Quote:
Originally Posted by
kool kitty89
I get the PCB connectors being used for the AV out and DSP expansion port (network port) look a little cheap . . . and they are in terms of actually being a cost saving measure, but really there's not much to complain about from a practical or aesthetic standpoint. (it's perfectly functional and isn't something you can see with the system set-up)
The lack of a dust cover for the cart slot is a more practical problem, but TBH I'm not sure that's actually a big issue in practice. (haven't heard much about this really being a problem in practice . . . and I do know that it's a far bigger issue to keep your carts clean on any system than the slot itself -the most serious connection problem develop from that, including grinding dirt/dust into the slot from the dirty cart)
I also don't get the complaints about the controller. I've never gotten to use the Pro controller, but in terms of sheer functionality and ergonomics the standard jag gamepad is totally fine . . . not as good as the Genesis pad in some ways (especially depending on the model in question), but it's good and I find it more comfortable than the PSX, SNES, NES, 3DO, or SMS pads.
Now, the lack of usable action buttons (face/shoulder) is a legitimate design flaw for a 1993 release in general . . . though it's just about as bad as Sega not making the 6-button pad standard with later model MDs TBH. (and the 3DO pad was weak in that sense too)
I agree about the exposed PCB - it's not a problem to me, and I understand why they did it. However, I've seen people complain about that online numerous times, and I was attempting to address the commonly repeated problems about the presentation of the Jaguar. A catbox sitting behind a jaguar really looks nice, anyways. It would have been disingenuous for me to pretend like most people are fine with the aesthetics of the jaguar, even if that matters little to me.
Quote:
The original jaguar controller is awful for a number of reasons, but they're not immediately apparent. The size and shape of the controller isn't a problem actually - it has two grips on the back that your fingers fall into and it actually isn't that much different from a Saturn 3D pad or a Dreamcast controller, or even an Xbox 360 controller with the chatpad attached. The number pad also isn't a huge detriment - to the contrary, in a number of games that support it well, it's quite handy. It's way better to be able to select any weapon at a button press in doom than to have to cycle through them all.
The problems with the controller are three-fold. First, this was released during the fight gaming craze, when 6-button setups were neigh required. I've already explained how Primal Rage suffers because of the button arrangement.
Second, the actual placement of the 3 action buttons is horrid - they're more vertically oriented than horizonatally. Thus, to slide between buttons, you need to move your fingers up and down rather than left to right like on most controllers. It also makes hitting two buttons by simply extending the reach of your thumb cumbersome.
Finally, and most problematic is how shallow every button (save the number pad) is. The d-pad especially suffers from this. The buttons and d-pad don't feel like they depress, there is no motion in them. It feels like you're mashing against a mushy solid object. There's no tactile feedback to tell you that you actually pressed the button, and you find yourself wearing your fingers out by over compensating and slamming on the buttons. The d-pad is unresponsive on top of all this, which makes the mushiness feel even more noticable.
The Pro Controller (the 6-button one I posted above) is miles better. It's not a good or great controller, but it's serviceable. Your fingers don't tire using it, and the button placement is more in common with the standard sega 6-button placement. The additional buttons (3 above the normal buttons, plus 2 shoulders) actually map to the number pad (I can't remember which numbers off the top of my head -- I want to say 4, 5, 6, with 1 and 3 being the shoulders) which means it's actually compatible with loads of Jaguar games beyond the ones created especially for it (namely Primal Rage). You can strafe in Alien vs Predator, for example, by using the shoulder buttons.
The problem with the pro controller is how uncommon and expensive they are. Expect to pay well over $100 for one. Still, if you want to try your damndest to actually enjoy a jaguar, price not withstanding, it's essential. Atari really, really screwed up with the normal pad, even though, again, the most often cited complaints are actually superficial and don't touch on the real problems with it.
Now, apparently, after speaking with many people about controller woes, it seems like Atari had two revisions of the original 3 button controller. In the second revision, they changed the rocker mechanism in the d-pad so it's not as flat and mushy as in the original, at least according to several people at Atari Age. There is a chance you might have one of these newer controllers and thats why it seems fine to you. In my case, the original controller had no depth to the d-pad, and the buttons had no throw. It was too mushy to be useable, and the pro controller is a huge improvement.
Quote:
Skyler's also not as annoying (or boring) in the original 2 MB release either. (TBH, with the amount of speech they cut out in the 1 MB version, they should have just used text instead)
Yeah, I have a 2 MB release, and I couldn't understand why Skylar repeated herself so much in the AVGN review until I realized there was a 1 MB release. I still don't think the 2 MB release is anything exciting, but that particular complaint about repetitive speech doesn't apply to it. The sequel battlemorph is a huge step up in every area, though, and renders the original obsolete save a historical curiosity.
Quote:
Personally, I like the feel of the Jaguar's game library more . . . I mean aside from the technical curiosity aspect (really interesting hardware design), there's just some interesting quirky original games for the system. Some games are genuinely good and fun to play, some more mediocre and an acquired taste (I had fun with Cybermorph, but I'm already predisposed to roaming 3D shooters -TBH a railshooter would have been a lot more marketable and probably more graphically impressive due to the simplicity)
Battlemorph has a few on-rails FPS portions in these detailed tunnels. Like the normal game, you can control your speed, either forward or reverse, and you don't have to steer, as you'll glide along all the twists and turns. They look very impressive for the system, quite comparable to the tunnels in Panzer Dragoon Saga on the saturn. They're always short and feature some unique enemies that climb the ceilings as well as doors with keys. They're actually a welcome addition in battlemorph because, along with the underwater segments, they break up the scenery regularly and keep the game from looking repetitive.
Quote:
And some of the commonly cited "good" games aren't so good IMO . . . AvP kind of sucks really . . . simpler game design and crappy framerate compared to Doom. (I really don't understand why they didn't just halve the horizontal res like Doom did -doubles the framerate for a ray casting engine- then again, the same thing happened with 3DO Doom)
I got my Jaguar in... 1996 (?) when it was being liquidated from Kay B Toys for $30. I had been reading magazine ads and reviews for the thing for a while and knew that AvP was supposed to be THE game. So, aside from cybermorph, the only other game I got was AvP. I got home, tore into it, and was promptly disappointed. I think AvP is probably the most overrated game on the system. The 3 characters play differently, sure, and it looks superb, but the gameplay is awful. Aside from the wicked graphics, it has all the complexity of a third-rate Wolfenstein 3D. Just lots of wandering vast, empty rooms, scattered about without rhyme or reason, looking for keys to open doors. Everything is flat, everything is so wide and open. It's very boring, especially since I'd already played doom on my 486 prior.
Quote:
The most graphically impressive game on the system would easily be Phase Zero IMO . . . though that wasn't actually completed or commercially released (released as freeware by the developers after the system died, and typically only playable via flash cart).
Zero5 has some very impressive graphics, but its prohibitively expensive. It's probably a toss up between Phase Zero, Zero5, and Iron Soldier 2 for the best 3D graphics crown.