Anybody ever play Intellivision Lives on PS2/GameCube/Xbox? That's something I would want to get since you get half the library.
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Anybody ever play Intellivision Lives on PS2/GameCube/Xbox? That's something I would want to get since you get half the library.
I'm not sure if I've tried that one. Most seem to add a custom border around the games which I don't care for.
I can recommend the LTO flash cart for the Intellivision.
I have. I have the Xbox version. I know I put enough time into it that I feel like I got my money's worth. I haven't looked at it in like 10 years, though.
I recall the emulation being adequate.
With a couple exceptions, I have the same issue. Pre-NES/SMS stuff generally just doesn't hold my interest...if I need to kill 10 minutes, though, its fine.
I played a good bit back in the day, though. Dad bought the family a 2600 for Christmas 1980. It came with Combat, and he also bought Space Invaders with it.
The only game I'd be interested in seeing how it played out would be the Indiana Jones Raiders of the Lost Ark game.
I did put a bit of time into the He-Man game, the Star Wars: Empire Strikes Back game, Yars Revenge, Enduro Racer (Activision), and Lost Caverns (? I think that was the name).
Dad had also bought the Adam Computer for the family in 84 after the flop, and massive price reduction.
You're dad sounds awesome. My dad honestly thought home computers were a fad. He eventually realized how silly that was.
How good are pre-NES emulators? I like most of the 8 and 16 bit ones, but meh on stuff like the N64.
I feel the same way. With all of what was said. I would like to have the the wood grained six switch woody instead (Edit2: as that is what I had many years ago) of the Jr. I own now but it does take up less space.
Edit: Hell this post could use some wood grain.
:D My father was a manufacturing plant department manager at IBM from the mid '70s till the early '90s but absolutely detests computers.
I had no idea we had a 2600 appreciation thread!
I can vouch for Gravitar and Desert Falcon. I think both of those are on the PS2 Atari Anthology, not sure why I sold that one off. Might have to pick it back up again.
The Intellivision II and Sears model both have Sega/Atari style controller ports and the rest can be modified. But to make full use of them you'll need a modified controller.
I can't find any on eBay right now, but I bought a Genesis pad and AES stick from a seller there. I opted for ones with a pass through connector, so I can connect an Intellivision paddle at the same time and use the key pad on it without switching anything. A guy on atariage also makes a customized AES stick with built-in key pad.
The Sears Video Arcade is the best system to play, because it doesn't have the incompatibilty of the Intv II and has much better build quality. I have composite, audio and RGB output mods added on mine.
Here are some of the cool homebrew games:
I'm the opposite, pre-NES stuff was very easy for me to get into. I love the way many games were designed back then, to be played for 15 minutes or 150, besting my hi scores. It's neat to see all the experimental games that were made before many of the genres we have now were established, like Fathom or Quick Step (anything Imagic is gold). I've picked up a modded 2600 Jr, 800XL, 130XE, and INTV II.
Hell, I probably spend more time playing games like Donkey Kong Jr, Mario Bros, and Exerion on my Famicom than games like SMB, Mega Man, Metroid, etc.
EDIT: INTV homebrews are something else. I have Boulderdash and Ms Pac Man. Excellent games.
https://www.youtube.com/watch?v=Mgw_PnahAlM
Repetitive but still much better than most of the shit out there. Last time I played it I made it to the 13th level I think.
Electrician that is what I studied for and made my way to be a journeyman electrician till all hell broke loose after The Great Recession. Luddite had to look that up, I am also a believer that the utilization of and advancement of technologies can (will?) render workers obsolete.
We'll all be dead by the time a human work force won't be necessary. Maybe the machines will make man obsolete by then as well?
Something else to look forward to, is that Opcode Games is currently developing a Castlevania game for Intellivision. It'll be the first game to support their equivalent of the Super Game Module for Intellivision.
Although many people (including myself) expressed concern about an enhancer making games more of a new platform than an extension of Intellivision... they did say that they want to keep things feeling like Intellivision and the hardware experts stated that the design of the system makes it so that few attributes can be bumped up. So hopefully it will feel no different than some chipped NES and SNES games.
A few of the background designs are previewed here:
http://atariage.com/forums/topic/255...ficial-thread/
Oh, I think that advancing technologies will render workers obsolete as well (at least tedious/repetitious work). I just don't necessarily think that's all bad so long as a basic income (or some equivalent) is introduced. I'd also point out that, contrary to conservative talking-points, a number of studies have shown that humans tend to get bored with idle time, and end up finding something more constructive to do with their time. If a basic income covers basic necessities, and someone wants something beyond that: A) people will invent work to do and B) figure out a way to generate value (and thus income) out of that fact which can supplement a basic income.
There's a much, much longer version of the above thought, but that's the basic gist of it (and thus why I don't necessarily fear automation).
Despite what many people say I'm not sure of basic income being a suitable solution, what will happen is that the basic income will be set too low (or left too low) and it won't be enough, while the government can still claim to have done something. Basically too easy to screw over it. I'd rather figure out how to cover the most basic needs for survival without making people spend money for them in the first place.
I love Pre-NES stuff and golden age arcade games. Honestly I probably spend more time playing those than anything else because they're things I can play for a few minutes at a time each day.
I've been looking to get my Atari Jr. AV modded. While I do prefer the look of my six switch I have the Jr. set up in my computer room because of its tiny size. It's a pretty slick piece of 80's tech as well.
The 2600 was my introduction to video games and its library has a lot of gems past the famous arcade ports and Activision games that everyone knows about, if you're willing to look for them.
Sega also has a pretty solid presence on the console though some of their games being ports of other company's games like Spy Hunter (about as good a port as possible for the 2600). There are plenty of great Sega Games as well like TacScan and Star Trek: Strategic Operations Simulator.
One game I've really been into in recently is the M Network (Milton Bradley) game Dark Cavern. It adds some pretty intense action to the basic maze game concept since the enemies can shoot after they've been hit and take you down with them if you don't quickly run for cover.
Did SoJ actually make the Sega-branded 2600 games? Is there any info on who programmed them? Not only those, but Konami/Taito/any other Japan company. I find it weird that a Japanese arcade company would make games for an American home console that didn't have a presence in Japan.
The 2600 (2800) was released in Japan. I don't know if it sold very well there.
http://www.atarimuseum.com/videogame...800/a2800.html
Sega ports for that generation have various publishers. I doubt that Sega made any of them.
The Intellivision was also released in Japan.
Sega published their own games on the 2600. My copy of Buck Rogers has the Sega copyrights written on the sticker.
http://segaretro.org/Category:Atari_2600_games
Atari would often publish their own titles on the C-64 and ColecoVision. It seemed odd to me at the time, but everyone published their titles on competing hardware back then.
I don't know all of the Sega titles that were published by Sega for the 2600. I do know that Sega published ports of their Buck Rogers and Congo Bongo arcade games on the 2600.
I need to check out the manual for my copy of After Burner on the Amiga. It was published by Sega, but I think a European developer handled the port.
Frogger (stupid smart phone) was licensed by Sega for the arcades in Europe and North America. I don't think that they owned any of the console rights to that, so Parker Brothers was able to license the title for the home consoles.
I misread and for a moment I thought you meant there was After Burner on the Atari 2600. Whoops.
But I ran into this:
https://www.youtube.com/watch?v=k4RguF-vcg4
Of the Sega-published 2600 games, some were done at Sega Electronics in the US. Jeff Lorenz worked on stuff like Star Trek, Tac/Scan, and Thunderground. Outside developer Beck-Tech did the ports of Up 'n Down, Congo Bongo, and Tapper (assuming the info at mobygames and Atari Age is correct).
Like a bunch of games on Commodore computers, there are two versions of Amiga After Burner. You probably have the North American one published by Sega and developed by Weebee Games (I don't know if they're European or not). Europe's version was published by Activision and developed by Argonaut in the UK.Quote:
Originally Posted by gamevet
Looked both of them, I pity whoever had to cope with the European version.
The one I have for the C64 was "Marketed and Distributed by Mediagenic. Activision is a division of Mediagenic"
The only good thing about the C64 version was the poster and sticker that came included with it in the box. :p
http://i.imgur.com/x3xi7oW.jpg