Akira's Stun Palm of Doom however) and voice samples as well. Those 32 Megs were not put to good use....I would've been perfectly fine with my father disowning me if I convinced him to pay $60-$70 for this tripe back in 1997.
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That last screencap with Kage frowning encapsulates my feeling at having wasted a Saturday evening playing through crappy Genesis renditions of fighting games.
Does anybody here own a physical copy of NBA Hang Time? I've been trying to tackle the game, but find that I'm unable to save my win/loss data or created character data between games. Every other game I've played through Fusion has saved appropriately. If it turns out that the Genny version of Hang Time didn't have a save battery, then I'm giving up on it.
NBA Hangtime is listed in the NES/SNES/Genny Games with Battery Back-up/Save feature thread at Digital Press, but it'd be good if someone with the actual cart could confirm. If it turns out to be a bug in Fusion, and you want to use savestates instead (but strictly in the same way the battery should work), I think that's OK.
Sol-Deace is done, on Normal:
http://www.sega-16.com/forum/attachm...7&d=1375127498
In a bizarre ending to an otherwise-challenging game, the very last boss basically has no way to hurt you. I was able to take this picture while shooting him, without pausing.
http://www.sega-16.com/forum/attachm...8&d=1375127504
http://www.sega-16.com/forum/attachm...9&d=1375127510
Final score was 437,134. There was a time that I could've legitimately had a shot to 1CC this game, especially on Normal, but I'm out of practice and had to continue a few times (I think four times -- once each on Stages 3-6, but not Stage 7). The cart version lets you resume from Stages 6-7 instead of kicking you back to Stage 5, which makes a huge difference in the challenge and frustration level.
BTW, we're at 49.9% now (345/691), so the next victory will get us past the halfway point!
And that next victory is mine, as Art of Fighting goes down fighting:
http://www.sega-16.com/forum/attachm...2&d=1375139591
http://www.sega-16.com/forum/attachm...3&d=1375139599
Beaten on Normal, after several (3-4) attempts. I think I 1CC'd it if memory serves.
I've beaten the game before on Normal and Hard, and then and now, Josh's strategy guide makes all the difference -- it's the only accurate movelist for the Genesis version on the entire web. Still, the game is quite tough even on Normal, though actually I didn't have much trouble with anyone but Lee and Mr. Karate. Finding the right pattern for Lee wasn't too hard, but Mr. Karate is a brutally difficult foe. I only pulled it off thanks to a lucky break with a Haou Shoukouken in the first round, and a win by decision in the second.
So, we're past the halfway point! Admittedly we have less than half the year remaining, and some tough and time-consuming games ahead of us, but this is still eminently doable if folks want to make it happen. :)
You know, I actually gave AoF one last shot last night. For some reason, I've always had a love/hate relationship with this game, both the original Neo and Genesis versions. I've put several hours into both over the last decade. Lost my two continues at Mr. Big and said fuck it. :(
I'm working on Wrestlemania Arcade BTW, trying to see if I could save with Hang Time.
^I was totally expecting to have trouble with Mr. Big since that's how I remembered things going last time, but maybe he only goes into beast mode on Hard? For whatever reason I tore him apart on Normal, mainly with defensive/counterattacking tactics (and as always, taunting the crap out of him when he gets knocked down).
I think the Genesis version is my favorite port of the game, despite the two continues, bad sound, overeager difficulty crankage, etc. The controls are so much more responsive, and the SNES version is ridiculously easy once you know the trick. I haven't tried the PC Engine version, though.
Hey guys. I have had to abandon Shove It! after spending over a week trying to solve the same puzzle that isn't even halfway through the game. For whoever picks the game up next: you can use the password !BEVERLY to get to stage 8 and select room 76 to start where I left off if you want (if I understand the rules correctly, this sort of thing is allowed for the project).
But I didn't want to give up without contributing something, so I used random.org to pick a game from the list again and got Bubble and Squeak. Several days later, I've beaten it - on hard mode, yet, as I saw in a youtube video that completing it on normal just produces a screen telling you to beat it on hard. Hard mode gives you a simple but at least animated congratulations screen:
http://www.sega-16.com/forum/attachm...6&d=1375155149
I have been able to find very little information about this game online, and most of what I have found pertains to the Amiga version, which does not always have the same level layouts. I'm glad I wasn't playing that version, because it features annoying voice clips every time you tell your partner to wait or follow, which you have to do a lot; the Genesis version lacks these.
I have mixed feelings about this game. I can't say I like it very much, but that's because it puts so much pressure on you to do precise things without giving you the ability to be precise. This isn't anywhere near the hardest game I've played, but it's the most frustrating. It's a few baffling design decisions away from being a rather enjoyable puzzle platformer. For example, the levels feature gradually rising water that will within seconds cause you or your partner to drown (both mean losing a life and restarting the stage). You're never allowed the time to explore, figure out puzzles, or, frankly, enjoy yourself very much. Furthermore, you're tasked with leading around a big weird blue thing that is not very good at following you. Oh, how it loves to jump off of platforms you have carefully arranged for it to its (and your!) doom.
Another problem is that by picking up submarine items, you can access shmup-style extra stages. The problem is that they are pointless, tedious, and have really clumsy hitboxes. Avoid these items.
It's too bad, because I have to give the game some points for creativity. Often you have to find your partner instead of starting next to him. While Squeak is told to wait, you can use him as a platform, have him chuck you upwards (up on the D-pad) or kick him, sending him caroming along curved paths (A button while next to him). You can pick up and place items (hint: springs can bounce on other springs). There are some hidden secret areas you hardly have time to explore. The frustrations really pile up, though, especially on hard, where these annoying bee enemies that will follow you forever take TEN HITS to kill (even on normal, it's five). You are rarely given much idea of where you're supposed to go, and you have limited lives. The most enjoyable parts of the game are when you get to ride Squeak, who sometimes runs and sometimes flies, although the flying controls are pretty bad.
A blog called Super Adventures in Gaming summed up this game's frustrating nature in a satisfying way:
Yeah. If they'd had, say, an option for a second player to control Squeak, or been more lenient with the rising water (maybe give you a chance to recover that's more than a couple of seconds?) I might call this an unheralded gem. As it is... well.Quote:
Standard platformer stuff: enemies, moving platforms. Check.
More obnoxious platformer stuff: blind jumps across gaps you can only just make. Check.
Add puzzle elements, like lifts you have to activate and timing challenges where you have to activate switches in order and quickly move from one place to another.
Then make it so that the level floods gradually as you go, so if you fall down slightly you have to recover from the fall as well as repeating any puzzles along the way. In most cases, this means you get one attempt at the level at the most.
Then add a character that you have to escort around the level and you can't control. Make it so that when he dies, you lose. Sure, he's invulnerable to enemy damage, but he's not invulnerable to drowning.
Then add a special ability that you can only gain from pre-set points. Make it so that you need to gain the ability at certain points to jump gaps, and lose it again to carry items and fit in narrow spaces. Make it so that you have to kill enemies to get coins to activate the ability. Make it so that the coins disappear if you leave them long enough, and make it so that flying enemies drop their coins over spikes or lava where you can't get at the them. Make it so that defeated enemies don't reappear when you go off-screen.
And then make it so that you can forfeit the special ability by accidentally pulling down on the joystick.
Finish it off with a finite number of lives.
Here is more evidence of aggravation:
http://www.sega-16.com/forum/attachm...7&d=1375155149
Here, walking into the end pole wrong after a particularly frustrating level caused all movement to lock up forever. I thought I'd lose multiple levels of progress, but eventually they drowned, letting me at least restart the level.
http://www.sega-16.com/forum/attachm...8&d=1375155150
I took this screenshot the moment a certain level began. You can't be underwater for more than about two seconds, if that, without drowning. This is complete bullshit.
^Nice one, and the detailed recap is appreciated. I was thinking about giving that one a spin, but I had a feeling it'd be prone to the kind of nonsense that put me off Bubba 'N' Stix, so I held off. It sounds like I chose wisely. :D
Be sure to take my claim off of Shove It! though. I'm just not good enough at visualization to beat it, and I don't want people to look at the list and think it's taken.
and furthermore aarzak I don't think nba hangtime has saved records
Not at all a claim: I was playing Sonic Spinball and got to the last boss. The boss area is actually quite safe after the hellishly difficult level four, but after delivering six of the ten hits to Robotnik, I screwed up and fell out. I didn't make it back up. ARGH.
The problem with Sonic Spinball (well, aside from laughable physics, but I think it's more of a pinball-themed Sonic game than a Sonic-themed pinball game) is that it's three easy levels followed by one melt-your-balls-off hard one. So easy to die there, and getting all the way back is exhausting.
Its about time I posted this, so here it is. Sonic Spinball is done.
Sorry about the quality of the pics, a cell phone is no substitute for an actual camera, but that's all I had available. Also forgot my name tag, but I think you know its me at this point.;) Future posts will have it again.
http://i1101.photobucket.com/albums/...psf11f658f.jpg
http://i1101.photobucket.com/albums/...ps20738b9f.jpg
http://i1101.photobucket.com/albums/...psfb46c6fc.jpg
That blurry second picture is of the ending, showing Sonic and the Doc falling from space.
As Tim was saying, Spinball can be a pain, to say the least. I actually ended up getting a game over at the final boss and having to do it all over.
I love Spinball, and I've beaten it many times, but Showdown continues to be a hard won fight, every time. The game has always had a very addicting quality though, at least for me, and every time it makes me frustrated its only a few minutes before that becomes a desire to pick it up again.
Anyway, there's a couple of titles I'm working on, but nothing really solid. I'm sorry I haven't been around much.
Well done! I couldn't believe it when I died at the final boss earlier.
Ecco The Dolphin is done.
I didn't beat it where I could take any pictures, so there are none...I could always load it up in an emulator and grab a shot I suppose.
Thanks for the help earlier, if PimpUigi isn't doing The Little Mermaid then I could do it later. Anyway, sign me up for IMG International Tour Tennis since I am working on it.
First of all, I tried with Tommy Hass and won the first match 6-1 by fluke (I did some luck pressing UP+A but that either confused the CPU or it undershot the net) but then the second match I got beat (I had to come off but it was 3-0 so far). After which I had a break and then looked at the tip (bug?) that goldenband showed on this thread and tried again at the Tour Mode but this time with Bjorn Borg and well these are the scores so far:
B.Borg vs. D.DiLucia - 6-3
B.Borg vs. R.Sabau - 6-1
B.Borg vs. M.Rosset - 6-2
B.Borg vs. R.Tanner - 6-1
Just one more match before I have won the Sydney Championships and I don't know how many more events are left. I'm guessing there's a French Clay event, a "Wimbledon" type of event and a US one.
The reason why it wasn't 6-0 is because on the second one (I don't know what to call it) in the match where you're at the rear of the court with the other player serving, the computer player serves really fast and every time I hit the button, the ball seems to go through the racket making it really hard to get the timing right and often it was literally love-60. It also seemed buggy as well cause the ball retriever ran and then another one picked up the ball.
The setting I had it on was the default 1 set to make it quicker otherwise it would get really repetitive, it is also the reason why I don't watch proper tennis. I am enjoying the game so far, if the game wasn't rushed for a tennis event (it seemed very betaish to me with the bugs, probably another week or two it needed) then it could have been remembered as one of the better tennis games around. Also sometimes in a match, the other player goes to the umpire and starts acting like Taz for some reason. Plus another thing, is one of the songs in the game "Unbelieveable"? It sure does sound like it.
Björn Borg is in a Mega Drive tennis game!? I need to buy it! He is Swedish and I have his underpants and perfume after all :D.
Hey guys, I think I'm going to do Phantasy Star II. I own this one, so I can play it on real hardware instead of Kega Fusion or Sonic Mega Collection for Gamecube like I've done with every game since Ristar.
I don't know why, but I felt like taking a picture to prove I'm playing this one on cart:
http://www.sega-16.com/forum/attachm...7&d=1375401131
I've had it for quite a long time, and I don't think I ever got farther than when Kain joins. I think this project is the only way I'm ever going to be motivated enough to beat it, so I figure I ought to do it now. Wish me luck, and if you've got any tips that'd be nice.
Sounds great, guys! I'm traveling without steady Internet access until Tuesday, so I'll update the lists then.
- Mr. S. Orrynothing, Esq.
Beat Wrestlemania: The Arcade Game for the umpteenth time again, using Bam Bam Bigelow (R.I.P) for the IC Title and Doink The Clown (R.I.P, the Matt Bourne version that is) for the WWF Title.
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As you can see, not much in the way of an ending. The credits roll after this and....that's it. Wrestlemania Arcade is as bare-bones of a coin-op port as one can be.
The Genesis port, despite having the worst graphics and sound of them all, is IMO the best port on cartridge. I've always said how impressed I am that Sculptured Software managed to work with the Genny's limitations and cram so much animation and voice into that 32 Meg cart. Probe would've resoundingly fucked up this port for sure.
Wrestlemania Arcade pushes the Genny to the limit so much that gameplay starts slowing down when there's 3 wrestlers on-screen, even moreso with the max of 4. At the same time, the already stark color count on the wrestlers is dynamically increased/reduced depending on how many of them are on-screen. For example, Razor Ramon takes on a sickly shade of green when a fourth wrestler comes in.
All of the Wrestlemania home ports had one or more hang-ups about them (PC: MIDI music, PS1 & Saturn: No in-ring music, smaller sprites, mid-game loading, 32X: sluggish 30 FPS, SNES: No Bam Bam or Yokozuna, attack damage was neutured, perpetual slowdown), which was unique to say the least.
I'd like to give Truxton the good ol' college try... (I know it's been 8 years or something since I last posted, still...)
Thanks for doing this!