Oh yeah. ZSNES and SNES9X did wonders for Star Fox
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Oh yeah, I always found Starfox on ZSNES to be hilarious cracked out:
I wonder if we could get that level of performance with some help from the SVP chip/Sega CD/32X.
Wow. That looks like it was on FastFoward compared to how it runs on an actual SNES.
Even the intro video was WAY too fast.
Edit: Don't get me wrong, I love the SNES. I grew up with it. I also love my newly discovered SEGA Genesis. But anyone who says Star Fox ran like that video on original hardware is kidding themselves and has on some MAJOR retro-rose colored glasses.
Holy carp, that games is so much faster in that emulator !
The first part is normal clock, after the first break it is 12Mhz then after the second it is 10Mhz. Sorry, I had that in the description.
You might want to edit that, the first part of my video is normal clock, then it is overclocked after the black screens.
Well, I am by no means a tech guy but I always understood that the FX chip was there more for muscle than speed, per se.
Hehe, when I was a kid I used to think that the slowdown the SNES was famous for was actually kind of cool...
What does that Nintendo guy that was quoted mean by "the Genesis obviously can not render a full screen"? The SNES version has borders on ALL sides. Oh, and a cheater chip.
Hahaha! I agree, I am a BIG fan of this game on the SNES and N64... but obviouslly I do believe with the right resources and maybe help of the SVP chip or even better a 32X version would be more then capable of running this game, maybe even faster... I dont know Im just guessing.
The SNES Star Fox sound and Fx`s are really nice in my opinion.
The silly gradient could probably be done with the background color trick no problem, not sure if it couldrotatetilt too though.
You cannot tilt the gradient, which is why it is not a raster effect.
Ill give it a try on my XOOM tablet and see how it runs, thanks
Wow, NeoVamp is insatiable. I was just commenting that a 32X version (or maybe some trickery on the CD) would stomp the SNES. I'd love to see it run the same way as the SNES, so I see the point! No need to call fellow Genesis fans retarded when we look at the potential.
I'll wait with baited breath to see if StarFox on the Genesis will end up being comparable to the SNES version. It doesn't seem to be too far off. SNES Starfox on original hardware is mega choppy. You have to lead your shots like in Wing Commander for the SNES. Thank God I at least have the Sega CD version.
Someone made a comment about making a StarFox tech demo, but making it something new or different. I think a lot of people could get into that idea.
If you want to see it run the same way as on the Snes you might as well recreate it for the Dreamcast, because the 32X is not a Genesis anymore,
and that's the part that bothers me when people say "oh use 32X" because its cheating! the whole point was to see how a stock Genesis compared to a Snes. (with its cheating chips)
so it bothers me so much when people say "oh use 32X" because we didn't have that when it mattered.
"stomp the snes" yeah with even more cheating then they did with the FX chip.
I agree with the NeoVamp here
I pretty much agree with you NeoVamp. If a 32X answer to StarFox were needed that game wouldn't have been better than what we already got in Star Wars Arcade, Shadow Squadron and even After Burner and Space Harrier. I did wish the Sega CD had more of a polygonal rail shooter like Star Fox though, but Stellar Fire and Silpheed pretty much delivered on that front.
Still, I wouldn't mind seeing more polygonal games released for the Sega CD that attempted to max out both 68000s and the Graphics CoProcessor, not to mention DMA to the Genesis VDP. Those were the technical feats that I wanted back in 1992-3. Once the 32X came along I was imagining Tomb Raider and Virtua Fighter, not Chip-assisted SNES games.