This thread should just be titled something like "some atari games I've heard of which are a symptom of the free for all 2600 market".
Stadium Events didn't cause the NES to be discontinued.
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This thread should just be titled something like "some atari games I've heard of which are a symptom of the free for all 2600 market".
Stadium Events didn't cause the NES to be discontinued.
What's up with these dudes who can't use the multi-quote button?
Just saying...
It had a recession. The small town I lived in, closed its arcade around 1985. The place was packed on Friday nights during the arcade's prime, with new games showing up every couple of weeks. As it slowed down, the center aisle of arcade machines were replaced with a pool table and air hockey.
The crash of `84 was caused by the 32X. Gamers saw it coming a decade away and tried to mercy-kill the industry in advance.
Lol @ three porn games in the list.
I completely agree. In 1983 there were about 7 consoles on the market: 2600,5200,ColecoVision,Intellivision,Arcadia 2001, Odyssey 2,Astrocade.
Also, Mattel Electronics was already prepping an Intellivision 2 at the time and planned on trying to gimmick it up with an overpriced Keyboard. Mattel Electronics also failed in seeking or caring about the idea of actual 3rd party software support.
Coleco was new to gaming at the time save for the "Telestar" device back in '76. Having spent most of their life as a Leather company, ColecoVision was the company's holy grail, their anwser to Atari.
Problem was, much like SEGA a decade later, Coleco had little capital and invested all of their budget into ColecoVision as well as a very ill advised "GameWorks-like" investment(in non joint venture terms) into their overpriced PC "Coleco Adam" much like CSK in 2001 by 1984, Coleco was falling deep in red, but unlike SEGA, Coleco was financially underwater and had little understanding into the future of their company. Coleco had the idea of becoming a Toy brand with "Cabbage Patch Kids" but it was the only idea they had left going forward. Colecovision is the "Dreamcast" of the 80s and had loads of potential to shine.
Atari slowly destroyed themselves in just a 20 year period. During Kassar's tenure, it was "Quantity over Quality" when The Commodore family the Tremiels took over in '84, Jack actively and slowly tore the company apart piece by piece. By 1996, Atari had nothing left and so in 2003, it was finally over as the name was officially sold off to Inforgrames/Ocean Interactive.
That's all right buddy, I feel your pain. You're right, that damned inanimate object simply merits failure and total disillusionment. I hope it feels horrible about itself, even though I bought a 32X at launch and enjoy the hell out of it to this day.
Also, it's odd that your friends couldn't get the 32X to work. The only anecdotes I have ever heard of a 32X not working were years later from used purchases and all the buyer needed was either the pass through cable or to reset the ribbon cable inside.
http://www.sonic-cult.org/articles/32x/
My cousin got one in 1995. We never got it to operate.
One of my friends briefly owned one, his dad returned it back to the manufacturer, because the Cartridge pins kept malfuncting.
When I was in 9th grade, I played Sonic 3 and Knuckles over a classmate's house on his 32X . The soundchip inside the cart was badly damaged and the music cracked.
Interesting. Sonic 3 & Knuckles sound chip. Sega should have thought of that one.
I've had two SNESs fail just sitting on my shelf unplayed. Randomly they would do nothing but blackscreen on any cartridge, one of them started it out not playing actual chipped games though. All SNES systems must all be shoddily designed right?
They were plugged in the whole time, but I keep all of my other consoles plugged in at all times too. My third SNES has been fine since about 2009 or so, but started not playing cartridges unless I clean them first. I'm pretty much used to that with the NES though.