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Yeah, that was a typo, I was looking at the Phenom II X4 Black Edition as I already had the X2 6400+. I think currently the Phenom II X4 Black would have been better, but the future of or multithreading and existing advantage tipped me to pay a little extra and get the octal core. Also, it's not really an HTPC exactly, it is my main server, audio/video editing, gaming, movie watching computer that happens to be hooked up to my home theater at the moment.
With heavy use of video editing (with modern software with lots of multi-thread support), then the FX81xx does make a lot of sense. Any of those other uses and I'd have said go for the PhIIx4 and probably by a decent mobo with FX compatibility and later upgrade to Piledriver when the prices came down . . . or even wait for Steemroller. (multimedia editing aside, the only other applications doing much better on the 8 core than the 4 core phenoms are a smattering of new games from the last year or so . . . even then, the Phenom x6s are attractive for many of those, and better power consumption than BD too -Piledriver changed that though)
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As far as power goes, this FX 8150 steps itself up and down, even into 4Ghz range under heavy load, really seamlessly. I have been impressed with that. With adequate cooling I have no doubt it could get to 4.2Ghz, I think I've seen the nutso overclocker sites talking about doing more than that. I honestly doubt at those speeds that the Phenom IIs would keep up. I have also been impressed that without hardware accelerated physx I have been able to turn that on and play at above 30FPS most of the time in Arkham City.
With decent cooling, C3 Phenom IIs will hit 4 GHz fairly often, and 3.6 GHz on stock cooling is pretty much a given on C3 955s. (granted, case ventilation and ambient temps matter too)
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I also much prefer the advancements in AI, which was incredibly stupid especially on Playstation consoles, in the HD generation. Physics I haven't been so impressed with, the whole ragdoll thing just looks broken to me and I haven't seen any improvements in environment interaction or physical movement physics. It's all still just dumbed down video game stuff.
For physics, I was thinking more in terms of jumping, falling, object/projectile movement and interaction than body/limb movement character/animal/etc kind of stuff (that's got another set of problems, including the uncanny valley ;)).